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Quake III - Arena Game Walkthrough

Quake III - Arena

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( QUAKE III: ARENA - FAQ/WALKTHROUGH )

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Quake III: Arena |

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Written by : Ruchirkc |

Last Updated: 05th Jan. 2007 |

Platform : Windows-PC |

Version : 1.00b |

E-Mail : ruchirkc@yahoo.co.in |

====================================





=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



+-------------------+

|+-----------------+|

||TABLE OF CONTENTS||

|+-----------------+|

+-------------------+



PART: 1 - INTRODUCTION

======================



PART: 2 - GAME OVERVIEW

=======================

1. Game Structure



PART: 3 - INSTALLATION

======================



1. Minimum System Requirements

2. Copy Protection

3. News & Updates



PART: 4 - THE ARENA

===================



1. Gladiators

2. Weopons

3. Armor

4. Health

5. Flags & Items

A. Flags

B. Items

6. Medals

7. The Environment

8. The Games



PART: 5 - MAIN MENU

===================



1. Single Player

A. Choose Level

2. Multi-Player

A. Arena Servers

3. Setup

A. Player

B. Controls

C. System

D. Game Options

E. CD-Key

F. Defaults

4. Demos

5. Cinematics

6. Exit



PART: 6 - ESCAPE MENU

=====================



PART: 7 - DEFAULT HOT KEYS

==========================



1. Look

2. Move

3. Shoot

4. Misc.



PART: 8 - COMBAT STRATEGIES

===========================



1. Jumping

2. Running

3. Crouching

4. Swimming

5. Camping



PART: 9 - SINGLE PLAYER CHEATS

==============================



PART: 10 - CUSTOMER SERVICE

===========================



PART: 11 - CREDITS, COPYRIGHT INFO, CONTACT ME ETC.

===================================================



1. Contact Me

2. Credits

3. My Other Faqs

4. Version History

5. Copyright Info





======================================================

| PART: 1 - INTRODUCTION |

======================================================



Quake III: Arena was the highly anticipated sequel to id Software's

revolutionary Quake. Since the release in 1997, Quake III: Arena was the

superior game over the other FPS games back in those years. However, recent

games are giving this game a run for it's money.



But this game is still popular with many gamers, either just for nostalgic

fun or their computers don't quite meet the required specifications for the

newer games. Fire up Gamespy and you'll see a planets worth of servers, all

running Quake III: Arena, while some of them even have active mods.



However, this game is not to be taken lightly, even though it may be old,

Quake III: Arena can still hold a box of surprises for the uncoordinated

player.



======================================================

| PART: 2 - GAME OVERVIEW |

======================================================





"Untold centuries ago the Vadrigar, the mysterious Arena Masters, constructed

the Arena Eternal for their own infernal amusement. Virtually nothing is

known of these beings except that they savor the carnage and clamor of

battle. As such, they have stocked the arena with the greatest warriors of

all time. And you have just joined their ranks.



As a gladiator in the Arena Eternal, you must not only survive, but also win

each and every battle against ever more powerful opponents. Don't worry

overly much about getting "fragged." The Vadrigar won't be cheated of their

favorite sport by a little thing like death. Those who fall are instantly

restored to life and immediately thrust back into the battle, perhaps a

little wiser for their misfortunes.



When the dust, blood, and gibs settle, all warriors will have earned the

right to battle again, providing further entertainment for the Vadrigar. But

only the warrior who has fragged the most foes will be lauded as the winner.

The victorious gladiator advances to a more challenging array of arenas,

until, at last, he or she faces Xaero, Lord of the Final Arena."*



*Taken from the Manual



+----------------+

|+--------------+|

||GAME STRUCTURE||

|+--------------+|

+----------------+



In single-player mode, Quake III Arena is split into six tiers of four

arenas each. In order to progress to the next tier, a gladiator has to beat

all four arenas. Finishing second or third won't do-you must emerge as the

clear winner.



While the rules are a little different in multiplayer (network or online)

games, there is one important rule that sums up your life as a gladiator in

the Arena Eternal: FRAG EVERYTHING THAT ISN'T YOU!



======================================================

| PART: 3 - INSTALLATION |

======================================================



Before installing the game, make sure your PC atleast meets the minimum

requirements given below:



+------------------+

|+----------------+|

||MIN. SYSTEM REQ.||

|+----------------+|

+------------------+



[*] 3-D Hardware Accelerator with full OpenGL support*

[*] Pentium® 233Mhz MMX® processor with 8 MB Video Card

or

[*] Pentium II 266Mhz processor with 4 MB Video Card

or

[*] AMD® 350Mhz K6®-2 processor with 4 MB Video Card

[*] 64 MB RAM

[*] A 100% Windows® 95/98/NT 4.0 compatible computer system (including

compatible 32-bit drivers for CD-ROM drive, video card, sound card and input

devices)

[*] Windows 95/98/NT 4.0 (with Service Pack 3) operating system

[*] 25 MB of uncompressed hard disk space for game files (Minimum Install),

plus 45 MB for the Windows swap file

[*] Quad-speed CD-ROM drive (600 K/sec. sustained transfer rate)

[*] 100% DirectX 3.0 or higher compatible sound card

[*] 100% Microsoft®-compatible mouse and driver

[*] 100% Windows 95/98/NT 4.0 compatible joystick (optional)

[*] Multiplayer Requirements

- Internet (TCP/IP) and LAN (TCP/IP and IPX) play supported

- Internet play requires a 100% Windows 95/98/NT 4.0-compatible 28.8

Kbps (or faster) modem



* A 100% full OpenGL compliant 3-D video card is required. Quake III Arena

uses OpenGL to support 3-D hardware acceleration. Quake III Arena has been

tested on many but not all of the major cards incorporating the chipsets. For

the most recent list of cards and drivers supported, please visit

www.activision.com



NOTE: If you have problems playing Quake II on Windows XP, try restarting it

in compatibility mode (Windows 95 or Windows 98/ME) and make sure you have

the latest patches installed.





NOW IF YOUR PC MEETS/EXCEEDS THE MIN. SYSTEM REQUIREMENTS STATED ABOVE THEN

LET'S GET ON WITH HE INSTALLATON!~



There are three easy ways to install Quake III Arena on your system. Begin by

inserting the CD-ROM into your drive and then choose one of the following

methods to start the setup program:



[1] If you have Autorun enabled, the setup program will start automatically.



[2] Open the START menu from your Windows desktop, select the RUN option and

type d:\setup.exe in the Open box. Press Enter and the setup program should

begin to run. If your CD-ROM drive isn't the 'd' drive, be sure to substitute

the appropriate letter.



[3] Open My Computer from your Windows desktop and double-click on the CD-ROM

drive showing the Quake III Arena icon. Double-click on the setup program

icon to start installing the program.



Once the setup program has started, a series of on-screen instructions will

guide you through the rest of the installation procedure.



