Quake II Secrets
Submitted by : tanara
Unit 1 - Base Unit
Outer Base
1 - You find yourself entering the big room with some water on one side which
continues into an opening. Take a look under the stairs you entered the room
on.
2 - After finding secret 1 continue into the water and through the opening.
Go as far as you can go in the water and dive under the wall.
3 - When your at the end go to the ground level of the final room, look under
the ledge - there is a red giveaway button to shoot at. Do it and a secret
door opens with some goodies.
Installation
1 - When you come to a broken bridge (it actually blows up) enter the water
and try to find a SMALL entrance next to a quite large one. In there, in the
wall, there is a large crack. Shoot at it and it will blow (?) up and a weapon
reveals itself.
2 - At the end of the map after crossing the water dividing the level you
will find yourself in a room with some kind of a cellar. Enter the cellar and
locate super shotgun.
Comm Center
1 - In the beginning, exit the tunnel you start in and enter the next room.
In the second room there is a large puddle, take a swim and on the bottom in
one corner there is a secret passage.
2 - Continue through the hole in the wall were you found the first secret and
find the second, A SECRET LEVEL!
Lost Station [Secret Level]
1 - Jump into the water instead of riding the cool red lift. Enter the
underwater opening and find some goodies.
2 - Shoot the red giveaway button. Enter the new opening by the cannons
(avoid getting in their way). Down into the water, crouch.
3 - When you get to the second station (started at first) with the red lift -
jump into the water and find the red giveaway button. Shoot the red giveaway,
then turn 180 degrees and kill the enemy. Go into the new opening.
4 - Well, as you discovered the button to the red key card you flipped, also
flipped the floor upwards. But what opens under the floor? Well, run around or
shoot it and quickly run beyond it.
5 - In the water surrounding the tower there is a suspicious looking piece of
wall. Shoot it, kill whatever comes out, enter the new hole, surface in there
and find some goodies.
6 - Ok...jump up to the cradles. Then you just make a long jump over to the
other side. Secret no6.
Unit 2 - Warehouse Unit
Ammo Depot
1 - In the first room up in one corner of the room there is a small red
button. Shoot it and a secret door in the wall will open.
2 - In one of the larger rooms you have to push a button so you start a crane
with a cargo which crushes a door. In that room you will find a small button
that opens up the floor were you came from. Go down the newly revealed stairs.
3 - After a while you come to a big room with a bridge attached to the roof
crossing a big lava puddle. The bridge is able to dip itself into the lava
with a press on the button at its beginning. When you cross it slip down
beside it.
Supply Station
1 - In the very beginning of the level, jump over the ledge down to the
ground. In one corner a door will open when you come close to it.
2 - One of the easier secrets in Q2. In the biggest room with cradles in one
corner there is a box with a different color. Shoot at it and a door opens.
Crotch and enter for a goodie & a secret.
3 - Wait for the moving cradle to come out. Jump on it and then stand on the
cradle outside the opening. When it comes out jump in the opening.
Warehouse
1 - As you descended down the spiral stair to what you think is the bottom of
it, try jumping to the cradles and behind them there is a little red button.
Shoot it and even more stairs will appear.
2 -In the second last big room of the level there is a smaller room with some
windows to shoot and a button to press. If you look up at the roof in the room
you will find one of those red buttons. Well a stair comes up.
Unit 3 - Jail Unit
Main Gate
1 - After you exit the first room take a dive into the water and you will
find a secret passage under the start room.
2 -Ok here you have to climb a little. Start from the right in the picture
and make your way into the hole in the wall above the big white light.
Detention Center
1 - Shoot the guy and then shoot the button. The stairs you came up on will
rise. Run around and crawl under them and collect goodies.
2 - Ok here is a tricky one. When you come to the very end of the level you
can see a room you cannot enter due to a lot of bars blocking the way in.
Start with the button closest to the end. Enter the opening and push button
number two. Then go around to the other side (farthest from the end) of it and
push button number three and enter on the longest side.
Security Complex
1 - At the room before the entrance to GUARD HOUSE the only secret is
located.
Take a shot at the wall, enter the new opening.
