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Rainbow Six 3 - Raven Shield Game Walkthrough

Rainbow Six 3 - Raven Shield

Walkthrough



Document written by PyroFalkon (pyrofalkon@hotmail.com)

Current Version: 1

Latest Update: 17 December 2003







+---------------+

|+-------------+|

||LATEST UPDATE||

|+-------------+|

+---------------+



v1 (17 December 2003)

First version, and finished as it is. Of course, contributions are always

welcome.







+-------------------+

|+-----------------+|

||TABLE OF CONTENTS||

|+-----------------+|

+-------------------+



PART 1: INTRODUCTION

====================

1. Intro

2. Guide Basics

3. Notes

a. In-Mission Saves



PART 2: WALKTHROUGH

===================

4. Mission 1

5. Mission 2

6. Mission 3

7. Mission 4

8. Mission 5

9. Mission 6

10. Mission 7

11. Mission 8

12. Mission 9

a. The Turn

13. Mission 10

14. Mission 11

15. Mission 12

a. A Warning

16. Mission 13

17. Mission 14

18. Mission 15

a. The Ending



PART 3: FAQ STUFF

=================

19. Version History

20. Contributors

21. Copyright Info

22. Contact Info







===============================================================================

| PART 1: INTRODUCTION |

===============================================================================







+----------+

|+--------+|

||1. INTRO||

|+--------+|

+----------+



Take a seat, ladies and gentlemen.



Most of you have helped in the fight against terrorism since the days that John

Brightling tried to kill the human race in the name of "nature." You've been

there to save innocents from the warped ideals of their kidnappers who most

definitely would have sent them to an early grave. You've been very brave over

the years, and though we have saved the world multiple times, you're needed

again.



You rookies are most welcome too, even though Rainbow has been put under a new

director. Several of the veterans are unhappy the way this so-called UBI Soft

has handled things, but all in all, every one of you is commended for sticking

through the problems and staying with us. Your respective countries thank you.



Intel suggests that we will be putting you into 15 dangerous missions. These

are life-and-death, and not necessarily just yours. I will be your guide, and

with my help, I will make sure to guide you all to victory. You may all thank

Brad (bb-bjd@mindspring.com) for convincing me to take the assignment.



Remember: no hostage is allowed to die under our watch, or we have failed. We

must remain strong and fight our enemies together. We must plan our assaults

down to the smallest detail, for only our weaponry and our intelligence give us

the edge.



If you want to see the actual plans I used, head to my website, which is at the

following URL:



http://www.geocities.com/pyrofalkon/



Good luck; that is all. Dismissed.







+-----------------+

|+---------------+|

||2. GUIDE BASICS||

|+---------------+|

+-----------------+



For simplicity's sake, I've divided every mission into specific parts. It's

designed so that if you only want the merest of hints, you can get them without

spoiling anymore. On the other hand, if you want step-by-step instructions, I

have those too.



Please note that, in theory, there are infinite ways to go about a mission. The

method I provide is only one way, and it HAS worked for me. Please do not e-

mail me saying that a given strategy is always failing; it could be that you're

not playing it the way I am, you're unlucky, or your style is different than

mine.



That said, if you can improve a strategy (notice I said "improve," not

"overhaul"), feel free to write me. I will at least consider the contribution,

and I'll either replace or amend my given strategy, giving you all due credit.

I will not accept completely new strategies, simply because I don't feel like

posting 100 ways to do every mission.



One final note: I use the latest version of Rainbow Six 3, which at the time of

this writing is v1.41. That's EXTREMELY IMPORTANT. Silenced weapons got a

massive damage boost recently, and in a couple of my missions, I milk that for

all it's worth. If for some reason you can't get a hold of v1.41, the

strategies might still work, but I won't guarantee some of them.



Oh, all plans I give here can be found on my website...



http://www.geocities.com/pyrofalkon/



You can download them and put them in the appropriate folders if you desire. I

give more specific instructions on my site.



Okay, here's how every mission will be shown to you...



+-----+

|Story|

+-----+



Some people won't give a crap about the story, but I'll provide it here anyway

for those who are interested. Basically I'll just summarize John Clark's and

Kevin Sweeny's comments, possibly throwing in a few of my own.



+----------------+

|Situation Report|

+----------------+



I'll give the difficulty of the mission here, along with general information

about what to expect from the enemy and whether hostages or any other extra

circumstance is a factor. I'll also talk briefly about the building layout.



+----------------+

|Overall Strategy|

+----------------+



Here I'll list the general way the teams go about getting business done. I

won't mention waypoints or go-codes, just a quick sentence or two about how to

get things accomplished.



+-----------+

|Agent Setup|

+-----------+



I'll list every agent I use in the mission and how they're divided up among the

teams.



+---------+

|Equipment|

+---------+



I'll give you weapon and equipment settings here, as well as armor level.

Please note that I will never specify a uniform color. As far as I'm able to

tell, color doesn't matter anyway, so I just use black normally and switch

every few missions just for kicks.



+-------------+

|Team Strategy|

+-------------+



This is the meat of every mission. I'll always start with the team that is

player-controlled, and I'll work my way from there. I'll give go-codes and

waypoints here, but I won't chart EVERY waypoint out... I can't do that very

effectively with a TXT document, which is why I recommend you download my plans

from my website.







+----------+

|+--------+|

||3. NOTES||

|+--------+|

+----------+



You can't effectively use my plans if you don't know how I play the game, so

let me list some notes here for you. This part almost goes hand-in-hand with my

General Planning Strategies FAQ for this game, which should be available on the

same site where you're viewing this document.



+-----------+

|Team Colors|

+-----------+



Red team is always the team with the hardest objectives. Gold team is a sniper

team if I need a sniper team. Green is a hybrid, changing depending on the

mission.



I almost always play as the Gold team; I always play as them if they're a

sniper team. I simply do not trust the computer to snipe effectively. Besides,

I've never been an aggressive player in FPS games, so I'm far less hands-on

than the Red team will be.



Now, if you're a big hands-on kind of player, you may be wanting to take on the

role of Red. Be advised though that in many circumstances, I use the SATS

(explained below), and the computer CANNOT pull it off. My plans, both in text

form and on my site, take SATS into account, so if a team uses SATS, then I

have to play as that team.



While we're talking about it...



+----+

|SATS|

+----+



SATS is short for Smoke-And-Thermal Strategy.



Here's the thing about the Thermal Scope, an attachment to every Sniper Rifle:

it senses heat signatures. Now, the smoke grenades do NOT give off heat. An

EXTREMELY effective strategy is to smoke an area, then set up a sniper to turn

on their Thermal Scope. They will see the enemy, but the enemy will not see

them. Boom. In several missions, I live and die by this strategy.



Now, there's two problems with it. One, auto-aim usually stops working when you

SATS. This is mostly because auto-aim is for what your agent can "see," and

even your agent can't see through smoke. Now, if you don't play with auto-aim

anyway, then it doesn't matter and won't affect you. But if you do use auto-aim

usually, be ready to manually target tangos.



The second problem, as I mentioned before, is that computer-controlled teams

CANNOT pull off a SATS. They will smoke an area and set up to snipe, but they

will not be intelligent enough to turn on the Thermal Scope. CPU-controlled

teams USUALLY see tangos before they see them when the smoke starts to clear,

but it's too high of a risk.



Also, the computer does not pause to give the smoke time to saturate. They'll

throw the grenade and immediately head to the next waypoint, even if the

grenade is still airborne or not even triggered yet.



Therefore, I stress that if you incorporate SATS into your plans (whether

you're using mine or not), you MUST be the SATS team. Otherwise, the team will

get shot up before anything happens.



Now, just for simplicity's sake, I'll mention SATS throughout the document. So,

if you see this...



"SATS-crouch the hallway."



That means, throw a smoke grenade in the hallway, wait for it to saturate, run

into the middle of it, take a crouched stance, snipe, and turn on your T-Scope.

I specify the stance because it usually does matter.



+-----------+

|Depth Chart|

+-----------+



I'm big on sports games too, so I've made a depth chart for agents in Rainbow

Six.



Basically, it goes like this... When I need a team, I look at the leadership

ratings of all agents in a given specialty. I pick my leaders based entirely on

that leadership rating. Then I give them the best people in the next rating

category they need.



For example, let's say I need two assault teams, Red and Green. First I'll need

to get leaders. I'll look through the assault list... the two who have the

highest leadership stat are Chavez and Novikov in that order. So, Chavez is the

team leader of Red, and Novikov is the team leader of Green. Then I look at the

assault ratings of who's left... the next three assault after Chavez (since

he's already there) are Arnavisca, Bogart, and Raymond in that order. That

makes up team Red. The next three are Walther, Price, and Rakuzanka. That makes

up team Green.



If, say, Arnavisca is dead, then team Red will be Bogart, Raymond, and Walther.

Team Green would be Price, Rakuzanka, and Loiselle. Etc.



When I have a sniper team, if the sniper is the leader, I use Kure. Her cover

will be whoever has the highest assault rating once Red and Green are filled.

If the sniper is not the leader of the sniper team, then I'll use Johnston. And

again, if either of those two are dead or wounded, I'll go to the next one in

the list.



The only exception is single-agent teams, which I believe I use only in a

couple specific missions. When you use single-agent teams, the leadership stat

is completely pointless. So, if I need a single-agent team for assault, I'll

just go with whoever is the highest in the assault rating after the other teams

are filled.



Here I'll list my whole depth chart. Notice there's nothing about electronics

specialists, nor demo leaders. I never found a use for teams of demo guys only,

and I haven't found a use for electronics specialists at all. If there was a

tie, I usually prioritize the agent with higher observation.



By the way, this is based on the agents' natural numbers. Remember that their

ratings improve during the campaign, so I change it on the fly as I need to.



Also notice that I don't list *every* agent in every category. That'd be a

waste of both our times. If so many people are lost that I have to dig down to

the bottom of the barrel, then I just manually check the numbers of the

remaining agents.



ASSAULT LEADERS

===============

Chavez, Ding (100)

Novikov, Arkadi (99)

Walther, Jorg (97)

Bogart, Daniel (96)

Price, Eddie (95)



ASSAULT SPECIALISTS

===================

Chavez, Ding (100, 90 Obs.)

Arnavisca, Santiago (100, 85 Obs.)

Bogart, Daniel (98)

Raymond, Renee (97)

Walther, Jorg (96, 88 Obs.)

Price, Eddie (96, 87 Obs.)

Rakuzanka, Kazimiera (96, 83 Obs.)

Novikov, Arkadi (94, 89 Obs.)

Loiselle, Louis (94, 88 Obs.)

Noronha, Alexandre (94, 86 Obs.)



DEMO SPECIALISTS

================

Beckenbauer, Lars (100)

Morris, Gerald (99)

McAllen, Roger (97)



STEALTH LEADERS

===============

Woo, Tracy (75)

Pak, Suo-Won (70)



STEALTH SPECIALISTS

===================

Maldini, Antonio (100)

Pak, Suo-Won (99)

Woo, Tracy (98)

Yacoby, Ayana (97)



SNIPER LEADERS

==============

Galanos, Kure (88)

Johnston, Homer (83)



SNIPERS

=======

Johnston, Homer (100)

Petersen, Einar (99)

Narino, Emilio (97)

Galanos, Kure (96)

Weber, Dieter (95)



+--------------------+

|3a. In-Mission Saves|

+--------------------+



I'm going to say this sentence in five different ways. This is what FAQ Authors

call "idiot control." Here we go...



There are no in-mission saves.

You cannot save in-mission.

In-mission saves do not exist.

There is no button to perform an in-mission save.

UBI Soft did not put in-mission saves into Rainbow Six 3.



...Was that enough? Here's a bonus one...



In-mission saves are not part of Rainbow Six 3.



...Okay. If I get any e-mails about this, I'm going to block you and call you

an idiot. Please don't make me do that.



(Note: I don't care if there's some sort of cheat or trainer out there that

lets you do it. Please don't write to me about ANYTHING regarding in-mission

saves.)







===============================================================================

| PART 2: WALKTHROUGH |

===============================================================================







+--------------+

|+------------+|

||4. MISSION 1||

|+------------+|

+--------------+



Operation: Stolen Flame

November 30, 2005 @ 2300

Amuay, Venezuela



+-----+

|Story|

+-----+



Terrorists have occupied an oil refinery in Amuay. They're demanding that Peja

Sicic, a high-ranking official for the Axis powers in WWII, not be deported. If

he is deported, they threaten to blow up the refinery.



+----------------+

|Situation Report|

+----------------+



The building is composed of only two floors, and your enemies are fairly weak.

No one has body armor and their weapons are low caliber. This mission should be

a cinch, even if you're starting the game for the first time.



+----------------+

|Overall Strategy|

+----------------+



Gold clears the whole outside. Then Red and Green hit the top floors while Gold

clears out the lower floor from east to west. The final room will be on the top

floor which Green and Red will hit together.



+-----------+

|Agent Setup|

+-----------+



RED:

Chavez, Ding

Arnavisca, Santiago

Beckenbauer, Lars



GREEN:

Novikov, Arkadi

Bogart, Daniel

Morris, Gerald



GOLD (Player Team):

Walther, Jorg

Raymond, Renee



+---------+

|Equipment|

+---------+



RED & GREEN:

Light armor

M12, JHP

AP Army

Flashbang (assaulters)/Breeching charge (demo guys)

None (assaulters)/Demo kit (demo guys)



GOLD:

Light armor

L85A1

AP Army

None



+-------------+

|Team Strategy|

+-------------+



GREEN:

Start in the eastern insertion zone and wait for Alpha.