+-----------------+

|+---------------+|

||COPY PROTECTION||

|+---------------+|

+-----------------+



To play Quake III Arena in Single Player, you must have the Quake III Arena

CD in your CD-ROM drive. To Play Quake III Arena in Multiplayer, you must

enter the CD verification string located on the back of the CD packaging.



+----------------+

|+--------------+|

||NEWS & UPDATES||

|+--------------+|

+----------------+



Updates to Quake III Arena, game news, and other information will be

available over the Internet at www.quake3arena.com. This is also the place to

check for tech support or frequently asked question (FAQ) files. Be sure to

stop by often in order to keep your competitive edge in the Arena Eternal.



======================================================

| PART: 4 - THE ARENA |

======================================================



+------------+

|+----------+|

||GLADIATORS||

|+----------+|

+------------+



"The Arena Eternal is an extradimensional structure created by the Vadrigar

and populated with the greatest warriors in all of time and space. In order

to survive there, you'll need to know a little bit about your enemies,

weapons, and the environment in which you'll be fighting."*



In addition to you, there are 32 computer-controlled gladiators residing in

the arena. Each of them is a deadly warrior with his or her own personality

and tactics. Some are tougher than others, as you'll quickly learn in battle.



[*] Anarki (Cybronic Human): Always seeking an edge, this cyber-board surfer

paid with his humanity for a seemingly endless array of cybronic implants.



[*] Angel (Humanoid Robot): Although certainly not a classical beauty, Angel

was created by a sculptor to be his ideal companion. She quickly proved

herself to be a creature of hate, not love-killing her maker in a berserk

fury.



[*] Biker (Human): Biker is crude and coarse: a bully who gets his kicks out

of hammering helpless opponents. He may not be smart or brave, but he's

brutal as hell.



[*] Bitterman (Human): This hero of the Strogg War may also be its most

tragic victim. While a captive on Stroggos, vile experiments transformed his

flesh into something both far more and far less than human.



[*] Bones (Human Skeleton): This fearsome foe showcases the powers of the

Vadrigar, for it has no true life of its own. But it begs the question: Where

do the gibs and blood come from??



[*] Cadavre (Undead Human): Cadavre is a brutal murderer who couldn't be

executed. The electric chair, gallows, and gas chamber only made him meaner.



[*] Crash (Human): Once, she was Doom's military instructor. Now the Arena

Eternal tests Crash's mettle to the extreme-extreme patience, that is. She is

the trainer who introduces new warriors to the skills of battle.



[*] Daemia (Human): The bounty hunter, Daemia, long ago stopped caring who or

what was in her sights. Enemies are enemies whether they're human, alien, or

demons from the pits of hell.



[*] Doom (Human): Long after everyone else on Phobos was dead, he kept

fighting, determined to send out a warning to Earth before the demons could

claim him.



[*] Gorre (Cybronic Human): Born in the breeder tank of a genetics lab and

nurtured in a cybronics workshop, Gorre was created to be the ultimate

warrior...at least in his own mind.



[*] Grunt (Human): A mentally shattered veteran of the invasion of Stroggos,

Private Nathan Grunt is still fighting a war that ended years ago.



[*] Hossman (Human): Easily mistaken for a big, clumsy oaf, Hossman is a

deadly opponent whose agility is a match for his fearsome strength.



[*] Hunter (Human): When her village on Tau Ceti was decimated by the Sorg,

Hunter vowed to seek out and destroy the reptiloids wherever they might hide.



[*] Keel (Cybronic Human): Lance Corporal Ben Keel died during the Spiker

Insurrection-only to be revived as a humanoid battle machine by scientists

experimenting with captured alien biotechnology.



[*] Klesk (Alien Chitinid): Half religious zealot, half gifted mystic and all

bizarre alien, Klesk cleanses his soul with the purifying fire of combat.



[*] Lucy (Human): A former prison guard, Lucy crossed the line and ended up

on the other side of the bars where every hour was a battle for survival.



[*] Major (Human): A veteran of the Stroggos campaign, Major Wayland is

haunted by the memories of her fallen troops and the parasites that killed

them. It may be that she believes she's still fighting that long-concluded

war.



[*] Mynx (Human): Fashion model, master assassin, or adult entertainer: Which

is the real Mynx? She's part viper, part black widow, and all woman.



[*] Orbb (Alien Cybronic Construct): Designed by the Vadrigar to monitor

combat in the arena, Orbb evolved beyond his specifications and became a

deadly combatant.



[*] Patriot (Cybronic Human Vampire): A twisted combination of cybronic

implants and supernatural powers, Patriot is a throwback to the days of

nationalism-before mankind found other enemies among the stars.



[*] Phobos (Human): An experienced veteran, he led the invasion of the

demon-haunted tunnels of Phobos. There, he was betrayed by superiors who

thought they could learn more from watching him die than by studying his

reports.



[*] Ranger (Human): Originally a slipgate explorer, the man called Ranger has

faced and escaped certain death a thousand times on a thousand worlds. His

experiences have left him more alien than human now.



[*] Razor (Human): During a time of civil unrest on Earth, Razor and his gang

of vigilante followers enforced a rigid, brutal code of justice in the

Pacific Northwest. Razor never admits defeat and shows no mercy in defense of

order.



[*] Sarge (Human): A grizzled combat veteran with plenty of scars to prove

it, Sarge is the master of modern warfare. He's clever, determined, and

deadly.



[*] Slash (Cybronic Human): A young force-blade punk from the streets of Los

Angeles, Slash became a test bed for the hottest cybronic implants, turning

her into a barely-contained bundle of energy.



[*] Sorlag (Reptiloid Alien): This mercenary Sorg merchant long ago resolved

to do whatever it took to get ahead, no matter how many others had to die in

order to line her coffers.



[*] Stripe (Human): Raised on the mean streets of a post-apocalyptic city,

Stripe avoided crime and drugs by being tougher than the gangs and pushers.



[*] Tankjr (Cybronic Human/Strogg Crossbreed): The spawn of a human Tank

Commander and an Iron Maiden of Stroggos, Tankjr is a sadistic bio-tech

nightmare.



[*] Uriel (Gargoyle): For untold eons, Mankind has known and feared Uriel's

diabolical kind. The aura of evil and death hanging around this gladiator is

enough to send a chill down the spine of any opponent.



[*] Visor (Cybronic Human): Visor is an enigma who says nothing about his

past, letting his weapons do all his talking for him.



[*] Wrack (Human): Wrack is a shell-shocked Slipgate War veteran who relives

countless battles through a haze of imagined glories, half-remembered facts,

and exaggerated personal abilities.



[*] Xaero (Mutated, Cybronic Human): The most dangerous enemy in the arena,

Xaero embraces honorable death. He longs for the day when he will meet the

opponent who frees him from the shackles of life eternal-if such a warrior

exists.



