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Mirror's Edge Game Cheat Codes

Mirror's Edge

Cheat Codes:
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Use a text editor to edit the "TDInput" file in the "Mirror's Edge\TdGame\Config\"
directory. Add the following line to the "bindings" section.

Bindings=(Name="F4",Command="FreeFlightCamera",Control=False,Shift=False,Alt=False)

Press [F4] during game play to cycle through free cam (no clipping mode") and
eventually to third person view.

Using this same method, bind a new key to the cheat you wish to use. For example,
if you want God Mode to be activated when you press [F2], you would add the line:

Bindings=(Name="F2",Command="god",Control=False,Shift=False,Alt=False)

Add each new binding on a line by itself ABOVE the first binding you found in the file.
Make sure you don't bind the same key to multiple commands. Save the file and then load
the game. Use your new bindings to activate the cheats while playing.
You may not receive any visual or audio indication that the cheats have been activated.

This is a list of the cheat commands available:

Code Result
-------------------------------------
god - God Mode
jesus - Jesus Mode
dropme - Free Cam (requires God Mode)
FreeFlightCamera - Change 1st/3rd Person Camera
ammo - Unlimited Ammo
loadfullinventory - All Weapons
stat xunit - Show FPS
slomo 0.4 - Slo-Mo Mode ON
slomo 1.0 - Slo-Mo Mode OFF
LockAllLevels - Lock All Levels
UnlockAllLevels - Unlock All Levels
LockAllTT - Lock All Time Trials
UnlockAllTT - Unlock All Time Trials


Hard Mode:
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Upon completion of the main story mode, Hard mode is unlocked. In hard mode,
enemies are generally much stronger and, most importantly, runner vision is
automatically turned OFF.


Sweet Goodbyes:
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On The Edge level right before you come to the part with the 2 cops that are
glowing red, there is a small building to the right where more cops will come
from. Jump on top of that building using the spring board tactic. On top of
the building hit Square for slo-mo mode. Run and jump of the edge. In mid air
hit R1 to turn around and R2 to activate it.


The hidden trophy:
------------------
On The Edge level right before you come to the part with the 2 cops that are
glowing red, there is a small building to the right where more cops will come
from. Jump on top of that building using the spring board tactic. On top of
the building hit Square for slo-mo mode. Run and jump of the edge. In mid air
hit R1 to turn around and R2 to activate it.


Battlefield: Bad Company reference in New Eden:
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There is an elevator with a scrolling news ticker that mentions a story about
Sedaristan. This is a country in Battlefield: Bad Company, another game made
by DICE.


Bag locations:
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The hidden bags can be found at the following locations. You will usually see
the Mirror's Edge logo somewhere near the bag. Each level has three bags, with
thirty bags in total.

-=Prologue: The Edge=-
*Checkpoint B. Immediately after entering the building and climbing up onto the
vent, you will find the bag (required for level completion).
*Checkpoint B. Drop down, and survive the guard ambush. Run up the red stairs,
and go through the first red door. Turn left, and run to the end. Climb on the
storage shelving to find a bag on top.
*Checkpoint C. After you are ambushed and run across the rooftops, you will reach
an area with two guards. Fight them, then go to the blue stairs and walkways. Go
underneath them to find a bag hidden between the vents.

-=Chapter 1: Flight=-
*Checkpoint A. When the mission begins, jump over to the first building. Jump over
the electric fence. There is a building with a locked service entrance and satellite
dish on top. Climb up on the building, and go to the dish. A bag is hidden between
two vents.
*Checkpoint C. While chased and shot by the helicopter, you will see an orange and
white building to your right. Run around that building, and jump down onto the
rooftop that follows (before jumping on the blue stairs). A bag is behind an air
vent on this roof.
*Checkpoint E. While running through the Centurian plaza, there is an open area that
leads to train tracks. Go under the steps to the tracks, then turn left in the
shadows. Climb over a fence to reach a bag.

-=Chapter 2: Jacknife=-
*Checkpoint A. Go to the aqueduct when the level begins. While being chased by the
helicopter, look for the Mirror's Edge logo to the left. Jump over to the left side,
and go behind the blue and white pillars past the logo, immediately before the drain
first arches towards the right. A bag is behind the pillar.
*Checkpoint C. Run through the outside drain. Reach the top of the sewer area with
large pillars close to each other. There will be two snipers on the right. Jump
across from the platforms on the pillars, then jump to get the bag on one of the
walkways next to the wall.
*Checkpoint E. Use the pulley to raise yourself out of the circular drain area. Go
to the orange container next to the forklift in front of you. A bag is next to the
container to the right of the container.