RED:

Start in the western insertion zone. Walk far enough so that you can turn left

and look down the alleyway. Wait for Alpha.



GOLD:

Gold starts in the eastern insertion zone. Creep around left and look up at the

catwalk; there will be a tango there (if he doesn't appear at first, wait

around because he will be there). Once he's down, continue on slowly and creep

to the left. Go down the short flight of stairs to the railroad tracks, and

immediately turn to your right. There's usually a tango at the end of the

tracks, but you'll need your scope to see him. Once he's down, continue going

straight from the stairs (that's left around the tanker car). Keep sidestepping

left until you're against the concrete wall. Head toward the stairs you see in

the distance, but keep your crosshairs up a bit because there will be a tango

on the catwalk above you. Once you pass by the oil barrel, keep your gun

trained up at the far catwalk. Then wait for Alpha. On Alpha, go forward, hang

a left around the tanker cars, then go right up the stairs. Open the first door

on your right, go into the building, and follow the hallway around to the final

door on the left. Wait for Bravo.



GREEN:

On Alpha, blitz around the corner to the ladder. Run across the catwalk, open

the door, and bang the hallway. Once it goes off, turn right and enter the

hallway. Follow it around and wait for Bravo by the next door. On Bravo, enter

the room and go across the catwalk at normal speed. Open the first door you see

on the left and bang the room and then clear it. Then go back the way you came

until you're at the door that leads outside. In front of you is the door to the

control room. Set a breech here and wait for Charlie.



GOLD:

On Bravo, count about 6 seconds, then enter the room and just go straight. This

gives Green time to clear out the enemies above you, so you will only have to

worry about the enemies on your level. Once you go as far as you can, turn left

then right as far as you can (go around the crates). Enter that door and follow

the hallway as it goes to the left. Keep aiming to the left because there will

be a tango half-hidden by a fence. Take him out, then take the first door on

your left. Clear this room out (Red has already taken out the enemies above

you). Head back into the room you just came from, turn left twice, and wait by

this door for Red's milestone 1. If it's already come, enter this room, move so

your left shoulder is always against a wall, and clear it as you walk through.

Now exit the room and go back to the tanker cars. Climb the stairs and ladder

to get to the catwalk above the tanker cars. Stop halfway across the catwalk

and aim at the door. Gold is done.



RED:

On Alpha, go straight and take the first set of stairs that you see. Keep going

straight and turn right as late as you can (this is so they can clear the open

area). Turn right and go to the same door that Gold enters from. Enter that,

follow the hallway, and take the first door on the left. As soon as you're in

that room, turn left and go up the stairs. Crouch and move forward (the crouch

is to avoid being shot through the glass). Enter the door at the end of the

room and clear it. Turn left and enter the eastern door in this room. That

leads to a small room that usually doesn't have anybody in it. Go through it

and into the next room and again crouch as you move. As you pass halfway

through this room, call milestone 1. Now continue through the rooms and

catwalks, heading back toward the control room where Green should already be

ready to enter. Set a breech on the western door and wait for Charlie.



RED & GREEN:

On Charlie, both enter the room from their respective doors and clear the room

(Gold does not participate because it's too risky to send 8 guys in all firing,

but they cover their door in case someone comes out of there).







+--------------+

|+------------+|

||5. MISSION 2||

|+------------+|

+--------------+



Operation: Cold Dagger

December 2, 2005 @ 1600

Jura Canton, Switzerland



+-----+

|Story|

+-----+



Hostages have been taken within the city of Jura Canton. The hostages are IMF

delegates, who were just on a ski trip and were in the wrong place at the wrong

time.



+----------------+

|Situation Report|

+----------------+



The terrorists are just about as unorganized as what you dealt with in the

first mission, but now they have two hostages. You'll be dealing with several

buildings, all of which have multiple stories. All the buildings overlook

streets, making crossfire a real threat.



+----------------+

|Overall Strategy|

+----------------+



Red does all the work; Green simply provides cover for Red's and the hostages'

escape. Gold does not participate in this battle.



+-----------+

|Agent Setup|

+-----------+



RED:

Chavez, Ding

Arnavisca, Santiago

Bogart, Daniel



GREEN (Player Team):

Novikov, Arkadi

Raymond, Renee

Walther, Jorg

Johnston, Homer



+---------+

|Equipment|

+---------+



RED:

Light armor

Uzi, JHP, silenced

AP Army, silenced

Flashbangs

Flashbangs



GREEN:

Light armor

M82, scope (assaulters)/PSG-1, T-scope (sniper)

AP Army

Flashbangs

Smoke grenades



+-------------+

|Team Strategy|

+-------------+



RED:

Start near the front of the insertion zone and walk bearing left. There's a

ramp behind the stack of logs; throw a flashbang down that ramp before you get

to it. Once it goes off, run around the logs and down the ramp; there will be a

tango overlooking the ramp, but the flashbang will distract him long enough to

take him out. Follow the wall along the left and keep going until you are in

the small lean-to. Wait for Alpha beside the hay and wagon.



GREEN:

Start further back in the insertion zone so you don't run into Red. Turn right

and go along the house. Peek around the corner and clear any tangos that you

immediately see. Once it's safe, throw a smoke grenade in front of the window.

Once it saturates, move on and take the first left you can (down the stairs).

Wait for Alpha before turning the corner.



On Alpha, bang the area directly in front of you (aim for the car window). Move

out and shoot anybody you see. Hug the wall on the right and follow the

building around. Enter the door, but only enough to clear the immediate

vicinity, then step back out into the open. Hug the right wall and move

forward. Once the wagon with barrels disappears from your screen on the left

side, SATS-prone the middle of the street, halfway between the blue truck and

the building to your left. Green will do nothing but snipe from here for the

rest of the mission.



RED:

On Alpha, bang the street along with Green. Move forward cautiously and fire

into the street if you can, but do not actually go into the street. Instead,

bear left, and take note of the first door on your right (this door is right

beside a ladder in the map). You'll be in there in a second. Stay bearing left

and go to the end of the alley, just to make sure there's no one there. Now

head back and enter that door beside the ladder. Bang and clear the room, then

exit out the room from the other side. You'll step onto a small porch; exit the

porch and go out onto the street, ignoring the double doors. Continue down the

street, following Green. Hold for Bravo at the wagon with barrels.



Call Bravo when Green is settled to snipe. Continue down the street (using

Green for cover fire) and enter the first door on your left. Around three

tangos will be in this room. Take them out, then head up the stairs to the

left. Enter the LEFT door. (If you enter through the right door, the hostage

will probably die because he's in the line of fire.) Once the tango nearest to

the hostage is down, circle the room and make sure the whole room is clear,

both the ground floor and the overlooking balcony. Secure the hostage, then

head back downstairs. Turn left twice and enter the door. Clear this room and

secure this hostage. Exit the building via the closest door to Green's

position. Head straight for the extraction zone, and you'll pass the mission

when both hostages are in it.







+--------------+

|+------------+|

||6. MISSION 3||

|+------------+|

+--------------+



Operation: Mountain Watch

December 2, 2005 @ 1900

Jura Canton, Switzerland



+-----+

|Story|

+-----+



Rainbow arrived at the last hostage situation a little too late. Even though

you got two hostages out, other terrorists took other hostages away. During the

escape, the terrorists had a car accident in a tunnel on highway N90. The

terrorists have retreated into the tunnel and are firing from the barricade of

wrecked cars.



Meanwhile, Intel is trying to figure out what the terrorists are up to. The

hostages have said that the terrorists were looking at old bank records before

going for the cash. Nothing makes sense, so hopefully you'll find someone who

can provide a couple answers.



+----------------+

|Situation Report|

+----------------+



You'll start outside the tunnel and have to go in. The tunnel has several

entrances and multiple floors. The walls are tight and there's cover everywhere

- for you and the terrorists. Like the previous mission, these terrorists are

not very well armed. Also like the last mission, all you need to do is get out

the hostages so the priority will be on that and not wiping out the tangos.



+----------------+

|Overall Strategy|

+----------------+



Gold makes the first entrance and clears a path for the other two teams. Green

and Gold then set up to cover the exit route. Once they're set up, Red will go

in, get the hostages, and get out.



+-----------+

|Agent Setup|

+-----------+



RED:

Chavez, Ding

Arnavisca, Santiago

Bogart, Daniel



GREEN:

Raymond, Renee



GOLD (Player Team):

Johnston, Homer



*NOTE: This is the ONLY time you send in a sniper alone.*



+---------+

|Equipment|

+---------+



RED:

Light armor

MP5/10A2, JHP, silenced

AP Army, silenced

Tear gas grenades

Gas masks



GREEN:

Light armor

M249

AP Army

None



GOLD:

Light armor

PSG-1, T-scope

AP Army, silenced

Smoke grenades

Smoke grenades



+-------------+

|Team Strategy|

+-------------+



RED & GREEN:

Start the mission in the insertion zone that's outside. Red holds for Bravo,

and Green holds for Alpha.



GOLD:

Start the mission inside the cabin. Draw your pistol, and head down the stairs

and out the front door. Cross the tiny snow path and walk in front of the next

door. Open this and get ready to pull your trigger because sometimes there's a

tango there. Enter the stairwell; as soon as you do, note that there is a

terrorist directly below you. Go around the stairs and take him out when you

can. Keep going down the stairs until the floor in front of you looks a little

different than the stone; this is the bottom. You need to SATS-crouch the next

room. There will be about 5 tangos you'll have to deal with. Snipe until Alpha.



Don't call Alpha until you've waited about a minute to make sure everyone's

down. When you call it, pull your pistol out and stay crouched as you move

forward. Keep your gun favoring the right side because occasionally there's a

terrorist around the corner (if there is one, you'll see his shadow before he

can see you at all). SATS-stand the hall after you turn right at the chain link

fence (the reason for this is because there is occasionally a terrorist at the

end of the hall, and if you don't SATS, he'll see you a split second before you

see him). Follow the hallway around and look to your right as you turn left.

Remember the steel door; this is what Green will cover.



Proceed to the left. When you're at the top of the stairs, throw a smoke

grenade down to the blue door below you. By the time you get to the door, it

will have saturated. SATS-stand the next room and scan it from the safety of

the smoke. Now SATS-prone halfway between the wrecked black van and the blue

van that's against the guardrail. You need to position yourself so you're

facing the tunnel, and the concrete post nearest you is blocking your view

between the same blue van and the far wall. This way the terrorists will have

to come around the blue van to see you, by which time you'll have picked them

off. Fire off a couple warning shots, but make sure you do it before the smoke

clears. Also before the smoke clears, reload your sniper rifle. This way you

can pick off as many as you can before the computer takes over the sniper team.

Gold snipes here for the rest of the mission.



GREEN:

On Alpha, Green follows Gold, and covers the steel door I mentioned. Green will

"snipe" here for the rest of the mission.



RED:

During all this, Red stands motionless in the extraction zone outside, waiting

for Bravo. I seriously recommend you switch to Red here; the computer seems

incapable of handling this mission. I don't usually let the computer snipe for

me, but it does a good enough of a job for this one mission.



In any event, once Gold and Green are set, call Bravo. Send Red running down

the same route that Green went. Red will not have to worry about enemies as

Gold has cleaned them all out. Once you're in the same part of the tunnel as

Gold, go into the far door (the one to Gold's back). After walking through the

hole in the stone wall turn right QUICKLY. A terrorist will be there waiting to

shoot you. Take him out, then go down the hallway where he was at. Turn the

corner slowly and look up; a terrorist will see you. Crouch and slowly walk up

the ramp. Gas the room; once it goes off, go into the room still crouched. Move

slowly because you are in a crossfire and will have to take out the tangos

carefully or risk being exposed. After you take out the tangos to either side

of you, throw a second gas grenade in front of you. Walk through the stone arch

and take out any tangos remaining. There's a door to your left; inside are the

two hostages and one terrorist. If you have any doubts about your ability, use

the "open & clear" team command (accessed with the space bar) for that room.

Once that room is clear, go in and secure the hostages. With that done, go back

the way you came at full speed and get outside to the extraction zone. If Green

and Gold are still alive when Red attempts that last dash, everyone should be

able to make it out without any problems.







+--------------+

|+------------+|

||7. MISSION 4||

|+------------+|

+--------------+



Operation: Sentinel Wolf

May 2, 2006 @ 0300

Bergen, Norway



+-----+

|Story|

+-----+



It's been 5 months since anything's happened but now a group of terrorists have

taken over a shipyard. They plan to destroy tankers that are being constructed

for Venezuelan oil companies. They demand the release of other terrorists who

have had issues with oil companies also. Between this mission and the first,

you can see that oil seems to be a favorite target among these terrorists.



A terrorist was captured after the Swiss incidents although he's not saying

anything yet. So far the only thing Rainbow knows about the terrorists is that

they had Argentinean passports.



+----------------+

|Situation Report|

+----------------+



There are two major parts to this area: the docks, and the buildings and ships

themselves. The docks are wide open with plenty of sniping points that only the

terrorists can get to. The buildings and ships are a little tight, but nothing

worse than it has been. There are three bombs onsite that must be disarmed, but

you won't have to worry about disarming them directly.