+---------+

|+-------+|

||WEOPONS||

|+-------+|

+---------+



Gladiators in the Eternal Arena have a wide variety of weapons available to

them. At the start of every match (or after they've been fragged), all

combatants are armed only with a machine gun and gauntlet. Depending on the

arena they're battling in, other weapons may be available. Ammunition for

each weapon can usually be found in the same arena. Collect a weapon (or its

ammunition) by running through it.



[*] Gauntlet: The gauntlet combines a whirling saw blade with a powerful

electrical charge to create a deadly close-combat weapon. Unlike the other

weapons, the gauntlet needs no ammunition, so it's always ready to go.



[*] Machine Gun : Although not particularly powerful, this weapon has a high

rate of fire and can be used to blanket an area with a suppressing hail of

bullets.



[*] Shot Gun : One of the most common weapons scattered throughout the

arenas, the shotgun delivers an instantly impacting shower of heavy pellets.

Reloading causes a short delay between shots.



[*] Plasma Gun : This powerful energy weapon unleashes a deadly stream of

plasma pulses that rapidly consume its energy supply.



[*] Grenade Launcher : The time-fused grenades fired by this weapon are

incredibly powerful and have a wide blast radius.



[*] Rocket Launcher : The rockets fired by this heavy weapon have a large

blast radius, enabling them to harm several targets at once. Be careful when

using this weapon, since it's easy to include yourself in the explosion!



[*] Lightning Gun : The most unusual weapon in the arena, the lightning gun

unleashes a powerful stroke of electricity at its target. Despite its short

range, nothing looks cooler than the lightning gun!



[*] Rail Gun : This highly accurate weapon uses a linear accelerator to throw

a depleted uranium slug at an incredible rate of speed. The gun's accelerator

must recharge between shots, causing a delay before it can be fired again.



[*] BFG-10k : An evolution of the plasma gun, the BFG-10K is the dream weapon

of every gladiator in the arena. It hurls devastatingly powerful bursts of

fusing plasma to mow down enemies.



+-------+

|+-----+|

||ARMOR||

|+-----+|

+-------+



There are three types of armor available in the Arena Eternal. At the start

of a match, you won't have any, so you'll have to look for it. Although the

normal maximum armor rating you can have is 100, some improvements allow you

to increase it beyond this limit, up to a limit of 200. Whenever your armor

rating is above 100, it will gradually count down until it reaches that mark,

even if you aren't taking damage. Your current armor rating is displayed on

the bottom right corner of the screen.



[*] Armor Shard: These fragments improve your armor rating by 5 points,

increasing it even beyond the normal maximum of 100 points.



[*] Combat Armor: Donning a yellow combat armor vest improves your armor

rating by 50 points.



[*] Heavy Armor: A suit of red heavy armor will increase your armor rating by

100 points.



+--------+

|+------+|

||HEALTH||

|+------+|

+--------+



There's no way around it: you're going to get hurt or even fragged running

around the arena. You can tell how badly wounded you are by looking at the

Health score displayed to the left of your character's face. At the start of

every event, all gladiators begin with health scores of 125 (which counts

down to 100). During the course of play, it's possible to increase your

health beyond this value, although it will gradually count down to 100 when

this happens. Cross-shaped health bonuses are scattered throughout most

arenas. Restore your health by running through them.



[*] Green: Each green cross you collect will add 5 points to your health

(even beyond your maximum!).



[*] Yellow: A yellow cross adds 25 points to your health, increasing it up

to, but not beyond, its maximum rating of 100.



[*] Gold: Every gold health cross you pick up adds 50 points to your health,

up to its maximum rating of 100.



+---------------+

|+-------------+|

||FLAGS & ITEMS||

|+-------------+|

+---------------+



+-----+

|FLAGS|

+-----+



Red/Blue Flag: When you're playing in a 'Capture the Flag' event, each team

is given a standard to guard. You score points by grabbing the enemy banner

and carrying it back to your own base.



+-----+

|ITEMS|

+-----+



In addition to weapons, armor, and health bonuses, combatants will find many

useful items scattered around the arena. These can be picked up by running

over them. There are two types of items: power-ups and carried items.



POWER-UPS

=========



Power-ups are items that take effect the instant you touch them. They remain

in effect for a short time, which is counted down on your screen, and then

expire.



[*] Battle Suit: This golden shell protects the wearer from lava, slime,

drowning, and other hostile conditions (including splash damage from

weapons). Be careful. Even a Battle Suit won't protect you from the Fog of

Death or the Void!



[*] Flight: A Flight pack is a small anti-gravity generator allowing a

gladiator to propel him- or herself through the air with minimal effort.

Flight packs are only available in multiplayer games.



[*] Haste: This tachyon accelerator creates a bubble of compressed time,

greatly increasing the gladiator's movement speed and rate of fire.



[*] Invisibility: This unit bends light around its user, making a gladiator

very difficult to see. However, muzzle flashes and power-up glows are still

fully visible.



[*] MegaHealth: When you pick up a MegaHealth, your health is increased by

100 points (even beyond your maximum).



[*] Quad Damage: When you scoop up a Quad Damage, your weapons are

supercharged for a brief period of time.



[*] Regeneration: When you grab the Regeneration, your health will gradually

increase until it reaches 200 or the effect times out.



CARRIED ITEMS

=============



Some items are picked up and carried with your gladiator until you choose to

activate them. It's important to remember that you can only have one item at

a time. Before you can pick up another, you have to use the one you already

have. Once activated, the effect is instantaneous.



[*] Medkit: This battlefield medical kit contains a wide array of healing and

pain killing chemicals. When activated, its computer brain diagnoses the

user's injuries and instantly restores the gladiator to full health (100).



[*] Teleporter: A personal teleporter is a small unit with the ability to

fold space around its user. When activated, it instantly transports the user

to a random point in the arena.



+--------+

|+------+|

||MEDALS||

|+------+|

+--------+



Medals measure and instantly reward outstanding combat performance. When a

player receives a verbal praise award, such as "Excellent!" the medal for

that award appears above the gladiator's head. It swiftly fades away. All

your medals of that type earned in this match are displayed for you. They

also swiftly fade. When the match ends, all medals earned in the match are

proudly displayed. Between matches you see the grand totals for all medals

earned since the game began. The RESET control will wipe these values out.



[*] Excellent: Awarded for making two frags made within two seconds.



[*] Impressive: Awarded for two consecutive hits with the rail gun.



[*] Frags: Awarded each time you make 100 frags.



[*] Accuracy: Awarded when your percentage of hits-to-shots is greater than

50%.



[*] Gauntlet: Awarded each time you make a frag with the gauntlet.



[*] Perfect: Awarded when you are victorious in an arena without being

fragged even once yourself.



+-----------------+

|+---------------+|

||THE ENVIRONMENT||

|+---------------+|

+-----------------+



The various arenas created by the Vadrigar contain many features and hazards.

Some are ordinary things that hardly merit mention, others are extremely

deadly menaces capable of quickly fragging the reckless, and a few fall

somewhere in the middle.



[*] Acceleration Pads: Acceleration pads use a powerful artificial

gravitational field to impart lateral thrust to anyone stepping onto them.