Torture Chambers
1 - In the beginning of the map, before you go down the long elevator to the
real action, take a trip outside and make a right. Run to the far left corner.
2 - This one hurts. Down in that big tank is secret number two.
3 - At the first prison cells you will come to this tricky little secret room
behind one of the cells. So it's the one to your left if you face the corner.
Take a shot at the bottom brick.
Guard House
1 - In the beginning after killing the prisoners and entered the second big
room. Shoot tanks and find a new opening. Enter.
2 - After trying to open the broken door try crawling under it. When you have
done that do it again with the next one.
3 - At the beginning you will eventually end up at this large yard. Push the
button to the right and the floor will lower down.
Grid Control - No secrets
Unit 4 - Mine Unit
Mine Entrance
1 - As you come to the bridge over the lava turn left and discover a big red
piece of wall. Shoot at it and find the ROCKET LAUNCHER!
Upper Mines
1 - In the same room you activate (stand on) the button to make the bridge
come out, take a close look at the far corner. Give it a shot and it will
open.
2 - It's near the "goal switch" of this level that activates the ventilation.
One of the computer banks was making sparks so I shot it. "Hmmmm how come my
shot was absorbed?" So I continued to shoot at it and voila. One quad damage.
Borehole
1 - In the middle of the map you enter a room by some stairs that descend
into the room in a 90 degree angle around a post. Look under the stairs.
2 - In the same room as secret number 1 there is a big hole with a puddle and
two openings. Jump into the puddle and dive down to the bottom.
3 - When you start the drill some new monsters appear. Take a look into one
of the new holes and take a shot at the wall. This will open a new corridor
and an extra exit, the Drilling Area.
Drilling Area
1 - As you enter this level from two sides this might be a little tricky to
explain. But when you enter this side you have to shoot out two red lights in
the first room to open a door to a hole. down the hole in the first corner
shoot at the wall.
2 - Here is one of the lamest secrets. It's found on the very end of the
map. Jump up on the cradles.
Lower Mines - No Secrets
Unit 5 - Factory Unit
Receiving Center
1 - When you reach the waterfall, jump over the ledge and go through the
opening.
2 - Before you cross the long hanging bridge over the lava, take a look at
these three door-like things. The only one that's actually a door is the
middle one. Walk on up to it and it will automatically open for you.
3 - At the very end before you enter the next level, turn around and discover
a red giveaway button on one of the red concrete supports. Go back around the
corner to the new opening.
4 - Hmmm, nice waterfall. Try to make an RL-jump and land behind it. It will
take you to Secret Level 2!!!!!
Sudden Death - No secrets [secret level]
Processing Plant
1 - When you open one of the doors you have to press two buttons. After that
the door opens. Enter it and take a look in the hole on the left side. Jump
down.
2 - You are able to stop one of the conveyor belts at one time in the map.
Take a look from were its coming and find the second secret of the map..
3 - Ok, as I found this one last it got number 3. But do it first of all.
After pressing the two buttons take a look at the roof between them. Shoot the
little red light and a secret will open just beside you.
Unit 6 - Power Unit/Big Gun
Power Plant
1 - As you entered this big room you find some of those containers that blow
when shot at stocked in one corner. Well, what are you waiting for? Shoot at
them and enter the new passage.
2 - This is one of the harder ones. Walk forward from the start until you
reach a wall. Look to the left and you see that one of the lights are
flashing. Aim exactly at the white lamp and shoot at it. An opening will
reveal itself at your feet.
The Reactor
1 - From the largest room of the level you enter a smaller new room at ground
level. At the gate you can see a suspicious part of the wall. Shoot at it and
the level's only secret reveals itself.
Cooling Factory
1 - As you are riding your first down slope in the water stream, jump up on
the ledge and find a ladder going down. Use it.
2 - When you return to the water-ride you end up in a large room. Take one of
the elevators and jump down on the ledge.
3 - After you turned the wheel, go to the boxes, turn around, and shoot the
wall. Enter.
Toxic Waste Dump
1 - My suggestion is to take this secret after Pumping station 2. And while
you're at it also read through the next secret and do them both at the same
time. When you come to the big room from PUMP STATION 2 you have to push a
button to make a bridge over some toxic waste to the next room. Instead go put
on a suit and dive in. Get your goodies.