+----------------+

|Overall Strategy|

+----------------+



Gold starts by clearing out the entire outdoor area (although Red will probably

end up helping). All three teams then enter the building from different sides.

Green will take care of the southern half of the lower floor, Red will cover

the catwalks above Green, and Gold will finish the rest of the first floor. Red

and Green then storm the offices together. After that, all three teams position

themselves near the hulls. Red and Green will secure the hulls while Gold

covers them.



+-----------+

|Agent Setup|

+-----------+



RED:

Chavez, Ding

Arnavisca, Santiago

Bogart, Daniel



GREEN:

Novikov, Arkadi

Raymond, Renee

Walther, Jorg



GOLD (Player Team):

Galanos, Kure

Price, Eddie



+---------+

|Equipment|

+---------+



RED:

Light armor

L85A1

AP Army

Flashbangs

None



GREEN:

Light armor

MP5A4

AP Army

Flashbangs

None



GOLD:

Light armor

PSG1, T-scope (sniper)/MP5A4 (assaulter)

AP Army

Smoke grenades

Smoke grenades



+-------------+

|Team Strategy|

+-------------+



RED:

Start at the western insertion zone. Turn the corner around the semi, look

east, and wait for Alpha.



GREEN:

Start at the back of the eastern insertion zone. Don't move, and wait for

Alpha.



GOLD:

Start in the eastern insertion zone in front of Green and walk up the short

ramp. SATS-prone around the corner of the boxes. Your primary target is up to

the right. A window will block the heat signature, so you'll have to blow it

out with a round, but you need to take out the tango up there, or he'll shred

you to pieces. Stay sniping for awhile and see if you can take out a couple

more enemies. Call Bravo (only for yourself) and SATS-stand around the corner

of the first box to your left. There's an enemy sniper high up in a tower to

your left. Once he's down, continue forward bearing left. Walk around the large

set of boxes, always keeping your right shoulder against them. Eventually

you'll see the semi behind which Red is stationed to your left; turn right here

and you'll see a pick-up with an oil barrel on it. Walk to the truck while

keeping an eye on your right side. Once you reach the truck, you'll have

finished clearing the area. Wait here for a moment, then call Alpha.



GREEN:

On Alpha, head forward from the insertion zone. Turn right and follow the line

of boxes all the way forward. Go up the short set of stairs on your left, and

enter the door there. Stick along the southern wall and walk through this room

(although it's not necessary, you'll pass by the first bomb, so you may want to

disarm it while you're here). Walk north past the bomb and enter the first door

on your right. Climb the stairs to get into the control room. Hold for Charlie

at the southern door that leads to the offices.



RED:

Any fighting that Red has done outside will cause enemies to come out of the

door nearest them, so that door will be open. On Alpha, go forward and throw a

flashbang inside that room. Enter it, go up the ramp partway, and throw a

flashbang ahead to your right. Take a step toward the flashbang so you can pick

off any potential threat in the adjacent room, then go up the ladder. Proceed

east along the catwalks and enter the first door you see. Walk through the same

control room where Green was and hold for Charlie at the northern door that

leads to the offices.



GOLD:

*NOTE: While Gold is doing the following, Red and Green will both signal that

they're ready for Charlie. Gold has no Charlie command, so call it as soon as

the other two are ready.*



On Alpha, enter the same door that Red does, but make sure that you're behind

them. Go up the same ramp, but wait at the top. Once Red starts heading up the

ladder, cover them by aiming up on the catwalk on the far right side. Once Red

is up on the catwalk, you can move forward.



Go into the closed door that's behind the boxes in front of you. Clear that

room, turn right, and smoke the next door before opening it. If you open it

before smoking, you may encounter a couple tangos looking right at you. Check

it out with your T-scoped sniper rifle. Once it's clear, SATS-stand the small

steps in front of you and look up to the left. The third and final sniper is up

on a ship high above you. Once he's taken out, go east and clear this entire

outdoor area. Enter the door at the far end, and clear this large room, going

counterclockwise starting from where you enter. With the first floor completely

clear, go into the eastern door in this room (you have probably already seen

Red come from that door). Descend the stairs, and you'll probably be right in

step with Green when you open the next door. Follow them as they wait for Alpha

on the stairs, and wait for Alpha yourself just behind them.



RED:

On Charlie, enter through your door and walk along the hallway. Shoot anybody

you see and go into the door at the end of the hall. Descend one flight of the

stairs and enter the first door you see. Stick along the wall to your right and

enter the first door you see. You're back in the open. Turn left and go down

the far flight of stairs, stopping before you get to the corner. Hold here for

Alpha.



GREEN:

On Charlie, enter the offices through the southern door. Go east down your

hallway, and when you get to the end, turn left. You should see Red going to

your right into the door. Turn left, going back the way Red came in. Exit out

the door they entered from and go down the stairs of the control room. Once on

the floor below, go down the next set of stairs also in the control room.

You'll eventually come to a door. Enter it, follow the hall around, and take

the first right that you can. Go far enough so that you can clear this room,

then go back into the hall (the one with the bomb), clear it, then go through

the door at the north end of the hall. Take an immediate left and go down the

stairs, stopping short of the corner.



RED:

On Alpha, turn the corner and bang the western hull (the first one you see).

Clear it, then enter the second hull from the first. Clear that, too, then

return to the hallway.



GREEN:

On Alpha, descend the steps, bang the eastern hull (the first one you see).

Clear it, then enter the center hull from the first one. Like Red, clear this,

then return to the hallway.



GOLD:

On Alpha, follow Green. Once their bang goes off, head into the hallway and

snipe down it to cover the other two teams.







+--------------+

|+------------+|

||8. MISSION 5||

|+------------+|

+--------------+



Operation: Falcon Hour

March 10, 2006 @ 1300

Cayman Brac, Cayman Islands



+-----+

|Story|

+-----+



A small airport in Cayman Brac is the scene of a hostage crisis. American and

British officers were there to do a drug bust, but the smugglers knew they were

coming, took hostages, and opened fire.



+----------------+

|Situation Report|

+----------------+



The terrorists are spread out over three buildings and a lot of open ground.

The three buildings are a hanger, the terminal, and a small emergency building.

There are three hostages in two different locations. This time you can't just

get the hostages out; you have to take everybody down.



+----------------+

|Overall Strategy|

+----------------+



Gold clears the outside as Red and Green clear the emergency building. Once

that is secure, Gold snipes the other open area as Red and Green hit the

terminal. When that clears, all three teams hit the hanger.



+-----------+

|Agent Setup|

+-----------+



RED:

Chavez, Ding

Arnavisca, Santiago

Bogart, Daniel

Beckenbauer, Lars



GREEN:

Woo, Tracy

Yacoby, Ayana



GOLD (Player Team):

Galanos, Kure

Raymond, Renee



+---------+

|Equipment|

+---------+



RED:

Light armor

MP5/10A2, silenced

AP Army, silenced

Flashbangs (assaulters)/Breeching charge (demo)

Smoke grenades (assaulters)/Demo kit (demo)



GREEN:

Light armor

MP5A4, JHP, silenced

AP Army, silenced

Gas grenades (#1)/Breeching charge (#2)

Gas masks



GOLD:

Light armor

SSG-3000 (sniper)/M16A2, T-scope (assaulter)

AP Army

Frags (sniper)/None (assaulter)

Smoke grenades (sniper)/None (assaulter)



+-------------+

|Team Strategy|

+-------------+



GOLD:

Start in the eastern insertion zone. Exit the alley, turn right, and head

toward the tanker truck. SATS-prone the yellow post, facing west. Make sure you

take out the sniper that's downrange, hidden behind boxes. Snipe here until

Bravo.



GREEN:

Start in the southern insertion zone. Go forward and immediately turn left.

Follow the wall and then turn right about halfway along it. A door will be on

your right that leads into the emergency building. Enter the first door and

wait in the small room for Alpha.



RED:

Start in the southern insertion zone. Go into the other small room, the one on

the eastern wall of the emergency building. Like Green, wait by the second door

for Alpha.



*NOTE: The following part is partially based on luck, depending on the place of

tangos, the hostage might be executed and you won't be able to do a thing about

it. Most of the time, however, this will work, so if the mission fails here,

just Retry Action on the Mission Failed screen.*



When Red and Green are both ready, call Alpha. Enter the room and stay against

the southern wall (the wall where Green enters). Enter the door beside the

stairs. Clear the small room, then breech the next room. Keep moving into the

third room. When that's clear, exit out the emergency building via the north

door. Turn left and enter the door that you see. Clear this room; sometimes

there's a tango at the far end of the room. Once it's clear, exit the same way

you came, and turn left and head to the tanker truck that Gold is sniping

beside. Go behind the tanker truck and move north until you're behind two short

metal crates. Wait here for Bravo.



GREEN:

On Alpha, immediately enter the door and turn left. Head up the stairs and open

the door to the overlooking office. Gas the room, clear it, and secure the

hostage. Once you've got him, bring him to the extraction zone at full speed.

With the hostage secured, run north and stop short of Gold's position. Wait

here for Bravo.



RED:

When all three teams are ready, call Bravo. Move west along the open area, then

head south when you pass the last plane. Smoke the space between the terminal

and the hanger, then go into the terminal through the northeastern door. Head

forward and take the second left, up the stairs. Once you're on the second

floor, turn right and then immediately left. Enter this door (this is the

northern-most door on the second floor of the terminal). Clear this room, then

head through the next door. Set a breech on the first door on your right, but

don't set it off until you hear Charlie.



GOLD:

On Bravo, stop sniping and head forward. When you get to the alley between the

terminal and the hanger, wait for Red to throw the smoke grenade, and wait for

Red and Green to pass you. Follow Green into the terminal, take the first left,

and enter the door at the end of the hall. Clear this room and the adjacent

room, then throw a smoke grenade through the window. This should land roughly

the same place that Red's did. Head back outside behind your smoke grenade. Go

prone and snipe south. Wait for Charlie.



GREEN:

On Bravo, follow Gold. When Gold stops to wait for Red's smoke grenade, pass

Gold and follow Red. Enter through the same door Red does and take the same set

of steps. Once you're on the top floor, turn right twice and set a breech on

the door you see. Don't fire it off until Charlie.



If everyone is in the right spot, Green and Red are ready to breech the last

hostage room.



GOLD:

On Charlie, stop sniping and move forward. Take the first left you see up the

stairs. Enter this hall, which is the top floor of the hanger. Proceed to the

second door on your right. Open the door a crack and frag the room. Once it

goes off, open the door completely and shoot out the panes of glass with your

pistol. SATS-crouch the now-open window and snipe into the bottom floor of the

hanger. Snipe here until Alpha.



RED:

On Charlie, breech your door and run into the room. Don't secure any hostages,

just help Green clear it. Once it's clear, exit the room through the same door

you entered. Turn right and then turn left at the end of the hall. Head down

the stairs and out the door at the bottom. Move forward and take the first left

you see. Enter the door, clear the room, and exit out the other door. When the

room bends left, throw a flashbang at the end of it. After it goes off, quickly

follow your flashbang and turn right. There will be at least two tangos behind

barricades at the end of the hall. Take them out, and then go to them to make

sure there's nobody left. Exit out the southern door of the terminal and walk

through the parking lot. Take the southern door and sprint to the extraction

zone. Once there, turn left and sprint to the eastern door of the hanger. Set a

breech and wait for Alpha.



GREEN:

On Charlie, breech your door and help Red clear the room. Secure both hostages,

then exit through the far door. Move cautiously along the balcony and slide

down the ladder. Go north through the alley between the hanger and the

terminal. Turn right twice and enter the hanger through the northern door. Go

down the hallway and take the first door on your left. Set a breech at the next

door and wait for Alpha.



When all the teams are ready, call Alpha. After you make your call, breech your

door and turn left. Go through the next door and turn right. Circle south

around the first plane and go to the southwestern corner of the hanger, taking

out everyone you see.



RED:

On Alpha, breech your door and turn left. When you reach the wall, turn right

and go north until you hit the wall.



GOLD:

On Alpha, exit out of the room. If you wish, head back outside and look for

anyone you may have missed.







+--------------+

|+------------+|

||9. MISSION 6||

|+------------+|

+--------------+



Operation: Pearl Castle

April 19, 2006 @ 1300

Cayman Brac, Cayman Islands



+-----+

|Story|

+-----+



Police in Cayman Brac were going to ask routine questions of people in the

vicinity of the airport concerning that incident. When they got to the mansion

of Nikola Gospic, they were fired upon. Two of the cops were taken hostage and

the rest called in for Rainbow's assistance. Intel says that Gospic isn't home,

but considering the security he's got, he's probably tied to the incident

somehow. Your mission is to get in, wipe everyone out, and get out.



+----------------+

|Situation Report|

+----------------+



The inside of the mansion is tighter than the ships you faced in Mission 4. The

outside of the mansion is fairly open but not nearly as open as the airport.

Due to the confines of the estate, taking full teams would be suicide. There's

one hostage on the lower floor and one hostage on the upper floor.



+----------------+

|Overall Strategy|

+----------------+



Red and Green enter the mansion together. Red will clear most of the first

floor, all of the outside, and secure the hostage on the first floor. Green

will secure the hostage on the second floor and will clear most of the second

floor. Gold will not participate in this mission.