Think of them as high tech jump ramps.



[*] Bounce Pads: Similar to acceleration pads, a bounce pad uses a powerful

pulse of anti-gravity particles to propel anyone who steps on it high into

the air.



[*] Doors: Doors in the arena come in many shapes and sizes. Most open when

you move near them. Others remain closed until a button or other trigger

activates them. A standard door will open if it's shot.



[*] Fog of Death: These swirling crimson vapors are highly caustic and

faintly radioactive. They dissolve flesh and will quickly kill any gladiator,

regardless of armor or other protection.



[*] Fog: Despite the fact that it looks spooky, normal fog isn't dangerous.

Of course, it obscures your vision and can conceal enemies or hazards.



[*] Gates: A gate is a portal allowing gladiators to move instantly from one

part of the arena to another. These are very much like teleporters but allow

you to see the area to which it leads.



[*] Lava: In some arenas, gladiators will be forced to deal with streams or

pools of molten rock. Anyone foolish enough to step into lava without the

protection of a Battle Suit (see Power-Ups) will suffer an amazing amount of

damage.



[*] Lifts: Scattered throughout the arenas is an assortment of lifts. When a

gladiator steps onto a lift, it begins to rise.



[*] Pendulums: In some arenas, gladiators will encounter massive, swinging

pendulums. Anyone who gets in the way of these heavy, swinging weights will

be instantly crushed.



[*] Platforms: Unlike lifts, which operate only when a gladiator steps onto

them, platforms are constantly in motion. Some bob up and down, while others

go back and forth.



[*] Slime: This green ooze is highly acidic and consumesflesh at an i

ncredible rate. The only way to move safely through slime is with the

protection of a Battle Suit.



[*] Teleporters: A teleporter is similar to a gate, allowing gladiators to

instantly travel from one point in the arena to another. You can't see where

a teleporter leads, however, until you step into it.



[*] Triggers: Triggers often take the form of a button or pressure plate.

When activated, they cause something to happen (usually nearby). Some

triggers activate when touched, others must be fired on.



[*] Voids: In some cases, an arena will seem to be nothing more than a series

of platforms adrift in space. A poorly aimed jump or misstep will send

gladiators plunging to their deaths in the all-consuming void.



[*] Water: Scattered pools and canals can be found in many of the arenas.

Although these are safe to swim in, a careless gladiator can drown if he

remains underwater too long without a Battle Suit.



+-----------+

|+---------+|

||THE GAMES||

|+---------+|

+-----------+



[*] Free for All - This is the classic form of Deathmatch. It's every man,

woman, and sinister alien being for him/her/itself as the players frag

everything that moves to get the most points.



[*] Team Death Match - It's Red against Blue in a coordinated contest of

carnage. Two teams of players work to control the arena and score the most

frags on their foes.



[*] Tournament - Players fight each other one-on-one, while future foes watch

as spectators. The watchers wait their turns to be the challenger who wrests

control of arena from the most recent victor.



[*] Capture The Flag - Slip into the other team's home base, grab its flag,

and run home to score. What could be simpler? Now do it while dodging heavy

artillery fire and you've got an idea of how this fast moving team game

feels. Score the most and win!



======================================================

| PART: 5 - MAIN MENU |

======================================================



+---------------+

|+-------------+|

||SINGLE PLAYER||

|+-------------+|

+---------------+



Choose this option to challenge only automated opponents controlled by your

computer.



+------------+

|CHOOSE LEVEL|

+------------+



Select one of the four arenas in the first game tier. The gladiators you must

defeat are indicated below the arena selection area. When you win all four

arenas on a tier, the next tier will be unlocked. Click on the red left/right

arrows to scroll through the arena pictures. You can only play on maps

unlocked by your victories. Maps you have conquered are marked with the

Quake 3 logo. No red tines on the logo, means you defeated it at the "I Can

Win!" skill level. A single red tine indicates a victory at "Bring it On" and

so on, up to "Nightmare!," which has its own unique logo.



Reset

=====

This resets your single player game settings and medals earned. It affects

all players. It is irrevocable. You are warned.



Skirmish

========

Select this option to start a single player game in which you select both the

arena and the gladiators that will oppose you. With exception of several

multi-player server only commands, this option is nearly the same as creating

a multi-player server.



Remember though, many of the deadliest opponents in Quake III Arena lurk, not

in the program itself, but in multi-player games found over networks and on

the Internet.



Fight

=====

Start a battle with a pre-set selection of automated opponents by selecting

one of the arenas and clicking the Fight button. You will be prompted to

select game difficulty before continuing.



Difficulty

==========

You can select one of five difficulty levels, depending on how much abuse

you're in the mood for.



[*] I Can Win!: This level is meant for raw beginners and faint-hearted

featherweights. You have a big advantage over your opponents when playing at

this level.



[*] Bring It On: If you like touch football, this is the level for you.

You'll have an edge over your opponents here, making it almost impossible to

get yourself really fragged.



[*] Hurt Me Plenty!: When you're ready to go into combat with tough

opponents, move on to this level. You and your opponents will be on even

ground here, so they're more than able to frag you when you get careless or

cocky.



[*] Hardcore: If you're ready for the big leagues, this is the level for you.

Neither you nor your opponents will have an edge, they're just as deadly as

you are. From start to finish, even a hardened gladiator will be fighting for

his life here.



[*] Nightmare!: If you're really looking for punishment, the Nightmare level

will hand it out in spades. You probably won't live long on this level, but

you'll go out in a blaze of glory.



+--------------+

|+------------+|

||MULTI-PLAYER||

|+------------+|

+--------------+



Choose this option to join or create a game played over a network or via the

Internet against live opponents. No matter how tough the opponents in a

single player game are, there's no thrill greater than competing against

other live players. When you select this option, a screen will appear where

you can view, organize and join servers (computers hosting multiplayer games)

running Quake III Arena. You can also select the Create option to start your

own server.



+-------------+

|ARENA SERVERS

|

+-------------+





Servers are other computers hosting multi-player games. The default setting

is LOCAL. If your computer isn't part of a local network, you wont see any

games displayed. At the top of this screen are five options to help you

organize the servers that are displayed in the screens center window. Click

on the word to the right to toggle through the options. They will

automatically sort and filter the games available to you.



The highlighted server name is your current selection. You can use the scroll

bars on the right side of the server list window to see the complete list of

servers available. To select another, click on the one you want to join and

hit the FIGHT button on the bottom of the screen.



Servers

=======



[*] Local: If your computer is part of a network, activating the LOCAL toggle

will detect and display all the Quake III Arena games being run on it. Just

click on the one you want to join and hit the FIGHT button on the bottom of

the screen. If your computer isn't part of a local network, no games will be

displayed.