2 - You can swim straight from the previous secret or you can dive in
directly in the stream going under were you started from. Inside there will be
a new suit.
Pumping Station
1 - Almost at the end (3 rooms away) there is this big pipe with a large
crack in it. Jump up on the cradles and give it a shot from close range. The
crack will widen and you are able to jump into the pipe. Swim through the long
tunnel inside.
2 - From secret no1 you end up in this outdoor place. Give the bars a shot.
3 - As you return after a while to the room were you found secret no1 there
is this last strange secret. In the opposite corner of the pipe there is a
yellow light. Shoot it and the cradle to the left will blow up.
Pumping Station 2
1 - When you jump down the hole in the beginning, take a look around you. One
piece of the wall really looks suspicious. Take a shot at it.
2 - Ok this one hurts. Once on the map you reach a dead end (you can RL-jump
and continue). Look to the right and discover this long corridor with toxic
waste on the floor. Dash through it and take a left and run some more to safe
ground. But the way back will be as painful as the way there.
3 - One of the most painful secrets. Well, at the end you have to cross this
toxic waste puddle (quite deep). Instead, dive down.
4 - This one is found at the blue door. Shoot the dig piece of wall that has
the symbol on it. It will open and you can enter, BUT;
In the .BSP file; "message" "You have found a secret."
"origin" "-1640 -1300 156" "spawnflags" "2048"
"targetname" "t117" "classname" "target_secret"
If you go to the blue door and shoot the wall to the right of it, and jump in
there and then do a "viewpos", you'll see that you're standing right on top of
the secret. But you don't get credit for it because there's no trigger for
target t117 anywhere in the .bsp file. I don't know much about quake editing
but I think that's what's going on. So there wont be a message for you finding
this last secret. But this is where it is.
Big Gun - No secrets
Unit 7 - Hangar Unit
Outer Hangar
1 - In the start, take a dive and shoot the propeller engine. Dive up and
enter the hole behind the propeller. Then swim trough the tunnel.
2 - Before you return to the start of the map with the elevator try RL-jump
over the pipe.
3 - After discovering secret one, continue through the door at the far end of
the large room. In there you will yourself in a big cylinder with another door
opposite to the one you entered trough. Walk in and find Secret Map Number
3!!!
Comm Satellite [secret level]
1 - After nearly completing almost all of the first 'level' and entering the
lift to the second level, you should approach a cylinder on your left-hand
side, jump down onto it's supporting struts (avoid falling into space) and
jumparound clockwise to pick up the adrenaline on picture 2.
2 - Just before the end of the map do not enter the final big room. Instead
take a look out in the darkness to your right. Down on a ledge is secret no1.
Research Lab
1 - When you jumped over the blood and press button 1/2 and jump back you
notice that the bars are damaged on one cell. Give it a shot (by something
powerful) and an opening reveals itself.
Extra - As you kill all enemies on the level go back to the start. One of the
windows (was clean when you came in) will have a text saying "KILL ME". Shoot
the glass into pieces and enter. In there you're able to crouch and enter a
small tunnel. As you exit it out in another room you get this strange message:
A.H.D.S.S.I.B.H bjjc
Inner Hangar
1 - In the very beginning of the map there is a large crack on some boxes.
Give the crack a shot and it will blow open.
2 - When you are riding the boxes in the middle of the map over the shallow
water try jumping off and take a look at the bottom of the last room. Nearest
to the ledge there is none. Take a dive and search.
3 - At the end you enter at the bottom of this very deep circular hole. Jump
into the water, under the bridge. Don't forget to make a swan dive from the
top later on :)
4 - In the very end there is this tricky little secret room opened by a shot.
5 - This is the first time you enter a room looking like this. Get your RL
loaded and let one rip across the room. Aim for the pipe across the room. It
will explode and a quad will appear.
Launch Command
1 - After you've done all objectives go to the start again. Hmmm...wonder
what's behind the launch pad. RL-jump over and take a look, get a cool
message.
2 - At the end try shooting the left glass, as it did not hold, go through
the broken window and dive down to the bottom.