+-----------+

|Agent Setup|

+-----------+



RED:

Chavez, Ding

Arnavisca, Santiago

Bogart, Daniel



GREEN (Player team):

Novakov, Arkadi

Raymond, Renee

Walther, Jorg



+---------+

|Equipment|

+---------+



ALL:

Medium armor

MP5SD5, scoped

AP Army, silenced

Flashbangs

None



+-------------+

|Team Strategy|

+-------------+



GREEN:

There's only one insertion zone. Start there, head forward, and go into the

garage. Sometimes a tango is in the far corner. Don't worry about the first

door you see, it leads into a laundry room and there's never anybody in there.

Turn the corner and head up the stairs. Wait at the door for Alpha.



RED:

Start in the insertion zone, head forward, and turn left. Go up the first

flight of steps, then crouch before going up the next flight. This will allow

you to stay under the living room windows and out of the sight of the tangos in

there. Wait by the front door for Alpha.



RED & GREEN:

When both teams are ready, call Alpha, open your respective doors, bang the

room, run in, and clear it.



GREEN:

Head forward and walk around the short barrier. Go into the dining room, and

from there into the kitchen. Double back the way you came, turn right when you

reach the same short barrier, and go up the stairs. When you reach the landing,

throw a flashbang up and over the railing. Head up the second part of the

stairs and go down the hallway. Stop before turning the corner and wait for

Bravo.



RED:

Once your flashbang goes off, run into the living room. Take the door at the

end of the room near the piano. Go through the next door you see. Turn left and

enter the door closest to you. Clear the room and secure the hostage. Clear out

the three rooms in this area, then go to the stairwell adjacent to the room

with the hostage. Throw a flashbang up the stairs, follow it, and enter the

next door you see. Go to the first door on your right; don't enter it but wait

for Bravo.



GREEN:

On Bravo, turn the corner and take the first door on the left. Clear the

billiard room, then go back the way you came. Go to the double doors that lead

into the master bedroom. Bang the room and clear it. Clear the balcony through

the double doors, then enter the master bedroom again. Facing the two separate

doors that both lead into the bathroom, enter the one on the left (that will be

east on the map). Run in, secure the hostage, and head for the extraction zone.



RED:

On Bravo, enter the guest room and clear it. Don't worry about the guest

bathroom, just go back into the hallway. Go into the same billiard room where

green is, but exit through the southern door. Go outside, turn left, and go

down the short flight of stairs into the pool room. From there, go to the back

yard and take out anyone you see. That should take care of it, but head to the

extraction zone if it doesn't. You'll probably see the remaining enemies on

your way.







+---------------+

|+-------------+|

||10. MISSION 7||

|+-------------+|

+---------------+



Operation: Crimson Hook

May 17, 2006 @ 0500

Pilar, Argentina



+-----+

|Story|

+-----+



A hostage situation has developed in Pilar. Intruders were destroying company

records at a meatpacking facility, and a guard spotted them. The guard was

killed, but he alerted police. By the time they got there, several night shift

managers had been taken hostage. The intruders opened fire with AK-47 rounds,

showing that they mean business.



The twist to this is that one of the shareholders of the facility is Nikola

Gospic, the man whose mansion you just filled with gunfire. It's because of

this connection that Rainbow was called in.



Meanwhile, more information is coming in about not only Gospic, but your

earlier missions as well. Gospic funds an Argentinian presidential candidate

named Alvaro Gutierrez. Gutierrez is supported by neo-facist organizations; in

other words, the Nazis from World War II. Not only that, but he managed to get

the passports for the terrorists involved in the Switzerland incidents.



So what we've got is terrorists connected to Gutierrez, Gutierrez connected to

Gospic, and Gospic connected to the meatpacking facility. The question at this

point is just how much everybody knows of everything.



+----------------+

|Situation Report|

+----------------+



The inside of the meatpacking facility is a little tight. There are several big

rooms, but for the most part the building is hallways. All three hostages are

in separate rooms and all are tightly guarded. You'll need to be more quiet

than anything to succeed, and you'll have to be sure to hit the hostage rooms

with perfect timing.



+----------------+

|Overall Strategy|

+----------------+



Red enters through the north entrance while the other two teams enter through

the south. All three teams meet up in the same room, the processing room (the

one with sinks). From there, Gold and Green will position themselves, and

together rescue the hostage in the cafeteria. All three teams will hit the

final room and rescue the last two hostages simultaneously.



+-----------+

|Agent Setup|

+-----------+



RED:

Chavez, Ding

Arnavisca, Santiago

Bogart, Daniel



GREEN:

Woo, Tracy

Yacoby, Ayana

Maldini, Antonio



GOLD (Player team):

Novikov, Arkadi

Johnston, Homer



+---------+

|Equipment|

+---------+



RED:

Light armor

UMP, silenced

AP Army, silenced

Flashbangs

Primary mags



GREEN:

Light armor

MP5SD5

AP Army, silenced

Frags

Primary mags



GOLD:

Light armor

M12, silenced (assaulter)/VSS Vintorez, T-scoped (sniper)

AP Army, silenced

Flashbangs (assaulter)/smoke grenades (sniper)

Primary mags (assaulter)/smoke grenades (sniper)



+-------------+

|Team Strategy|

+-------------+



RED:

Start Red in the top left corner of the insertion zone. Have them enter the

door closest to them and turn the corner into the deli. Open the double doors a

crack and bang the large room adjacent to the deli. Enter this room cautiously

and go forward and up the small set of stairs to your right. Hold for Bravo

before passing through the open-frame door.



GOLD:

Start at the south edge of the insertion zone and sprint to the door leading

into the corral. Enter and immediately turn right; there are no tangos to worry

about here. When you get to the end of the corral, SATS-crouch around the

folded door and snipe into what appears to be the killing room. There's at

least one tango in the control room, so you may need to blow out the windows of

it to see him on the T-scope. Snipe here until Alpha.



GREEN:

Follow Gold at a normal pace. By the time Gold sets up to snipe, Green should

be behind them, aiming into the same area but not sniping. Wait there for

Alpha.



GOLD:

Once several tangos are down, call Alpha and wait for Green to go ahead of you.



GREEN:

Pass Gold and turn left as soon as you enter the killing room. Go through the

first door you see into the locker room. Go to the west wall and then head

north, clearing out anyone in there. Turn left at the end and exit the locker

room. Follow the hallway around to the processing room and wait at the double

doors for Bravo.



GOLD:

After Green passes you, enter the killing room and stay along the walls of the

control room. Poke your head in to make sure it is clear, then enter the door

at the north end of the killing room (the one that leads into the room with the

forklift). Go through this room, turn left, and hold for Bravo at the open

frame that leads to the processing room.



Call Bravo and hit the processing room with the other two teams. Exit the room

the same way Green came in. Follow the hallway west and turn left when you can.

SATS-crouch the open door to your right and aim at the catwalk a little above

you. There will be at least one tango that needs to be taken out, so wait here

for Charlie.



GREEN:

On Bravo, enter the processing room and turn left. Open the door a crack and

throw a frag next to the forklift in the long room. Enter the room, clear it

out, and then exit it through the northern doors. Enter the warehouse and go up

the south staircase. Enter the hall that leads to the offices and take the

first door on the left. After passing through this door, you'll be in Gold's

crosshairs. Follow the catwalk and when it turns left, hold for Charlie.



RED:

On Bravo, pass through the open door and turn left twice. Take the long way

around, but exit through the same door that Green does. Go into the warehouse

the same way Green does, but circle inside it to make sure it's clear. When it

is, head up the north staircase in the warehouse and turn left into the

northernmost hall on the top floor. Hold for Alpha before turning the corner.



GOLD:

Once Green is ready, call Charlie and continue down the hallway you were going

down in the first place. Throw a flashbang into the cafeteria, then enter it.

Ignore the hostage and continue to the double doors that lead to the room with

three forklifts. Enter carefully because sometimes there is a tango to your

right. Bear left and enter the next set of double doors, then continue straight

and bear right. This should lead you into the same warehouse that Red and Green

have already passed through. Go into the hallway on the first floor that is

directly below Red's current position. Unlike Red, do turn the corner. Throw a

smoke grenade next to the door but do not open it yet. Instead, wait for Alpha.

Don't worry because it shouldn't be too long before you call it.



GREEN:

On Charlie, head down the stairs. Gold's flashbang should go off JUST before

you enter the cafeteria. Take down anyone near the hostage and secure said

hostage. Make sure there's nobody else in the cafeteria, then head back up the

stairs. Cross the catwalk again and hold for Alpha at the door that leads to

the hallway with the offices.



RED:

On Alpha, turn the corner and open the door. Walk onto the catwalk and make a

beeline for the hostage that's standing in the middle of it. Secure the

hostage, then head down the stairs of the catwalk.



GOLD:

On Alpha, open the door and immediately back up so you're behind the smoke.

Turn on your T-scope and snipe anyone on the lower floor that you can. Enter

the room and immediately turn right because sometimes a tango is there. If it's

clear, continue to the end of this room.



GREEN:

On Alpha, enter the hallway and enter the first office. Clear it, then exit out

onto the catwalk. Go to the end of the catwalk and enter the second office.

Secure the hostage there and that should end the mission.







+---------------+

|+-------------+|

||11. MISSION 8||

|+-------------+|

+---------------+



Operation: Stone Cannon

June 10, 2006 @ 0500

Porto Alegre, Brazil



+-----+

|Story|

+-----+



With all these missions happening in the Western Hemisphere, Rainbow has

temporarily moved from Hereford, England, to Langley, USA.



A U.S. Coast Guard cutter intercepted a freighter. On board were drugs,

weapons, and propaganda for the Nazis. The ship was heading for a specific

shipping firm in Porto Alegre, Brazil. This company was also mentioned by some

of the terrorists who survived the Cayman Brac ordeals. With a link

established, the Brazilian government watched the shipping firm. They managed

to get footage of many illegal things going into and out of the warehouse. In

addition to weapons and drugs, ingredients for chemical weapons were also

discovered. Although Rainbow doesn't normally do police actions like this, John

Clark managed to get permission to have Rainbow confiscate the contraband.



The ingredients spotted seemed to be for a chemical weapon called VX. VX is a

nerve gas that causes quick and painful death from even the smallest doses. It

can kill you whether you inhale it or touch it, and it decomposes at a very

slow rate. Needless to say, the stuff has got to be taken off the streets.



Intel, meanwhile, has confirmed the motive behind the meatpacking plant

incident. The intruders wanted to destroy 40 years worth of financial records

while leaving the rest of the plant intact. Luckily for Intel, the intruders

missed the backups. So Intel is now going through them to see if they can find

any clues.



+----------------+

|Situation Report|

+----------------+



There's one large building and one tiny building, connected via a second-story

walkway. Outside of the buildings, the areas are open and spacious with little

cover. Inside, the rooms are a little larger than what you've experienced

before. The problem is that the enemies are better armed and must be dealt with

accordingly.



+----------------+

|Overall Strategy|

+----------------+



Gold starts by clearing the way for Red and Green. They clear the first floor

of the small building and set up to snipe one of the open areas. Green will

then clear the entire second floor of both buildings, while Red will hit some

of the first floor of the larger building. All three teams enter the first

warehouse together, and then enter the second warehouse together. Though there

are no hostages, stealth is necessary for two of the teams.



+-----------+

|Agent Setup|

+-----------+



RED:

Chavez, Ding

Arnavisca, Santiago

Bogart, Daniel



GREEN:

Woo, Tracy

Yacoby, Ayana

Maldini, Antonio



GOLD (Player team):

Galanos, Kure

Raymond, Renee



+---------+

|Equipment|

+---------+



RED:

Medium armor

FAMAS G2, silenced

AP Army, silenced

Gas grenades (#1 and #2)/frags (#3)

Gas masks



GREEN:

Medium armor

M1, buckshot

SR-2

Flashbangs (#1 and #2)/frags (#3)

Primary mags



GOLD (Player team):

Light armor

AW Covert, T-scope (sniper)/FAMAS G2, silenced (assaulter)

AP Army, silenced

Smoke grenades (sniper)/Heartbeat Sensor (assaulter)

None



+-------------+

|Team Strategy|

+-------------+



RED & GREEN:

All three teams start at the northeastern insertion zone. Red and Green will

immediately wait for Alpha behind Gold.



GOLD:

Walk out of the alley and aim up with the AW Covert. A tango will be in a

balcony, and if you don't take him out now, he will see you and things won't be

pretty from the start. Once he's down, look left at the street level and keep

walking out onto the street. A tango will have his back to you, because he'll

be working on a car. Rainbow is not about honor; put a sniper round through the

back of his skull. With that done, enter through the door to your right that

leads into the smaller building. Turn left and enter through the door at the

end of the hall and go into the locker room. There is sometimes a tango in

here, so let your assaulter clear the room. Once that is done, exit the locker

room through the other door and then open the next door that you see. An enemy

will be in here, and he'll be facing you, but he's watching a test screen on

the TV, so you'll be able to catch him off-guard. Open the door and quickly put

a couple rounds in his face, then continue through the hallway. Take the last

door and quickly move past the window. Open the door slowly because sometimes

there is a tango right there. Once you're outside, SATS-prone around the corner

and aim into the open field. You should be able to immediately take out at

least two enemies from your location. Snipe here until Bravo. Once you're

settled, call Alpha.