[*] Internet: If your computer link to the Internet is active, selecting this

option will show you the servers available. If not, then none will be

displayed. This listing also indicates the "ping" rate for each server. Ping

is the amount of time it takes your computer to send and receive data to and

from the server. The lower the ping rate, the faster your connection to that

server will be. Its important to remember that, while a low ping rate is

better for play, Quake III Arena is designed to run well even with higher

ping rates.



[*] Favorites: Clicking on this button will filter out any server not on your

list of favorites (see below). If none of your favorite servers are running,

or you haven't book-marked any favorites, you wont see any games displayed.

To bookmark a favorite server, you must be playing the game in the desired

server. Hit ESC to open the menu, then select Server Info. At the bottom of

the server info, click on "Add to Favorites" and it will be done. You can

also delete entries.



Game Type

=========



Use this option to include only servers running the game type (All, free for

all, tournament, team death match, or capture the flag) that you would like

to play.



Sort By

=======



This option sorts by the selected instruction.



[*] Ping Time: The lower the ping rate, the faster your connection to that

server will be.



[*] Server Name: Alphabetically lists servers.



[*] Map Name: Groups the servers by arena filename.



[*] Open Player Spots: Displays servers with more open player spots at the

top of the list.



[*] Game Type: Groups the servers by which game type is currently being

played.



Show Full

=========



Quake 3 Arena doesn't normally show you games that have reached their

maximum number of players. Set this to ON, and the Arena Server menu will

include them.



Show Empty

==========



Ordinarily, Quake III Arena filters out games in which no one is playing

from the list of Arena Servers. Activate this to display empty games as well

as those with players already in them.





YOU WILL FIND FIVE BUTTONS AT THE BOTTOM OF THE SCREEN:



Back

====



Returns you to the previous menu.



Refresh

=======



Hitting this button instructs the program to search the network, Internet or

your favorites again and update the list of games available.



Specify

=======



If there's a particular server to which you want to connect, you can do so by

hitting this button. The program will prompt you for the exact Internet

address of the host server and then connect you to it, if possible.



Create

=======



Chose this option to open make a game that's open to network and Internet

players. You'll be shown an assortment of arenas from which to choose and

then be prompted to provide the basic rules of engagement.



On the first screen that appears, click the left/right arrows to view the

arenas. Select an arena for the battle by clicking on it.



Then click on and toggle through the game types: Free for All, Team Death

Match, Tournament, or Capture the Flag. Now click Next to advance to the Game

Server screen.



The Game Server setup screen allows you to change game variables.



[*] Bot Skill: This option allows you to set the difficulty level of any

computer opponents that you have added to the server.



[*] Player List: The player list on the left hand side of the screen allows

you to specify how many total players can be in the game, how many player

slots will be occupied by computer opponents, and how many slots can be

occupied by human players. To add open slots for players (up to 12) in the

game, change them to computer opponents, or close slots (to limit the number

of players), click on entries in the left hand column below the word "Human"

(you). Four dots mean a closed slot. "Open" means a human player can join or

a bot can be added from the Add Bot menu during the game.



To select a computer opponent, click on the opponent's name area to add a new

gladiator or to change the one there. You select the opponent from an array

of small portraits. Accept locks in your choice. For team matches, you have

you can toggle a player to be a red or blue team player.



[*] Frag Limit: Frags (or kills) are the usual measure of success in the

Arena. Adjusting this value allows you to establish the number of frags

required to win the match. Higher values result in longer games.



[*] Capture Limit: For Capture the Flag games, the capture limit indicates

the number of times the opponents' flag must be captured and taken to your

base.



[*]Time Limit: You can greatly change the dynamics of a scenario by adding a

time limit. If time runs out before someone reaches the Frag Limit, the

player with the most kills wins.



[*]Friendly Fire: When on, it means that teammates can injure and frag one

another with their weapon fire. Traditionally, it is turned ON for Team Death

Match and OFF for Capture the Flag.



[*] Pure Server: (multi-player only option) This means that the game on the

server and the games on connecting computers must exactly match. Any

modifications running on the server must also be running on the connecting

computers.



[*]Dedicated: (multi-player only option) A dedicated server is a computer

that ONLY runs the game. It does not run the game and allow a game to be

played on it at the same time. Toggle between three settings. Chose "No" if

you don't want your machine to be a dedicated server. Otherwise, select LAN

for a network connection or Internet for a game being played on the web.



[*] Hostname: Enter the name you want to give your arena on this line. This

is what other players will see when they search for available servers.



Fight

=====



Begins the battle.



+-------+

|+-----+|

||SETUP||

|+-----+|

+-------+



Use this option to set up your player attributes, game controls, adjust your

system settings, and game options. It's a pretty good idea to start

configuring your controls before you jump into the battlefield.



+------+

|PLAYER|

+------+



This screen lets you give your player a name, set a handicap for yourself,

and customize your gladiator for combat in the arena. The following options

are available:



[*] Name: You can click on and type in the name you want to be known by in

the Arena.



[*] Handicap: The default handicap rating for all players is 100. This value

can be lowered for veteran gladiators to level the playing field when

inexperienced combatants are in the Arena. A handicap reduces the

effectiveness of your weapons, armor, and so on as well as lowering your

maximum health value.



[*] Effects: When you fire the rail gun, the slug leaves a streak of light

in its wake. Adjusting this slide bar allows you to select the color of that

light trail and the flash it makes when it hits. Think of it as something of

a signature.



[*] Model: When you press this button you'll see a gallery of images. The one

you pick determines what other players will see and hear when they encounter

your gladiator.



+--------+

|CONTROLS|

+--------+



You can use this button to customize the game interface to your liking. Just

about everyone has his or her own favorite settings and the sub-menus you

pull up here will allow you to adjust almost every aspect of the controls.



Look

====



For the most part, you'll look around simply by moving the mouse to and fro.

Imagine that your mouse is controlling the gladiators head and you'll quickly

get the hang of it. Remember that you will shoot wherever you're looking.

There are a few other controls you can customize. The default keys assigned

to these functions are shown in parenthesis. If a ??? appears, no key is

initially assigned to that feature. Players who want to use it must select

(or bind) a key themselves.



[*] Mouse Speed: Adjust this slide to make your mouse more or less sensitive,

speeding up or slowing down the rate at which your gladiator is able to

change his view.



[*] Smooth Mouse: Turn this option on to smooth the on-screen motion as you

move your mouse.



[*] Invert Mouse: Changing this toggle reverses the direction in which your

mouse moves your view. Adjust it to suit your own preferences.



[*] Look up/Look down (PGUP/DEL): These buttons will tilt your gladiators

head back so you can see what's above him or cause your gladiator to look

downward.



[*] Center View (END): If you've been looking around and lost your bearings,

hitting this key will center the view again.



[*] Zoom View (???): There's no default for this feature, so you cant use it

until you assign a key. By activating the zoom view, you'll effectively have

a telescopic view of the battlefield. This is useful for sniper fire but

leaves you vulnerable to anyone close by who might sneak up on you.



[*] Joystick: Activate this toggle if you want to play using a joystick.