Outlands - No secrets
Unit 8 - City Unit
Outer Courts
1 - As you climb around in the big outyard in the beginning you see a button
just above the door you exited from the start. Go press it and get a message.
:
Well this is a big map but if you go back to the start again you will find a
new passage. Enter it and find the first secret of this excellent single
player map.
2 - Down on the ground in the large outyard at the beginning in one of the
caves take a look at the wall. Then take a shot at the crack.
3 - After you have taken the Data Spinner, shoot in the next corner to reveal
a button. Press it and turn around. Enter and press the button for the
drawbridge.
4 - After you have completed secret no3, then return to the start and climb
up to the button and beyond to the door on the wall. Enter.
5 - This is a bit tricky in single player. You actually have to go to the
next level to shut of the security system and then return. But after the
security is shut down, go back to the sewers in this level and in the water
tunnel.
Lower Palace
1 - If you are coming from the sewer entrance from Outer Courts you will come
to a room with some tanks. Shoot them and their explosion will open up a
secret corridor.
2 - After you disabled the laser you can go back as long as you can in secret
1. At the very end you will be able to enter a secret room with lots of good
stuff.
3 - When you are going up with the high elevator to one of the UPPER PALACE
entrances you can see a large display with yellow and red colors. Shoot it and
a secret passage will open.
4 - Remember that pillar of water or blue light or whatever it's called.
Anyways, there is a quad on top of it. In order to get it down, you have to
shoot the faces on the two walls in front and behind it. The pillar will come
down and you can collect the quad.
5 - You will find it at the second entrance to UPPER PALACE. Inside a room
you will find a panel. Try pushing the wall beside the panel.
6 - Go to the balcony (big low one) looking down at the cd-writer for the
comm laser. If you are facing the computer, take a left and there should be
stairs leading down and a quack right leading to a door. Go up the new
corridor behind the door and eventually you should enter this corridor with
four blasters. In there, there is a switch to turn off the lasers. Shoot it.
You're all set...
Upper Palace
1 - If you are coming from the first entrance from Upper Palace you
eventually will come to a very high elevator. At the top of the elevator (high
one) you go through the bar doors on the side. Try shooting at one of the
corners up there. The wall will open.
2 - If you instead of going up like in secret no1, go down to the lowest
part, you can shoot a hole.
3 - When you first encounter the four blasters popping up out of the wall, I
recommend to dive over the edge at the upper right corner so you won't land in
any of the lava.
4 - When you first enter from the lower palace (this is the entrance that
brings you to the semi-spiral staircase up to a corridor with a railing and an
elevator gong down. Down below there are a couple grunts, and a yellow
forcefield. To the left of the forcefield, and up on the ceiling there is a
secret, if you stand under it long enough a monster comes out of the ceiling
(on of those cylinder flying things) then after you kill him there is a
shootable button, shoot it and a enviro suit falls out.
5 - Nearby the two periodical flames there is this hole hidden in the
darkness in a dark corner. Just walk into the dark corner.
6 - At one of the starting positions when you arrive from Lower Palace you
start the level looking at two doorways blocked by forcefields. Open the
forcefield on the right and step through the doorway. Shoot the ceiling.
7 - Ok to get to the easter egg, after doing secret no2 where you shoot the
wall there is a puddle of green slime in the floor. In the corner there is a
small stone sticking out of the wall that you need to press up against and it
will open the wall that's under the slime. Now you can swim through the slime,
ick, to a hidden room. The room is full of things from id software's past that
they try to seal away behind the wall. Don't forget you need the red keycard
(in the outer courts) to drain the fluids in the tank to expose J. Carmack's
head (?). Also don't lose your head (take it with you). There is a much
smoother way back. Shoot at the wall opposite to the head tank and go through
secret 2.
Unit 9 - Boss Levels
Inner Chamber - No secrets
Final Showdown
1 - Here is the final and coolest secret. After the final monster is killed
try going under into the recovery corridor again. Face the dead-end corridor
and shoot on the crack that wasn't there before. Go in and look at all the
pictures. Then press the buttons they have.
Extra - After a while a ladder downstairs reveals itself. Go down.
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