*NOTE: Red and Green do the following steps at the same time, as always through

this FAQ. However, these are going to be long, so bear with me.*



RED:

On Alpha, walk into the street. Turn left and head toward the car that the now-

dead tango was working on. Look right, into the open area, in case someone can

see you. Continue south past the car and turn right. Open the northeastern door

to the larger building (it should be the closest door to you). Gas and clear

the room, then enter the door closest to the ladder. Cautiously creep through

this room and go into the hallway. Make a quick U-turn and enter the door into

the next room. Still staying low to the ground, open the door that leads to the

lobby. Frag the room, then clear it. Go behind the divider wall and clear the

room adjacent to the lobby. Exit back into the lobby, then go into the hall.

Make your way out of the building the same way you came in.



Once you come back to the same car, turn left and walk under the skyway. When

you reach the dumpsters, go south along the white trailer truck. Hold for Bravo

at the tiny set of steps right before the loading dock. If you're positioned

right, Gold should not be able to see you.



GREEN:

On Alpha, walk into the street and enter the smaller building through the same

door that Gold did. Unlike Gold, however, turn right and go up the stairs.

Enter the room at the top and clear it. Head onto the skyway and go into the

larger building. Cross the catwalk and enter the first door you see (the one

closest to the ladder). Enter the next room and turn left through the door.

Bang the balcony, then follow it and aim down onto the street. There should be

a tango next to a car that you can reach from here. When he's down, go back

into the building. Go south and enter the room that's at the corner of the

building. Clear it, then return for the third time into the bigger room.



(In my downloadable plan, Green calls Milestone #1 here. This signifies that

Green is about to enter the biggest room on the second floor.)



Throw a frag into the large room, then cautiously enter it and clear it. Go

south and head onto the south balcony via the unlocked door. Clear the entire

balcony and go back into the room through the locked door. Enter the very small

room adjacent to the big room. There will be an enemy here, but you'll have a

split-second advantage because he'll be watching a race on TV. Exit the small

room and head toward the door that leads outside.



(Green calls Milestone #2 here. This signifies that they are done with the

second floor.)



Open the door and head down the stairs. There are at most two tangos outside.

Take them out, then go under the stairs and head back into the larger building.

Turn right, go through the door, and clear the last room on the first floor

(aside from the warehouses). Exit into the hallway, turn left, go through the

hall, and wait for Bravo by the last door on your right.



ALL TEAMS:

When all teams are ready, call Bravo. On Bravo, sprint into the western-most

warehouse. Gold will probably end up not seeing any action since they will take

the longest to get there. All teams wait for Charlie in the middle of the first

warehouse in order to make sure the room is clear and to make sure all teams

are ready. When they are, call Charlie and have all three teams rush into the

central warehouse. Have all three teams spread out to make sure every point is

covered.



This should end the mission, but still make another couple waypoints for Red.

Send them into the room where they threw the gas grenade (it's adjacent to the

second warehouse). If the mission is still not done, have Gold use their

Heartbeat Sensor and sweep the building. Typically, if any tangos were missed,

they were high up in one of the warehouses.







+---------------+

|+-------------+|

||12. MISSION 9||

|+-------------+|

+---------------+



Operation: Shattered Glass

August 9, 2006 @ 0900

Buenos Aires, Argentina



+-----+

|Story|

+-----+



Because it's now confirmed that Gutierrez helped the terrorists in Switzerland,

suspicions have been raised about him and Gospic. Intel picked up Gospic, who

claims to have nothing to do with the incidents in his mansion and the

meatpacking facility. There is no hard evidence against him, so for now he must

be taken on his word.



However, because he's supporting Gutierrez, we can't rule him out. Since

Gutierrez has been linked to the terrorist acts, Rainbow has been authorized to

spy on Gutierrez. Rainbow needs to plant a couple bugs in Gutierrez's

penthouse, but must do so quietly or Gutierrez will know something's up. To aid

in this mission, the Argentinean police are making a ruckus Gutierrez's office.

This is drawing Gutierrez and most of his guards away from your objective.



+----------------+

|Situation Report|

+----------------+



The penthouse is composed of four floors. You must plant a bug on a computer

which is on the second floor. You must also plant a bug on one of two phones,

which are located on the first floor and the third floor.



You're not allowed to fire a single round, and you're not allowed to be

spotted; you need to be the shadow that walks, or something.



+----------------+

|Overall Strategy|

+----------------+



Red team will infiltrate the building and plant the bugs. Green team will... I

don't know, play Pokemon or something.



+-----------+

|Agent Setup|

+-----------+



Because this is a special mission, the people I suggest for the Red team are

very specific.



RED (Player team):

Yacoby, Ayana*



*NOTE: If she's not available, use Woo, Tracy. If neither of them is available,

use Maldini, Antonio. If none of your recon specialists are available (backups

excluded), use Chavez, Ding. If you're still short on people, find someone with

high stealth and high electronics.*



GREEN:

Lofquist, Annika*



*NOTE: You can use ANYONE for Green; however, I use Lofquist because there's no

other use for her in the campaign... and she's hot.*



+---------+

|Equipment|

+---------+



RED:

Light armor

None*

AP Army, silenced

Heartbeat sensor

Electronics kit



GREEN:

Light armor

None*

AP Army, silenced

None

None



*NOTE: To select no primary weapon, scroll above the submachine guns and select

the word "None".*



*NOTE: Green can carry anything they want to, but for simplicity's sake, this

is the equipment I recommend.*



+-------------+

|Team Strategy|

+-------------+



RED:

Start by walking forward and opening the metal door to the fire escape. There

are no enemies here, so you can run down the whole tower of stairs. There is

another metal door at the foot of the stairs that actually leads to the

penthouse itself. Enter, still running, and open the door at the end of the

short hallway. There are still no enemies here, don't worry. Slow down to a

normal walking speed. Stick against the right wall until you come to a pair of

steps, and PEEK around the left edge. You'll see a pair of double doors made of

glass. You can see through them, and yes, so can the tangos on the other side.



However, of the three guys in the other room, two are engrossed in a soccer

game with their backs to you. The third is walking around randomly, so you need

to look for him. Unfortunately, you're too far away to use the Heartbeat

Sensor. For this little predicament, I actually draw my pistol. I play the

single-player game with Auto-Aim (yeah, I know, I'm a wuss), so the crosshairs

jump whenever the guy comes into view. That will help you figure when he leaves

as well; once he walks off to the left, you can proceed. Walk to the set of

stairs on your left, and go up the stairs until your gun is in line with the

edge of the wall on your right.



Now, don't whip out your Heartbeat Sensor here. There is only one guard who is

patrolling this area in a clockwise pattern that you need to avoid, but there

might be as many as three blips on your sensor due to various people running

around. Just wait there, peeking to the left. The guard will never see you,

because he'll walk past your position, and you'll see his back as he moves.



Once he passes you, go forward to the next corner. He's taken a turn down the

hallway that you want to go to, so wait. Make sure you're WAY behind the

corner, because he's going to come back toward you. Take out your Heartbeat

Sensor here; he'll be the only one who will probably show up, but even if he's

not, it won't be too hard to figure out which blip is his. Wait until he goes

off to your right, then hurry down the hallway he just came from (DO NOT RUN,

he might hear you).



To the right in that hallway is a set of glass double doors like what you saw

downstairs. Go in, and you'll find a desk with a laptop. MAKE SURE YOU CLOSE

THE DOOR BEHIND YOU. If for some reason you get delayed and the guard sees the

open door, he WILL come and investigate. Get behind the desk and hold down the

space bar to start planting the bug on the computer. The electronics kit will

operate by itself, and the bug will be complete in 7 to 8 seconds.



Now you have a choice. If you want to be aggressive, you can immediately exit

the room (SHUT THE DOOR BEHIND YOU again), and run to the right for the stairs.

If you were as smooth as James Bond planting the bug, then the guard will

probably still be out of position. However, if you got delayed for whatever

reason, then you may want to wait for the guard to complete another lap before

exiting the office. Should you choose to wait, hang out near the statue on the

left facing the doors from the inside. (If you're by the right statue, he can

see you.) Use the Heartbeat Sensor to watch him, and when he starts to head

back toward the center of the building, go on to the stairs on the right.



Whether or not you were aggressive getting there, climb the short flight of

steps and stick against the right wall. Wait once you get to the corner.

There's another single guard here, but he's patrolling counter-clockwise. You

can pick him up on the Heartbeat Sensor once he circles along the nearest hall,

but you don't have to bother with it. Just peek around the left corner and wait

to see him cross the hallway from left to right.



Once he passes to the right, head forward and turn left, heading down the

direction he came from. Along the left wall is a door; enter it, and close it

behind you. You're now in the master bedroom, which has a phone on the far

wall. Simply walk up to the phone and hold the space bar to plant a bug on the

phone.



GREEN:

Green has the sole objective of walking ten feet from the insertion zone to the

extraction zone. See, the game will merely check that SOMEONE is in the

extraction zone; it won't care whether the agent there is actually the one who

was inside.



Now, obviously this objective takes about one second, so if you want them to do

something while Red is doing its thing, have them run laps around the roof. Or,

if you want to give them some exercise, have them run up and down the tower of

stairs that Red used to enter the building. Use your imagination! Basically,

their activity doesn't matter as long as 1) they don't get anywhere near an

enemy, and 2) they end in the extraction zone, hopefully by the time Red is

done.



+-------------+

|12a. The Turn|

+-------------+



After Mission 9, the enemies become harder, they fire sooner, they're smarter,

and they tend to see things a little quicker. From here on out, do not expect

to get through missions without taking a bullet anymore. That's not to say

you'll be losing people left and right, but you may start having to use

replacements to the agent suggestions.







+----------------+

|+--------------+|

||13. MISSION 10||

|+--------------+|

+----------------+



Operation: Lion Shadow

September 23, 2006 @ 1500

London, England



+-----+

|Story|

+-----+



A banking house in England is your next setting. Terrorists have taken

hostages, and of course you're the one who has to rescue them. In addition to

the hostages, the terrorists want to destroy some financial records for some

reason.



The leader of these terrorists is Douglas Preston. He's a former soldier in the

British Army, with time served in Kuwait under his belt. Once he returned to

Britain, he killed his own reputation by publicly sympathizing with the Unified

People's Front, an organization that supports the neo-Nazis. Kevin Sweeney

guesses that Preston might have some connection to Gutierrez.



+----------------+

|Situation Report|

+----------------+



The banking house has three floors. They're tight but there are multiple ways

to be seen. Also, one terrorist has commandeered the bank's security system. If

he knows Rainbow is there, he'll raise the alarm.



One hostage is on the first floor, two hostages are in the basement, and the

financial records are on the second floor. That means your teams will have to

explore the entire building before you can succeed.



These terrorists are well-armed and they have body armor, so you need a little

bit more firepower than usual.



+----------------+

|Overall Strategy|

+----------------+



Gold takes care of the security system and a high sniper. After that, Green and

Red break in and go to the second floor. All three teams secure the first

hostage, and then Red secures the financial documents. Red and Green will clear

the second floor while Gold clears the first floor. All three teams will then

head into the basement and secure the last two hostages.



+-----------+

|Agent Setup|

+-----------+



RED:

Chavez, Ding

Arnavisca, Santiago

Beckenbauer, Lars



GREEN:

Novikov, Arkadi

Bogart, Daniel

Raymond, Renee



GOLD (Player Team):

Walther, Jorg

Johnston, Homer



+---------+

|Equipment|

+---------+



RED:

Medium armor

FAMAS G2, silenced

AP Army, silenced

None (assaulters)/breeching charge (demo)

None (assaulters)/demo kit (demo)



GREEN:

Medium armor

FAMAS G2, silenced

AP Army, silenced

Smoke grenades

Lock pick kit



GOLD:

Medium armor

FAMAS G2, silenced (assaulter)/SSG-3000, T-scoped (sniper)

AP Army, silenced

Smoke grenades

Lock pick kit (assaulter)/smoke grenades (sniper)



+-------------+

|Team Strategy|

+-------------+



RED:

There is only one insertion zone to start in. From it, go to the left door of

the front set. Plant a breech and wait for Charlie.



GREEN:

Sprint north and around the corner. Set up in front of the side door and wait

for Bravo.



GOLD:

For this initial part, go by Recon rules (that is, don't shoot unless you are

fired upon). Follow Green and climb up the double-decker bus. Select your

sniper, go prone, and snipe the terrorist in the security room. Because the

sniper rifle is not silenced, you will attract some attention (which is wanted

in this case). As Gold, cover the room because sometimes some terrorists will

run in there. Green, meanwhile, will have the side door covered, so you'll be

safe. Enemies will not come out of the front door. Snipe on the bus until

Alpha.



After several terrorists have been taken out (as many as seven might go down by

the time you and Green are done), call Alpha. Leave the bus and go to the

northwest corner of the building. SATS-stand around the corner; there will only

be one person you'll have to deal with, and he's on a second-floor balcony.

Once he's down, call Bravo. Sprint to the back set of double doors. Don't

bother calling a code; just enter the building from there. You'll be greeted by

a terrorist just in front of the door. Take him out, then turn right. Go down

the hall and take the first door on your right. There is sometimes a terrorist

in the next couple rooms, and sometimes there isn't. Go south as far as you

can, then turn east when you have no choice. Exit out the door that is next to

the steps. Go down the hallway next to the steps and wait by the metal door

until Alpha.



GREEN:

On Bravo, enter your door, turn left, and stop just short of the first door on

your right. Wait for Charlie.