[*] Joystick Threshold: Adjusting this slide will make your joystick more or

less sensitive.



Move

====



[*] Always Run: Toggling this button on will make your gladiator run

everywhere in the game. This gets you where you're going faster, but your

enemies will be able to hear your footsteps.



[*] Run/Walk (SHIFT): Holding this button down will cause you to run (if the

ALWAYS RUN toggle is off) or walk (if the ALWAYS RUN toggle is on). If you

want to sneak around, be sure to walk or your footsteps will give you away.



[*] Move Forward/Backward (W or UP/S or DOWN ARROW): These buttons will move

you forward or backward without changing the direction your gladiator is

facing.



[*] Step Left or Right (A or COMMA/D or PERIOD): This will cause you to

sidestep left or right without changing the direction your gladiator is

facing, a maneuver commonly known as strafing.



[*] Up/Jump (SPACE): Hitting this key will cause your gladiator to leap into

the air. If you're moving when you jump, you'll leap in the direction you

were moving.



[*] Down/Crouch (C): Holding down this key will cause your character to drop

into a kneeling crouch. Use this to hide behind things or take cover.



[*] Turn Left or Right (LEFT/RIGHT ARROW): These keys cause your gladiator to

pivot left or right, changing his facing without moving forward or backward.



[*] Sidestep/Turn (ALT): Holding this key down in conjunction with the left

or right arrow will cause you to sidestep in that direction instead of

turning.



Shoot

=====



[*] Attack (CTRL): Hitting this key will loose a short burst of fire at your

enemies. Hold it down and you'll pummel your target as quickly as the weapon

can fire.



[*] Previous/Next Weapon (LEFT BRACKET or RIGHT BRACKET): Scrolls through the

weapons available to your gladiator in the order indicated above.



[*] Autoswitch Weapons: If this toggle is ON, you will automatically arm

yourself with a new weapon whenever you pick it up.



[*] Ready Weapon (NUMBER KEYS): Over the course of the game, you'll be able

to collect a deadly assortment of weapons. By hitting the number keys, you

can pick the one you want to use. You cant arm yourself with a weapon you

donut have, but you can ready one that's out of ammo. The default weapon keys

are:



1. Guantlet

2. Machinegun

3. Shotgun

4. Grenade Launcher

5. Rocket Launcher

6. Lightning Gun

7. Railgun

8. Plasma Gun

9. BFG-10k



Misc.

=====



[*] Show Scores (TAB): Hitting this button will show the current scores for

all players or teams in the game.



[*] Use Item (Enter): If you have an item (like a Personal Teleporter),

hitting this button will activate it.



[*] Gesture (Mouse3): This button causes your gladiator to make a

characteristic gesture and vocal taunt for all the world to see and hear.



[*] Chat (T): Hitting this button will allow you to type in text that will be

displayed on every players screen. You can also chat with computer controlled

opponents during single player games. Give it a try and see what they have to

say!



[*] Chat-Team (???): Hit this button to send a message only to your

teammates.



[*] Chat-Target (???): Hit this button to send a private message to whoever

happens to be in your sights at the moment.



[*] Chat-Attacker (???): Hit this button to send a private message to whoever

is trying to frag you.



+------+

|SYSTEM|

+------+



These controls can be used to adjust the way Quake III Arena plays on your

system. Most of them are fairly self-explanatory.



Graphics

========



[*] Graphics Settings: Select the option matching your computers graphics

card and capabilities.



[*] GL Driver: If you use a Voodoo graphics card, toggle through the options

here to select the appropriate GL driver for your machine.



[*] GLExtensions: Disabling the OpenGL Extensions may solve problems with

some graphics cards, but will slow down play somewhat.



[*] Video Model: Cycle through the options here to select the video mode best

suited to your computers speed. Remember, choosing higher resolution uses

more memory and can slow the game down.



[*] Color Depth: Cycle through the various options and chose the one best

suited to your needs.



[*] Full Screen: Turning this toggle off allows you to play in a window on

your dektop.



[*] Lighting: Set this toggle to control the overall lighting effects in the

game. Set this to Vertex Lighting to improve game performance.



[*] Geometric Detail: This allows you to reduce the level of detail used to

draw curves and models. Lower settings speed play but make curves rougher.



[*] Texture Detail: Setting lower values here will make the backgrounds and

features less sharp, speeding game play.



[*] Texture Quality: Some 3d graphics card drivers allow textures to be

stored in greater or lesser qualities. Adjust this setting to suit your

computers capabilities.



[*] Texture Filter: Adjust to improve the appearance of the game. Tri-linear

filtering gives best quality, but at a speed cost.



[*] Driver Info: Display information about your current graphics driver and

settings.



Display

=======



[*] Brightness: Adjusts the brightness of the game screen.



[*] Screen Size: Adjust the size of the display to suit your tastes or the

capabilities of your system. A smaller screen will speed game play.



Sound

=====



[*] Effects Volume: Controls the volume for explosions, gunshots, and so on.



[*] Musice Volume: Adjusts the volume of the games background music.



[*] Sound Quality: Switch this toggle to suit the capabilities of your sound

card. Lower sound quality settings will use less memory and speed up play.



Network

=======



[*] Data Rate: Adjust this setting to reflect the speed of your modem or

connection for multi-player games. Be careful, if you set your modem rate

faster than your modems capacity, you can cause the game to slow down.



+------------+

|GAME OPTIONS|

+------------+



This sub-menu allows you to control various features of game play. Turning

some or all of them off can speed play on a slower machine.



[*] Crosshair: Toggle through and select the crosshair you would like to use

in the game.



[*] Simple Items: Toggle this option ON to display a sprite icon in the game

for power-ups, weapons, health, and ammunition, as opposed to their usual

representative model.



[*] Marks on Walls: If this is on, gunfire will leave black marks when it

hits walls.



[*] Ejecting Brss: If this is on, your machine gun will eject shell casings

as it fires.



[*] Dynamic Lights: When this is on, weapon fire illuminates the areas

through which its passes en route to its target.



[*] Identify Target: This shows you the name of whoever happens to be in your

sights at the moment.



[*] High Quality Sky: This adjusts the graphics quality of the sky above the

arena.



[*] Sync Every Frame: This evens out the performance of various graphics

cards at the possible expense of some performance.



[*] Force Player Model: This causes all opponents to use the same character

model as the player, reducing the amount of memory used by the game and

speeding play.



[*] Draw Team Overlay: Toggles your team members' reporting information

during Capture the Flag and Team Death Match.



+------+

|CD KEY|

+------+



Use this option to re-enter your CD verification string.



+--------+

|DEFAULTS|

+--------+



Use this option to reset all of the game options to their original

(out-of-box) settings.



+-------+

|+-----+|

||DEMOS||

|+-----+|

+-------+



Hitting this button allows you to view the game demos that hi-light various

features of play.



+------------+

|+----------+|

||CINEMATICS||

|+----------+|

+------------+



Hitting this button lets you see the cinematic sequences shown during the

introduction and between game tiers. Only "unlocked" tiers can be accessed.