RED:

When Green is in position for it, call Charlie. Breech your door and turn left

in the lobby. Head up the staircase and wait for Alpha behind the door that

leads to the balcony that overlooks the main floor.



GREEN:

On Charlie, run into the lobby. Go up the staircase nearest to you, stop short

of the door the same way Red is, and wait for Alpha.



Call Alpha when all three teams are ready for it. Go out onto the balcony, go

west, and turn right at the end of the balcony. Turn right again and head into

the conference room, shooting as you go. Clear the conference room and then

exit out on the same side as you came in but through the other door. Clear out

all the small rooms west of the conference room. With that done, head down the

stairs closest to out and clear out the rooms in the northwest corner of the

first floor. Pick the lock that leads to the stairway to the basement. Head

down the stairs to the basement, turn left, and wait for Bravo before turning

the last corner.



RED:

On Alpha, go to the balcony and walk along it on the opposite side of Green.

Once you get to your end, turn around and go back the way you came. Turn right

(in my downloadable plan, Red calls Milestone 1 here; this marks that they are

about to enter the financial records room). Turn right and head straight for

the computer in the corner of the room. With the records secure, clear out the

southern half of the second floor. Make your way slowly west through all the

rooms until you get to the lavish waiting room. Clear that, then head down the

same set of stairs that Green took. Turn right twice and go through the metal

door you see that leads to the tellers' area (Gold has already picked it for

you). Go down the stairs behind it and continue along the only path in the

basement. Hold for Bravo before you get to the bulletproof window.



GOLD:

On Alpha, open the door leading to the tellers' area. Take out the tango there,

then exit through the other door. Turn right twice and go into the large main

room. All three teams will have cleared everyone out of here by now, so secure

the hostage and continue south. Clear the two small offices on the south side,

then exit the building through the front doors. Take the hostage to the

extraction zone, then go back inside. Follow Green's path, and wait behind them

in the basement for Bravo.



RED:

Call Bravo when all three teams are ready. Run to the door and breech it. You

will be spotted, but meanwhile...



GREEN:

On Bravo, turn the corner and head toward the vault. You and Red will probably

be spotted at the same time. While Red works on the door, clear out anyone who

comes out into the hallway, but getting into the vault is your priority. Once

inside, whack the tangos and secure the hostages.



GOLD:

On Bravo, follow Green. Cover their tail and take out anyone that goes into the

hallway. Take the first door on your right and clear that room if it isn't

already.



RED:

Once you're through your door, turn left and take the first door on your left.

Clear that room if anyone's there, then clear the small room adjacent to where

you are.







+----------------+

|+--------------+|

||14. MISSION 11||

|+--------------+|

+----------------+



Operation: Broken Stone

November 11, 2006 @ 1100

Pilar, Argentina



+-----+

|Story|

+-----+



The documents you saved from the last mission provided one of the last pieces

of the puzzle. During the Second World War, Hitler's people systematically

stole assets from Holocaust victims. Different people are listed (I assume as

the money holders), including Peja Sicic. In case you've forgotten, he was the

one who was going to be deported in Mission 1.



The financial records also mention a man named Dejan Blazevic. Intel got old

pictures of Blazevic and electronically aged them. The result is someone who

looks strikingly like Nikola Gospic. Blazevic/Gospic escaped from Europe in

1945. When news broke of Sicic's deportation, Gospic was afraid that his own

cover would be blown. So Gospic staged the attempted raid on the Venezuelan oil

refinery.



As Kevin Sweeney says, there's more bad news. Intel has discovered that the

import/export business you dealt with in Brazil is owned by Gutierrez, and

Gutierrez's company does a lot of business with other companies owned by

Gospic. Specifically, Gospic's meatpacking company in Pilar was mentioned

several times in phone conversations the two men had (heard thanks to your

planted bugs in Mission 9). They discussed plans for that meatpacking company:

the use of the VX chemical weapon in the food.



With all this information, Rainbow has been ordered to head back to Pilar to

collect any VX they find inside the meatpacking company.



+----------------+

|Situation Report|

+----------------+



You've been here before, so the layout is familiar and the mission is during

the day, not night. However, you're dealing with more enemies who are better

armed. Luckily, there are no hostages to deal with.



The VX is a problem by itself. It's so lethal that John Clark doesn't want a

drop to be exposed. There are three locations where the VX is, and the valves

can only be opened by tangos in hazmat suits (the containers seem to be

bulletproof, too).



+----------------+

|Overall Strategy|

+----------------+



Red clears most of the first floor and all of the outside. They will end up

securing one of the three VX locations. Green and Gold, meanwhile, will secure

the second VX location. After that, all three teams secure the last VX

location, and together hit the final room.



+-----------+

|Agent Setup|

+-----------+



RED:

Chavez, Ding

Arnavisca, Santiago

Bogart, Daniel



GREEN:

Novikov, Arkadi

Raymond, Renee

Price, Eddie



GOLD (Player team):

Walther, Jorg

Rakuzanka, Kazimiera



+---------+

|Equipment|

+---------+



RED:

Medium armor

FAMAS G2, silenced

AP Army, silenced

None

None



GREEN & GOLD:

Medium armor

P90, silenced

AP Army, silenced

None

None



+-------------+

|Team Strategy|

+-------------+



GREEN:

All three teams start in the cafeteria. Start by going around the tables and

wall and wait for Alpha by the door leading to the large room with the VX.



GOLD:

Exit the cafeteria through the door leading into the room with the two

forklifts. Turn left so you face the hallway leading into the room with the VX,

but don't advance yet and don't fire; just wait for Alpha.



GREEN:

Call Alpha when both teams are ready. Open the door and clear the room,

starting with anyone near the VX. Circle the room to make sure it's empty, then

go back into the cafeteria. Go up the stairs and wait for Bravo by the door at

the end of the catwalk.



GOLD:

On Alpha, sprint down the hallway. A tango will probably be in your way, so

just run and gun him. Still at full speed, open the doors leading to the VX

room. Help Green clear it, then go back the way you came. Wait for Bravo by the

double doors in the hallway linking the forklift room with the VX room.



RED:

Start the mission in the cafeteria like the other two teams. Exit the cafeteria

through the open door and go into the hallway. Take the first right into the

locker room. Clear this room, then exit out the door to go into the killing

room. Head north and enter the small room with the single forklift. Go through

this room, turn left, and sprint into the room with the VX. Walk onto the short

catwalk, and you'll have a good view of the whole room, especially the VX

container. Clear the room, then go through the open door on the catwalk. Turn

right and clear this large room. Next open the door to the deli and clear it.

Continue through the deli, through the hallway, and exit to the outside.



Proceed south, sticking against the wall. Clear anyone you see and re-enter the

building via the corral. Clear the corral, then sprint back to the VX room you

cleared. Exit it through the west door to go into the long warehouse. Hold for

Bravo at the first double doors that lead to the last VX room.



Call Bravo when all three teams are ready. Sprint through both sets of double

doors and head straight for the VX container. Run through the room and hold for

Charlie at the double doors that lead to the last room.



GOLD:

On Bravo, sprint into the final VX room. Bear left so you don't run into Red.

Clear anyone on your side and continue forward into the hallway that wraps

around to the final room. Wait for Charlie by the door.



GREEN:

On Bravo, go through the door and go onto the catwalk overlooking the final VX

room. Walk along it and exit the room north through the hallway that's above

Gold. Wait for Charlie by the door.



ALL TEAMS:

When all three teams are ready, call Charlie. Hit and clear the final room to

finish the mission.







+----------------+

|+--------------+|

||15. MISSION 12||

|+--------------+|

+----------------+



Operation: Briar Gate

December 22, 2006 @ 1710

Cayman Brac, Cayman Islands



+-----+

|Story|

+-----+



Intel has traced the origins of the VX ingredients. Preston managed to buy it

from the black market, who in turn got it a long time ago from the USSR. The

problem is Preston didn't just pick up the VX; he also got ingredients to make

more, along with another chemical which is probably a blistering agent.



You got the ingredients to the VX when you cleared the import/export business

in Brazil. However, the blistering agent is unaccounted for. Because Gospic

seems to be involved, Rainbow has been authorized to go back to his mansion and

search it.



+----------------+

|Situation Report|

+----------------+



Like the last stage, you've been here before, so the layout should be familiar.

Yet again there are no hostages, but also yet again there are more, better-

armed enemies. Also, as soon as you are spotted, they'll try to destroy

evidence that could incriminate Gospic. That is something you'll definitely

have to prevent from happening.



+----------------+

|Overall Strategy|

+----------------+



This one is simple: Green clears the entire second floor while Red and Gold

clear the first floor and the garage.



+-----------+

|Agent Setup|

+-----------+



RED:

Chavez, Ding

Arnavisca, Santiago



GREEN (Player Team):

Novikov, Arkadi

Bogart, Daniel



GOLD:

Walther, Jorg

Raymond, Renee



+---------+

|Equipment|

+---------+



RED:

Medium armor

FAMAS G2, silenced

AP Army, silenced

Flashbangs

Primary mags



GREEN & GOLD:

Medium armor

FAMAS G2, silenced

AP Army, silenced

Primary mags

None



+-------------+

|Team Strategy|

+-------------+



RED:

Start as far forward as possible in the insertion zone. Head forward and throw

the flashbang into the courtyard. Take two rights and go poolside. Wait for

Alpha by the double doors that lead to the main part of the mansion.



GOLD:

Follow Red until they turn toward the pool. When they do, wait for Alpha by the

double doors, near the picnic table, that lead to the main part of the house.



GREEN:

Follow Gold and assist both teams in clearing out the outside. Follow Red up

toward the pool, but go up the stairs that lead to the overlooking balcony.

Turn right to go into the first door that you can, which will lead into the

billiard room. Clear it, then go back out onto the balcony. Enter the guest

bedroom, clear that, then go into the hallway. Head east through the hallway

and take the last door on your right. Follow the hallway around and go into the

master bedroom. Clear this and the adjacent balcony and bathroom.



GOLD:

Call Alpha when you and Red are ready. Enter the mansion at a normal speed, and

follow your hallway around into the large central room. You should get there

roughly the same time Red does. Help them clear it, then continue into the

living room. Once you are clear of the central room, RUN to the computer room.

If you get delayed for any reason, you might fail the mission because the

evidence was destroyed. Once you get the room clear, exit out into the small

courtyard and clear the three rooms in the northwest corner. Head up the

nearest flight of stairs and clear that, but don't go into the second floor

hallway. Just wait at the top landing.



RED:

Enter your door at a normal speed and head toward the center of the mansion.

Turn right as soon as you can, so you go into the dining room. Continue to the

kitchen, then exit to the outside. Head down to the driveway and, when the

outside is clear, re-enter the house via the garage. Go upstairs, go through

the living room, and go into the computer room (which Gold should have already

secured).



+--------------+

|15a. A Warning|

+--------------+



If you haven't mastered SATS yet, you may want to go and practice it in a

practice mission, because I heavily rely on it for the last three missions.







+----------------+

|+--------------+|

||16. MISSION 13||

|+--------------+|

+----------------+



Operation: Talon Steel

December 22, 2006 @ 2330

Cayman Brac, Cayman Islands



+-----+

|Story|

+-----+



Rainbow just found out that INTERPOL had a man inside Gospic's operation. He

just called in from the Cayman Brac Airport and provided the rest of the

information:



Gospic's people were at the airport trying to smuggle the blistering agent to

Rio de Janeiro. A large parade for a holiday called the Festas Juninas is set

to start in Rio soon. Gospic, who Intel has found out to be terminally ill, is

crazy enough to kill himself in a very public demonstration. The blistering

agent gives him a good tool for it.



Although in theory, Gospic's death might be a cause for celebration, there's a

world-scale problem: thanks to the information found on the documents recovered

from the second meatpacking plant mission, Intel now knows that Gospic has been

sending money to support a new Nazi movement. Upon Gospic's death, all his

money would transfer to an anonymous benefactor who will start the movement.



The INTERPOL agent I mentioned has unfortunately been killed. INTERPOL

immediately responded and, although they didn't make much progress, they did 1)

shut down the airport, thus preventing the enemies' escape; and 2) confiscate

aerosol equipment which is probably the method Gospic plans to use to

distribute the nerve gas.



Rainbow has been called in to clean out the rest of the airport and try to pick

up any final clue.



+----------------+

|Situation Report|

+----------------+



It's deja vu all over again (don't you hate that phrase? I do, too.). For the

third time in a row, you're revisiting an old stage. For the third time in a

row, hostages are not part of the equation this time. For the third time in a

row, there are more and better-armed enemies.



The problem is that this won't be as simple as the last two. The enemies are

MUCH better armed, including a few snipers that will be tough to take out.



+----------------+

|Overall Strategy|

+----------------+



This is about as freeform as it gets in this game. Red partially clears one

parking lot while Gold partially clears the other parking lot, and Green loads

up their saved Pokemon game from Mission 9. Then Green will finish clearing out

the first parking lot and join Red in the terminal while Gold goes to the first

parking lot. Green and Red clear the terminal and Gold stirs up trouble in the

hangar. Gold will then make their way to the second parking lot and the runway,

shooting the whole way. All three teams will basically cross each other and

line up to hit the hangar, taking out anyone left.



+-----------+

|Agent Setup|

+-----------+



RED:

Chavez, Ding

Arnavisca, Santiago

Bogart, Daniel



GREEN:

Novikov, Arkadi

Raymond, Renee

Walther, Jorg



GOLD (Player Team):

Galanos, Kure

Maldini, Antonio



+---------+

|Equipment|

+---------+



RED & GREEN:

Medium armor

Type 97, silenced

AP Army, silenced

Smoke grenades

None



GOLD:

Light armor

VSS Vintorez, T-scoped (sniper)/M4, silenced (recon)

AP Army, silenced

Smoke grenades

Smoke grenades (sniper)/Lockpick kit (recon)



+-------------+

|Team Strategy|

+-------------+



GREEN:

Start in the insertion zone and wait for Alpha.



GOLD:

Turn east and sprint to the far corner of the emergency building. SATS-prone

for Alpha around the corner. Your main target is a sole tango who is usually

behind the fire truck, and you can shoot him under it. If he's not there, he's

patrolling left and right. Make sure you wait and take him out before moving

on.



RED:

From the insertion zone, head into the west parking lot through the door. Use

the two vans for cover and wait for Alpha by the second van so you can see the

door to the terminal but still have cover on your right side.



GOLD:

Let me stress again: do NOT call Alpha until that tango outside is down. Once

he is and all three teams are ready, call Alpha. Head north and take the first

door on your left, which leads to the eastern small room which is adjacent to

the emergency building. There is always a tango in the small room, so be ready

to pull the trigger. Continue into the main room of the emergency building

proper. If there is a tango here, he will be on the other side of the fire

truck, probably with his back to you. If he isn't there, don't worry about

looking for him. Either way, continue out through the north door and step back

outside. Aim right because sometimes an enemy has come to investigate the

corpse of the patrolling tango that you've taken down. Once it's safe, go into

the room on the left that links the two parking lots. Use the space bar to

order your partner to open and clear the door to the second parking lot. While

he's picking the lock, cover the door you used to enter this room. When he

announces it's clear, hit R to get him back to you and head out into the second

parking lot. Throw a smoke grenade into the alley between the terminal and the

hangar. Once it saturates, crouch against the tanker truck and snipe north

until Bravo.



RED:

On Alpha, throw a smoke grenade against the door to the terminal. Cautiously

move toward your smoke grenade, enter the terminal, and turn left. By the time

you do all that, the smoke grenade will have magically penetrated the walls and

will keep you safe from tangos in a perfect ambush position in the airport's

lobby. Hold for Bravo when you reach the gift shop desk.



GREEN:

On Alpha, sprint through the door that Red used to go into the west parking

lot. Run between the two vans, and as you move, watch Red's back as they throw

the smoke grenade and enter the terminal. Hold for Bravo at the rear corner of

the tanker truck.



GOLD:

Don't call Bravo until you have taken out the sniper who is laying under the

plane on the runway (you can reach him even if you're directly against the

tanker truck). Once you're sure he's down, and all three teams are ready, call

Bravo.



Turn right and head up the stairs. Go all the way to the end of the hall and

take out the sniper in that last room. After you do so, exit the building the

same way you came. Cross through the small room again to go back to the east

parking lot. When you come to the corner of the building on your left, SATS-

stand around it. When it's clear, move east and go north around the ambulance.

When you reach the second ambulance, SATS-stand around that. Now, enemies will

probably be in all directions, so aim quickly and accurately; try to take down

everyone on the runway using only one smoke grenade. When it seems clear, move

north and go behind the short steel crates. Go prone and snipe until Charlie,

facing the general direction of the alley.



RED:

On Bravo, move forward and go toward the security checkpoint of the terminal.

Clear the smaller rooms to the west, then enter the hallway with the staircase.

Hold for Charlie before actually coming to the staircase.



GREEN:

On Bravo, go into the terminal the same way Red did. However, instead of

turning left, go straight through the crooked hallway. Clear the small office

and then go into the hallway in front of the bathrooms. Turn right, then left,

and right again. If you're at the right place, you'll be standing in front of a

door that leads to a bigger office. Enter and clear it, then exit out the west

door into that hallway. Follow that around and turn left. You'll probably see

Red, either holding for Charlie or almost there. Turn left and go up the stairs

to the second floor. Once you're on the second floor, turn right, then left,

and go into the room that is closest to the runway. Clear it and go into the L-

shaped hallway. From there, enter the room where the hostages were the first

time you came here. Clear that room, then exit out onto the balcony. Slide down

the ladder and wait for Charlie between the dumpster and the corner of the

building leading to the alleyway.



RED:

When all three teams are in position, make sure Gold has no targets to snipe,

then call Charlie. You're going to be running for this entire step. Exit the

building through the closest door (the one closest to the alley). Run all the

way across the runway and, when you turn the corner south toward the

ambulances, wait for Alpha a good distance from the door.



GREEN:

On Charlie, go through the alley at a normal speed. You'll probably see Red

running past; just ignore them. Turn right twice, enter the hangar, and go into

the hallway. Take the first door on your left and wait for Alpha in the middle

of the office, facing the door that leads to the hangar proper.



GOLD:

Like Red, you'll be sprinting through this whole step. As soon as you hear

Charlie, sprint to the same door that Green will take into the hangar. You will

probably see Red go past you and you'll probably beat Green into the hangar.

Either way, once you're inside, slow down to a normal speed and walk to the end

of the hallway. Head up the stairs, turn right, and go through the second door

on your right, into the room with the glass window. Take out the tango inside

the room and blow out the panes of glass. SATS-stand the room and snipe into

the hangar. Snipe here until Alpha, but feel free to make as much noise as you

want. With any luck, terrorists will think they can come upstairs after you.

However, as they try, Green will blow them away.



RED:

When all teams are ready for Alpha, wait a bit until Gold and Green have taken

out as many tangos as they can. Call Alpha when you're satisfied and throw a

smoke grenade next to the eastern door of the hangar. Crouch and move

cautiously to that door; by the time you get there, the grenade will have

saturated. Enter the door and turn right. Go as far as you can and go around

the dividing wall. Duck under the starboard wing of the plane and continue

south. Loop around the forklift and go under the tail of the plane. Head back

to the door you took to get in here, but approach it from the south since you

already cleared the north.



GREEN:

On Alpha, throw a smoke grenade at the door leading into the hangar. It will

not have time to saturate before you start moving, but it will provide enough

of a distraction to help keep you alive. Go through the door and turn left.

Exit the tiny room and go around the small dividing wall. Go under the port

wing of the plane and continue all the way south. Clear the storeroom at the

south end of the hangar.



GOLD:

If Red and Green finish their routes and have not taken everybody out, check to

see if you can snipe someone from your position. If you can't, go downstairs

into the office where Green waited for Alpha, and go through their door into

the hangar. Turn right instead of left and sweep the hangar one more time.







+----------------+

|+--------------+|

||17. MISSION 14||

|+--------------+|

+----------------+



Operation: Whisper Blade

February 4, 2007 @ 1100

Rio de Janeiro, Brazil



+-----+

|Story|

+-----+



Intel has recovered a notebook kept by the agent who was killed before the last

mission. It has an address where Gospic's people have been building a parade

float. It also has the time the float will be sent into the parade and the fact

that Gutierrez will be in the vicinity. Every year, Gospic sponsors such a

float in the Festas Juninas parade. So what we've got is Gospic's float in the

streets with a whole bunch of people and a blistering agent when we know he

possessed aerosol equipment. It doesn't take Jack Bauer to figure out what's

going on.



The parade float may have left the garage already, but even if it has, the

garage should have plenty of clues, and we can grab Gutierrez while we're

there.



+----------------+

|Situation Report|

+----------------+



The garage is very tight with little cover and a crapload of tangos. Gutierrez

must be captured alive, so you can't just run through shooting randomly.

Luckily, he is always in the same room. The other major problem comes from the

terrorists' placement. Most of them are in groups and can cover doors very

easily. I found that the most effective strategy is to SATS the hell out of it,

so that's what we're going to be doing.



Oh, by the way, I redefine the term "sniper team" here. You'll see it in a

couple sections.



+----------------+

|Overall Strategy|

+----------------+



Green will do most of the clearing. They will hit almost every room and will be

solely responsible for Gutierrez's capture. Red, though technically the lead

team, will be playing a strictly supporting role. Gold will not be

participating this time.



+-----------+

|Agent Setup|

+-----------+



RED:

Chavez, Ding

Arnavisca, Santiago

Bogart, Daniel

Raymond, Renee



GREEN (Player Team):

Galanos, Kure

Johnston, Homer

Petersen, Einar

Narino, Emilio



+---------+

|Equipment|

+---------+



RED:

Medium armor

FAMAS G2, silenced

AP Army, silenced

Breeching charges

Primary mags



GREEN:

Light armor

VSS Vintorez, T-scoped

AP Army, silenced

Smoke grenades

Smoke grenades



+-------------+

|Team Strategy|

+-------------+



<>

This mission needs to be run and described a little differently than my

previous ones. As you've probably noticed, throughout this guide I've been

giving team instructions go-code by go-code. The beginning of this mission,

however, will not be that formal. Also, because of the number of smoke grenades

that are going to be thrown here, you must always know how many your current

sniper has. Between fire fights, switch to the next sniper (using the Page Up

or Page Down keys) if the current sniper has run out. Also feel free to use

more smoke grenades than I mention if you're not as good with SATSing yet.



I know these circumstances are a bit strange, but bear with me because this is

the only mission like this.

<>



GREEN:

Start at the front of the insertion zone and walk out into the alley. Turn

right and, as you approach the barrels, throw a smoke grenade or two in the gap

in the fence. Go through that gap, turn right, and enter the building. Take out

anyone you initially see, then throw a smoke grenade at the intersection of the

hallways. Go down your hallway and turn left twice. There will be at least one

tango after you make that turn. After you take him out, wait for Alpha.



RED:

Start beside Green and stay crouched. Slowly walk into the alleyway to the left

of Green. Don't go through the gap in the fence until the smoke grenade has

saturated. Once it does, go through the gap and turn left. Move to the end of

the alley and enter the building from that door. Turn right enough so you can

see into the next room and hold for Alpha.



GREEN:

When both teams are ready, call Alpha. Your smoke grenade should still be

active, but throw another one at the same place. Walk into the middle of all

the smoke and turn left. SATS-stand into the repair/maintenance garage.



RED:

On Alpha, head into the room with the bathrooms. Go around the corner and go

into the same garage into which Green is SATSing. Go around the dividing wall

and head into the door that leads to the storage room adjacent to the garage.

Clear and continue through this room and go through the door at the end of it.

If you're in the right place, you'll only be a few feet from where Green held

for Alpha. Go forward into the door which sits at the intersection of all the

hallways. Go into that small office and wait for Bravo.



GREEN:

As you just read, Red is coming into here, so make sure you SATS quickly. Once

you're satisfied, or once you see Red (whichever comes first), stop SATSing and

move forward. Go through the garage, heading south. When you get to the beige

car, throw a smoke grenade into the open door at the south end of the garage.

Once it saturates, go to it and SATS-stand facing left. If the double doors are

closed, quickly run forward, open up one of them, and run back to the smoke.

Once it's clear initially, go into this room (it has another beige car in the

center of it). Make sure this room and all of its open-doored adjacent rooms

are clear.



Once they are, go back the way you came. Go into the first garage, and continue

back north. Throw a smoke grenade at the corner of the hallway that leads from

the bigger garage to the cafeteria. SATS-stand the hallway. Once it's clear,

move forward and take the first right, into the cafeteria. Go through the

cafeteria, turn left, and go into the tiny room that connects the cafeteria to

the locker room. Throw a smoke grenade into the far, large opening connecting

the locker room to the second storage room. Enter the locker room carefully,

because sometimes there's a tango waiting to pounce. Once you're in the locker

room, SATS-stand into the second storage room, using the smoke grenade you just

threw. Enter the storage room, crouch, and move to the west-most door. Wait for

Charlie in front of it, then call Bravo.



RED:

On Bravo, exit the room that you're in. Run full speed to the locker room; by

now Green has cleared out anyone in your way. Once you're in the locker room,

crouch down. Slowly walk to the eastern door of the storage room and wait for

Charlie.



Call Charlie once you're ready. Enter the adjacent maintenance room at a normal

speed. Stick to the left of the pillars and testing equipment. Turn left when

you reach the wall, but don't take more than a couple steps before holding for

Alpha.



GREEN:

On Charlie, enter the maintenance room with Red. Stick to the right of the

pillars and testing equipment, and exit out the doors that lead outside. (Be

careful when you open these doors, as there could be a tango waiting to jump

you.) You should be at the cab of a long semi-truck. Switch to a sniper in your

team who has a full six smoke grenades, if you haven't already. Move along the

semi-truck and when you're about half way along its trailer, throw FOUR smoke

grenades past the end of the trailer: two to the left and two to the right. By

the time you throw the fourth one, the first one should be fully saturated. Run

to the middle of your four smoke grenades and look left, into the room by which

Red is holding. There will be one (and only one) enemy in this room.



Once he's taken out, face back out into the parking lot. There will be a large

number of tangos out there, upwards of six to eight. You have to snipe these

guys quickly or you may have to throw another grenade. However, if you're quick

and accurate, you should be able to do this before you are revealed. Once

they're down, throw another smoke grenade at the corner of the semi-truck, and

step up into it. SATS-stand here and face right. There will be at least one

(probably two) tangos that you could not see from your previous spot. Once the

entire parking lot is clear, call Alpha.



(In my downloadable plan, Green has an Alpha here. Typically when I run this

mission, this part is so precise that I put the Alpha there simply to remind

myself to call it.)