+------+

|+----+|

||EXIT||

|+----+|

+------+



If you've had enough punishment for one day, you can always bow out by

selecting the good old Exit option.





======================================================

| PART: 6 - ESC. MENU |

======================================================



At any time during play, you can press the Esc key to pull up a brief menu of

important game options. In a single-player game, this pauses the action. In a

multiplayer game, the other gladiators remain active while you stand still -

making you a perfect target.



+----+

|TEAM|

+----+



When playing in a Team Deathmatch or Capture the Flag game, you can use this

option to select your team. The choices available to you are:



[*] Join Red/Blue: This makes you a member of either the red or blue team.



[*] Join Game: Pressing this button changes you from a spectator into a

player, randomly assigning you to a team with an open player slot.



[*] Spectate: This allows you to enter the game as an invisible ghost who can

not interact with the arena or other players but can move about freely,

except through doors, to watch what?s going on. You can also view the game

through the eyes of another player by pressing Attack.



+--------+

|ADD BOTS|

+--------+



This allows you to add computer-controlled opponents in the middle of a game

to any open player slot.



+-----------+

|REMOVE BOTS|

+-----------+



Remove computer-controlled opponents currently in game.



+-----------+

|TEAM ORDERS|

+-----------+



Give orders to other members of your team. Please refer to the online manual

for team game options.



+-----+

|SETUP|

+-----+



Clicking this option will pull up the menus described earlier in the section

detailing the Main Menu.



+-----------+

|SERVER INFO|

+-----------+



Shows information about the current server and allows you to add it to your

list of favorites.



+-------+

|RESTART|

+-------+



Clicking this restarts the current game.



+-----------+

|RESUME GAME|

+-----------+



Exits the menu and takes you back into the game.



+-----------+

|LEAVE ARENA|

+-----------+



Takes you back to the Main Menu.



+----+

|EXIT|

+----+



Exits Quake III: Arena and sends you back to your desktop.



======================================================

| PART: 7 - DEFAULT HOT KEYS |

======================================================



+------+

|+----+|

||LOOK||

|+----+|

+------+



[PgDn] - Look up

[Del] - Look down

[End] - Center View

[Mouse Button-3] - Zoom View



+------+

|+----+|

||MOVE||

|+----+|

+------+



[Shift] - Run/Walk

[W or Up-Arrow] - Walk Forward

[S or Down-Arrow] - Backpedal

[A] - Step Left

[D] - Step Right

[Space] - Up/Jump

[C] - Down/Crouch

[Left Arrow] - Turn Left

[Right Arrow] - Turn Right

[Alt or Mouse Button-2] - Sidestep/Turn



+-------+

|+-----+|

||SHOOT||

|+-----+|

+-------+



[1] Gauntlet

[2] Machine Gun

[3] Shotgun

[4] Grenade Launcher

[5] Rocket Launcher

[6] Lightning Gun

[7] Railgun

[8] Plasma Gun

[9] BFG-10K

[Ctrl or Mouse Button-1] - Attack

[ [ or Mouse-wheel-up] - Previous Weapon

[ ] or /] - Next Weapon



+-------+

|+-----+|

||MISC.||

|+-----+|

+-------+



[Enter] - Use Item

[Tab] - Show Scores

[???] - Gesture

[T] - Chat

[???] - Chat-Team

[???] - Chat-Target

[???] - Chat-Attacker



REMEMBER: You can change these keys through the Controls section of the Main

Menu or by pressing Esc at any time during play!



======================================================

| PART: 8 - COMBAT STRATEGIES |

======================================================



+-------+

|JUMPING|

+-------+



Also a helpful tactic. Jumping at a distance can through off your opponents

aim. Jump behind structures to throw your opponents aim completely. Combine

this with Strafing and Ducking for excellent results.



+-------+

|RUNNING|

+-------+



If someone had a rocket launcher aimed at your head, would you simply turn

your back and walk off? Of course not! You'd (as I would when I've got a MG

in hand) RUN and get out of there as fast as you can! Although going around

tight corners can be tricky with this set to on, there are far more positives

to running than walking around.



+---------+

|CROUCHING|

+---------+



Not exactly the best tactic in the world, good to do if you're camping and

waiting for the enemy but in a front on assault, it would probably wouldn't

(in my opinion) be too wise to crouch, since it gives your enemy more

opportunities to shoot you in the head. Mainly use this for getting underlow

obstacles.



+--------+

|SWIMMING|

+--------+



Swimming in water can sometimes make a difference in a one on one firefight,

even though it is quite hard to get around underwater, you can turn the

tables if you are fighting a healthy player, since it will be easier for you

to hit him. But it will also be just as easy for him to hit you.



+-------+

|CAMPING|

+-------+



Camping is usually staying in one place, while concealed, and waiting for the

enemy to wander into your crosshairs. But you won't get many kills from this,

as real people aren't stupid enough to walk right into your line of fire,

also, this can probably make all the other people want to gun you down even

more for being an annoying camper, so drop this tactic.



======================================================

| PART: 9 - SINGLE PLAYER CHEATS |

======================================================



Below I have listed most of the cheats for this game, these can come in hand

when you're practicing your skills in Single Player mode, so here you go:



To type in a cheat, bring down the console by pressing ~ (tilde)

(just to the left of 1) and type "/devmap ".



Then type the following commands:



---------------------------------------------------

Code Result

---------------------------------------------------

god - God Mode

noclip - No clipping mode

give all - Get All Weapons & ammo

give health - Get Health

give armor - Get Armor

give quad damage - Get Quad Damage

give personal teleporter - Get Personal Teleporter

give gauntlet - Get Gauntlet

give machinegun - Get Machinegun

give shotgun - Get Shotgun

give granade launcher - Get Granade Launcher

give rocket launcher - Get Rocket Launcher

give lightning gun - Get Lightning Gun

give railgun - Get Railgun

give plasma gun - Get Plasma Gun

give bfg10k - Get BFG10K

give grappling hook - Get Grappling Hook

give ammo - Get Ammo





======================================================

| PART: 10 - CUSTOMER SERVICE |

======================================================



[NOTE: THE FOLLOWING HAS BEEN TAKEN FROM THE MANUAL!]



Before contacting customer support, please consult the technical help file.

It contains the answers to some of our most frequently asked questions and

may quickly and easily provide a solution to your difficulty. If after

reviewing the technical help file you are still experiencing problems, please

feel free to contact us through any of the services listed. So that we can

better help you, please be at your computer and have the following

information ready:



1. Complete product title

2. Exact error message reported (if any) and a brief description of the

problem

3. Your computers processor type and speed (e.g., AMD K6-300, Pentium 166)

4. Video and sound card make and model (e.g., Diamond Stealth 64 video,

Sound Blaster 16 sound)



NOTE: The multiplayer component of this game is handled via online only.