Once you're done, go through the parking lot and open the door that leads back

into the building. As soon as you open the door, throw a smoke grenade inside

it. Once it saturates, turn right and open the double doors that lead to the

showroom. SATS-stand into the showroom, but don't actually go into the showroom

until Bravo.



RED:

On Alpha, go through the small room that had the sole tango in it and exit to

the outside. Crouch down and slowly walk through the parking lot, following

Green. Re-enter the building through the same door they do, but make sure the

smoke grenade is fully saturated first. Continue through the couple tiny

hallways and go to the room with the beige car that Green cleared fairly early

on. Go through this room and into the small hall that connects it to the

showroom. Set a breech on one of the double doors and wait for Bravo.



When you're ready, call Bravo and breech your door. Enter the showroom and bear

left. Clear both offices, but make sure you enter them both from the side

opposite the display cars. Once you're done, head up the stairs closest to you,

but do not enter the conference room.



GREEN:

On Bravo, go into the showroom. Throw a smoke grenade at your feet and snipe up

and left. Take out anyone you can on the walkway, but note that you will

probably not take out everyone who is up there. SATS as much as you can, and

then ascend the stairs closest to you (the opposite set of Red). Carefully go

upstairs because, as I said, there will probably be a few tangos up there that

you couldn't snipe. Clear the landing and throw a smoke grenade next to the

double doors leading into the conference room.



Open the door to the conference room and snipe into it. You will see one man in

there who does not have a weapon. Do NOT shoot him: that is Gutierrez. There

are, however, two armed enemies in that room. You can take out the first from

where you're standing, but to take out the second, you'll have to go into the

room and turn right quickly. If the smoke grenade can't cover you when you go

into the room, set the Vintorez on full-auto and just turn the corner with the

trigger pulled. Once both terrorists are down, go up and cuff Gutierrez.



It's almost impossible to miss any tangos following those steps.







+----------------+

|+--------------+|

||18. MISSION 15||

|+--------------+|

+----------------+



Operation: Steel Rose

February 4, 2007 @ 1800

Rio de Janeiro, Brazil



+-----+

|Story|

+-----+



Gutierrez has sold out Gospic in order to get a little leniency on his

sentencing. Gutierrez provided the following information:



The float with the blistering agent has been located. It's at a side street,

getting ready to start the parade. Because Rainbow has already taken Gospic's

aerosol equipment, he's set up an alternate distribution method. He simply

attached a bomb to the middle of his float and will set it off when the float

is in the middle of the street. The worst case scenario is that this will

actually work, spreading the blistering agent over half the city. The best case

scenario is that is simply kills everyone in the middle of the street.

Obviously we don't want either one to happen. Gospic is here, too, but unlike

Gutierrez in the last mission, Gospic is fair game. When you see him, take him

out.



+----------------+

|Situation Report|

+----------------+



This area is composed of two buildings and a side street between them. The

parade float and bomb attached to it are in the middle of the street. Both

buildings have snipers who are overlooking the street. Gospic is located on the

rooftop of the second building, so he will probably be seen last. Resistance is

heavy, so you'll need to bring all your skills to the table.



The bomb must be activated manually, so a tango will actually have to get to

the street and press a button on it, killing himself in the process. The

enemies don't require much motivation to go after it. In fact, if any on the

street hear the rooftop snipers firing, that might be enough to send them

toward it and set it off.



+----------------+

|Overall Strategy|

+----------------+



Gold will take out all the snipers. When the street is safe, Red will

temporarily guard the bomb but will not disarm it. The street is too large for

them to try to disarm it prematurely. All three teams will eventually rush the

street together, securing the bomb and clearing the street at the same time.

Gold will make a pre-emptive strike on the second building, which will then be

hit by Red and Green. Gold will do nothing while Red and Green clear the second

building, floor by floor.



+-----------+

|Agent Setup|

+-----------+



RED:

Chavez, Ding

Arnavisca, Santiago

Bogart, Daniel



GREEN:

Novikov, Arkadi

Raymond, Renee

Walther, Jorg



GOLD (Player Team):

Galanos, Kure

Johnston, Homer



+---------+

|Equipment|

+---------+



RED:

Heavy armor

M16A2, silenced

AP Army, silenced

Smoke grenades

Lockpick kit



GREEN:

Heavy armor

M16A2, silenced

AP Army, silenced

Smoke grenades

Flashbangs



GOLD:

Light armor

AW Covert, T-scoped

AP Army, silenced

Smoke grenades

Smoke grenades



+-------------+

|Team Strategy|

+-------------+



GREEN:

Start in the eastern insertion zone. Immediately throw a smoke grenade at the

end of the alley. Creep over to it, stand in the middle of it, and wait for

Alpha.



GOLD:

Start at the back of the western insertion zone. Throw a smoke grenade around

the corner, then crouch. Head forward and sidestep left until you are on the

left of the third pillar. Snipe there until Charlie.



RED:

Start at the front of the western insertion zone. Throw a smoke grenade to the

west. Between your smoke grenade and Gold's, the area should be extremely

obscured. Creep to the left and, when you reach your smoke grenade, throw

another one at the opening connecting the outdoor tables and chairs to the

marketplace. Continue north to the door past the tables and chairs. Enter this

room and ascend the stairs. Exit out the door at the top and turn left to go

into the first building. Turn left once you're through the door and turn right

immediately after to head down the spiral stairs. Hold for Alpha before you get

to the locked door.



GOLD:

THE INSTANT Red is ready for Alpha, call Charlie. Sprint to the door that Red

took past the tables and chairs. Climb the stairs but turn right where they

turned left. Hit R to tell your ally to stay where he is, and then climb the

ladder to the rooftop of the first building. Crouch as soon as you're up the

ladder. Throw a smoke grenade in the distance beside the antenna. Once it

saturates, run up to it and throw another smoke grenade between the antenna and

the wooden sign, then SATS-crouch across the street. Try to pick off as many

snipers as you can (there will usually be one to three). When you have, use the

second smoke grenade you threw as cover and run behind the wooden sign. When

you get to the end of it, toss a smoke grenade between the sign and the eastern

antenna. When it saturates, SATS-stand, facing toward the street again. By now

more snipers may be in view on the rooftop or you may see some in the third-

story windows. Take out as many as you can but try not to stay too long. Once

you think it's safe, call Alpha.



RED:

On Alpha, run to the locked door, pick the lock, and take no more than a few

steps outside. Wait for Bravo in a position where you can cover the bomb. This

way, if any tango attempts to go to it to set it off, Red can take them out.



GREEN:

On Alpha, go into the marketplace. Head forward to the black SUV. Wait beside

it for Bravo.



GOLD:

After you call Alpha, head back down to where your teammate is waiting for you.

Go into the first building the same way Red did, but turn right toward the

center of the building. Throw a smoke grenade into the corner of the hall and

SATS-stand around it. (On the Recruit difficulty setting, there's a sniper

across the street through the windows that you can pick off. However, I never

saw him appear on the Veteran difficulty. Still, you should be SATSing this

part just in case.) Go into the rooms in the building. You will have probably

only one tango still alive there. Take him out, then carefully open the door

into the hallway. There is a patrolling tango in the hallway, either just

outside the door or around the corner. Either way, take him out and descend the

stairs on the east side. When you get to the bottom of the stairs, you'll be by

a door which is very close to the black SUV that Green is waiting beside. Hold

for Bravo at the door and reload as necessary.



GREEN:

When all three teams are ready for it, call Bravo. Run out into the street and

run between the float with the bomb and the float on the opposite side of the

bomb. Once you pass between the floats, throw a smoke grenade to the left

between the bomb and the alley leading to the side of the second building.

Continue forward to the double doors and wait there for Charlie.



RED:

On Bravo, go west to the end of the street. Circle around the westernmost float

and go back to the bomb. By the time you get there, Green's smoke grenade

should be making you invisible to the alley. Disarm the bomb, then go toward

the double doors that Green is waiting at. Wait by the eastern float for

Charlie. (Don't wait for Charlie AT the doors; you need to be a fair distance

from them.)



GOLD:

On Bravo, go through the door and turn right. Pass the black SUV and turn

right. Loop west around the easternmost float. Walk on along the street between

the floats and the second building. Go to the alley; by the time you get there,

Green's smoke grenade should be fully saturated. Use it to SATS-stand into the

alley: there will be one tango at the end of the alley near the side door. Go

to the end of the alley, put a smoke grenade at the bottom of the side door,

and SATS-stand into the casino. When you stop hearing the smoke grenade hiss,

or you simply start to feel uncomfortable, feel free to throw another one.

(Because you're in light armor, you'll be down in a flash if you're spotted.)

Continue SATSing until Charlie.



Call Charlie when you've taken out everyone you can. Go into the casino and

head to the southeast door, the one that leads to the room behind the desk.

Once it's clear, exit the casino and go back up to the rooftop of the first

building. Snipe toward the rooftop of the second building for the rest of the

mission. (You probably won't be able to take anyone out like this, but it's

better safe than sorry.)



GREEN:

On Charlie, open the front door of the hotel/casino and bang the lobby. Enter

and clear it, then go left and hold for Alpha on the second landing in the

stair tower.



RED:

On Charlie, follow Green after their flashbang goes off. Go through the lobby

and go into the casino. Head to the northeast tower of stairs and, like Green,

hold for Alpha on the second landing.



RED & GREEN:

Call Alpha when both teams are ready. Have Red clear out the northern rooms of

the second floor while Green clears out the southern rooms at the same time.

When both teams are done, they should return to their respective stairs, go up

two landings, and wait for Bravo.



Call Bravo when both teams are ready for it. Again, Green takes care of the

southern rooms while Red takes care of the northern rooms. No matter how

tempted you may be, do NOT fire upward through the skylight. If you do, enemies

on the rooftop will start to come after you. Although Gold might be able to get

a couple, this really does just make things too complicated. The computer AI,

as far as I know, never fires up unless fired upon first, which almost never

happens. In any event, once that floor is clear, have both teams go to their

respective stairs and go all the way up. When they are by the doors, both teams

wait for Charlie.



When both teams are ready, call Charlie. Green will clear the south side of the

rooftop while Red clears the north side. Gospic is up here somewhere, but he's

no more special than an ordinary terrorist, so just take him down.



If any enemies were missed, they were probably somewhere in the hotel. They'll

probably come up after Red or Green, but Gold can go after them if they choose.



+---------------+

|18a. The Ending|

+---------------+



The game ends with John Clark interrogating Gutierrez with the Rainbow team

watching. Gutierrez spills the whole plan. Most of it Intel and Kevin Sweeny

have already figured out, but I'll recap it here, too.



Sicic and Gospic (under a different name) stole money during World War II. When

news broke that Sicic was caught and going to be deported, Gospic panicked,

thinking that his cover would be blown. When the initial terrorist strikes

happened and Sicic was not released, Gospic started putting the stolen money

toward reviving the Nazis on a global scale. He contacted Gutierrez to get

political protection in return for large amounts of money. Gospic got the

chemical weapons, planning to use them to kill a lot of people, especially in

the Venezuelan oil companies. This would drive down the economy, making those

oil companies very cheap to purchase. He could then send his own people to buy

them up and send the profits into the same revived Nazi fund.



As Gutierrez says, the plan doesn't matter now because Gospic is dead and

Gutierrez is on his way to getting a human booster shot by a guy named Molly

(thanks, Family Guy!).







===============================================================================

| PART 3: FAQ STUFF |

===============================================================================







+---------------------+

|+-------------------+|

||19. VERSION HISTORY||

|+-------------------+|

+---------------------+



v1 (17 December 2003)

First version, and finished as it is. Of course, contributions are always

welcome.







+------------------+

|+----------------+|

||20. CONTRIBUTORS||

|+----------------+|

+------------------+



If anyone contributes anything to this guide, I'll put their names and what

they contributed here.







+--------------------+

|+------------------+|

||21. COPYRIGHT INFO||

|+------------------+|

+--------------------+



This document is copyright 2003 for J. "PyroFalkon" Habib. If you plan to use

any of it as part of another FAQ, you need my permission first. However, if you

plan to post it on a website or e-mail it to someone or whatnot, you may do so

without my permission AS LONG AS IT IS NOT ALTERED IN ANY WAY. I'd like you to

drop me an e-mail so I know where you're going to take it, but I will not

require you to do so. You may download it or print it at your leisure.



The most updated version will always be found at these sites:



http://www.gamefaqs.com/

http://faqs.ign.com/



Other sites may have up-to-date versions, but check GameFAQs or IGN first.







+------------------+

|+----------------+|

||22. CONTACT INFO||

|+----------------+|

+------------------+



The plans I used in making this guide should be available on my website by the

time you read this. Here's the address:



http://www.geocities.com/pyrofalkon/



If any information is incorrect, or you wish to submit something, please e-mail

me. My address is found on the bottom of the FAQ. Credit will be given where

it's due.



If you submit something to me, I will credit you by the name you signed in the

message body or by the name attached to your e-mail. I will also post your e-

mail address unless you specifically tell me not to.



If you wish to be e-mailed when this FAQ is updated, send your request to me.

If you have a junk mail protector on your e-mail program, make sure you put my

e-mail address on the safe list, or my messages may not get through.



pyrofalkon@hotmail.com



Good luck in Rainbow Six 3: Raven Shield, and may all your agents survive their

missions.

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