+----------------+

|INTERNET SUPPORT|

+----------------+



For support via the web, please visit http://www.activision.com/support or

email support at support@activision.com.



+-----------+

|IN THE U.S.|

+-----------+



Fax: (310) 255-2151, 24 hours a day



Mail: Activision, Customer Support, P.O. Box 67713, Los Angeles, CA 90067





Phone: Call our 24-hour voice-mail system for answers to our most frequently

asked questions at (310) 255-2050. You can contact a customer service

representative at the same number between the hours of 9:00 a.m. and 5:00

p.m. (Pacific Time) Monday through Friday, except holidays.



+-----------------------+

|IN AUSTRALIA & THE U.K.|

+-----------------------+



For Technical Support:



In Australia, please call 1902 263 555. Calls charged @ $1.50 per minute.



In the U.K., please call +44 (0) 990 143 525 between the hours of 9am and

5pm (UK time) Monday through Friday, with the exception of holidays.



For support via the Web, please visit http://www.activision.com/support or

email support@ activision.co.uk



If you have any comments, questions or suggestions about this game, or any

other Activision product, you can contact us in the U.K. on

+44 (0) 1895 456 789 between the hours of 1:00 p.m. and 5:00 p.m. (U.K. time)

Monday through Friday, with the exception of holidays.



For Technical Support and Customer Service in areas not listed, please

contact your local distributor or Activision via online.



(Please note that online support is available in English only)





======================================================

| PART: 11 - CREDITS, COPYRIGHT INFO, CONTACT ME ETC |

======================================================



+---------+

|+-------+|

||WANTED!||

|+-------+|

+---------+



IMPORTANT: !!CONTRIBUTION NEEDED!!

==================================



This section is where I shall include all the things that I'm looking for

this FAQ. If you have them, please kindly send them to me at

ruchirkc@yahoo.co.in



[*] Any tips or strategies

[*] Errors in the FAQ, please kindly inform me at my e-mail given above

[*] Suggestions on making the FAQ better



+------------+

|+----------+|

||CONTACT ME||

|+----------+|

+------------+



Feel free to contact me at ruchirkc@yahoo.co.in, with any e-mail,

contributions, money, chocolates, or praise (but preferably money *evil

smile* [just kidding]).



When you e-mail me, make sure that you right your e-mail in proper grammer,

as it is a bit hard to read messages like "dood wassup man i got trouble on

tier5...helpppp meee". Please don't send me e-mails like that as I hate

people using the chat lingy like u, ur etc. in e-mails. Also make sure that

your spelling is good, it doesn't have to be perfect and at the very least be

decent.



Also make sure that you write "Quake III: Arena FAQ" in the subject line when

sending e-mails. That way I can reply to your mail you more quickly.



+---------+

|+-------+|

||CREDITS||

|+-------+|

+---------+



id Software & ActiVision for making this great game

(me, myself) for making this great guide

And most of all YOU for having the patience to read me Walkthrough.

Thank You!



Not a great deal for the credits, but while I'm here I throw some thanks out

to iD Software for their excellent game that has kept us playing it for

years, and finally the online community that helped me out with this guide.

Thanks guys! ^_^



+---------------+

|+-------------+|

||MY OTHER FAQS||

|+-------------+|

+---------------+



By the way, as you all know I like writing Faq/Walkthroughs alot, and I like

helping people on games also.



This is not the only Faq/Walkthrough I have written. There are a few more,

and more are comming in the near future.



The full list of all my Faqs/Walkthroughs completed and in writing:



+---------------------------+

|COMPLETED/ALLMOST COMPLETED|

+---------------------------+



A3 - MMORPG FAQ/Walkthrough

A3 - Crafting Guide

Gunz: The Duel - MMORPG FAQ/Walkthrough

Quake III: Arena - FAQ/Walkthrough

FIFA 07 - FAQ/Walkthrough



+-------------+

|BEING WRITTEN|

+-------------+



International Cricket Captain (ICC) 2002 - Faq/Walkthtrough

Cricket 2004 - Faq/Walkthrough



+-----------------+

|+---------------+|

||VERSION HISTORY||

|+---------------+|

+-----------------+



VERSION: 1.00 - Completed in it's entirety. But there's always something to add

to a walkthrough...



VERSION: 1.00a - Wanted to update this faq in the new year...so did it!

Corrected minor mistakes and formated the guide. Also added the "My Other FAQS"

subsection in Part: 11.



VERSION 1.00b - Added the WANTED section in Part: 11.



+----------------+

|+--------------+|

||COPYRIGHT INFO||

|+--------------+|

+----------------+



This game is Copyright ActiVision and iD Software. All Rights Reserved.



This FAQ is for personal use only. This is not to be used for commercial or

personal gain.



Websites publishing this guide without permission will face punishment under

the law.



Sites authorized to host this file:



IGN - https://www.ign.com/

GameFaqs - http://www.gamefaqs.com/

NeoSeeker - http://www.neoseeker.com/

SuperCheats - http://www.supercheats.com/



Please check the host displaying this file. If it does not correspond to any

of the above listed site urls, consider the entire text illegally hijacked,

and therefore STOLEN. Be quick to report any such criminal offences, and your

professional help will be correspondingly awarded. Thank you. =)



Offenders attempting to meddle with Copyright laws backing me and my work

will be discovered and taken care of. This action includes a discontinuation

of the text belonging to me being shown on their websites and this will come

about initially with 'kind' emails sent to the owners and if this does not

connect, sooner or later their server'll be called in to see for themselves.

Beware, charlatans. I may even demand legal monetary compensation for such

goings-on behind my back, in the near future.



NO PART OF THIS FAQ/WALKTHROUGH CAN BE REPRODUCED, COPIED, SENT OR BE DONE

ANYTHING ELSE TO WITHOUT THE WRITTEN PERMISSION OF THE AUTHOR. PEOPLE WHO

ILLEGALLY COPY OR DO ANY OF THE ABOVE TO THIS FAQ/WALKTHROUGH ARE CRIMINALS

AND THEY WILL BE DISCOVERED AND PROSECUTED SEVERELY.



Please abide with the terms.



This document is copyright RUCHIR, 2007. All Rights Reserved.



All trademarks and copyrights contained in this document are owned by their

respective trademark and copyright holders.



+----------+

|DISCLAIMER|

+----------+



ANY TEXT IN DOUBLE-QUOTES AND MARKED BY A STAR AT THE END (","*) ARE EITHER

TAKEN FROM THE QUAKE 3: ARENA MANUAL OR THE WEBSITE.



There are no guarantees that the information found in this FAQ is correct.

Most of the info contained in this faq have been collected over the Internet,

which may be false.



_______________

________________/ _____________ \_____________________

/_________________/End Of File \______________________\

/ Quake III: Arena \_____________/Copyright 2007 Ruchir \

| FAQ/Walkthrough _____________ ruchirkc@yahoo.co.in |

| _________________/ End Of File \______________________ |

\ \_____________/ /

\______________________________________________________/

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