-=Chapter 3: Heat=-
*Checkpoint A. Enter the building, and go through the vent. Drop down to find a bag.
*Checkpoint C. Climb up the pipes after the area with three heavily armored guards.
Jump upwards, then across to the next building directly in front of you. This
building has two red cranes on top of it. A bag is to the left, next to a chain fence.
*Checkpoint D. You will eventually escape onto a crane. Jump down to a landing mat near
a second crane. Jump to the ladder of the second crane from the landing mat. Climb up
the second ladder on that crane to find a bag.

-=Chapter 4: Ropeburn=-
*Checkpoint A. When the level begins, you will reach a rooftop with a lot of ventilation
fans. Opposite this area is a building with a large "Duel" sign. A bag is to the right
of the bottom of the "Duel" sign.
*Checkpoint C. Drop down from the elevator after it crashes in the shaft. A guard will
open a door. Run towards the wall, then climb up and over to find a bag nearby.
*Checkpoint D. Run down the subway stairs, and navigate the platforms. Jump onto the
tracks at the end on the right, and go up the ladder. Carefully swing on the bars,
and do not fall off. Wall Run Jump onto the furthest bar, then swing onto the ledge.
You will see the Mirror's Edge logo on the wall and two bars. Jump up onto one of the
bars, then turn and jump up to the ledge that has a bag.

-=Chapter 5: New Eden=-
*Checkpoint B. Climb up the long pipe, and jump to the nearby roof. There will be a
yellow "Your 5-A Day" sign in front of you. Climb up onto the yellow and white building,
then jump inside the area fenced in with barbed wire. A bag is between two vent blocks
on the floor.
*Checkpoint C. Swing from the two ropes while being shot at by two guards. Go to the
front of the building with "Coronat Opus" on the side. Before going to the top of the
water tank next to a locked door, you can get a bag next to two vent fans. Climb the
fans' housing, then Wall Run over a camera to reach it.
*Checkpoint C. Enter the plaza, and go through a vent. Drop down, and you will see the
Mirror's Edge logo. The bag is on top of the parked van.

-=Chapter 6: Pirandello Kruger=-
*Checkpoint A. When the level begins, jump up a floor. Run down the staircase. The
Mirror's Edge logo will be at the bottom. Drop down onto another vent, then Wall Run
across to another roof to find a bag.
*Checkpoint B. Use the pulley to fall to the ground, then enter the warehouse area.
Wall Run, then jump onto the vent to enter the office at the far end of the red
walkways. A bag is on a shelf near the exit door.
*Checkpoint C. Enter the next area to reach a second office. Go to the ground level,
and jump over the fence. Run to your right past the forklift to the corner that is
opposite from the pillar and locked door. Jump up to reach a gap in the shelving with
a bag.

-=Chapter 7: The Boat=-
*Checkpoint A. Go to ground level at the start of the level. Face the blue platform
used to drop down from, with the white truck on your right. Find the forklift on the
left, at the side of the warehouse. A bag is next to the warehouse next to a closed
shutter opposite that forklift.
*Checkpoint B. Enter the first green car parking garage. Defeat the guards, then go
to the far left rear part of the garage, where there are two white trucks. Climb on
to the truck to the right, then jump on the pipe, and climb onto the air vent.
Continue around until you are at the corner where you jumped up from, but now on the
other side of the vent. You cannot jump over the vent because you have climbed up;
you must go around.
*Checkpoint D. When reaching the outside deck of the ship, to your right is a dark
room. A bag is in the corner on the ground.

-=Chapter 8: Kate=-
*Checkpoint A. Make your way across the rooftops, and enter the first door. Walk down
a short corridor, and enter the room. The Mirror's Edge logo is on the whiteboard. A
bag is in the corner on your left, behind some boxes.
*Checkpoint C. Use the elevator to go down to an open construction area. As you exit
the corridor from the elevator, walk forward to the middle of this area. Look to your
left to see yellow covers. There is a large white bundle with the Mirror's Edge logo
on the side. Climb on top of the bundle, then jump up on the walkways. Turn to face
the opposite side, jump, then turn and jump to reach the second level and a bag.
*Checkpoint C. Get through the construction area, and enter the vent shaft. Continue
along, then drop down, and walk ahead. A bag is on the left at the end.

-=Chapter 9: The Shard=-
*Checkpoint A. You will enter a room which requires you to turn a gas valve. Ignore
the valve, and instead go to the middle of that corridor. You will see the Mirror's
Edge logo next to an area where you can Wall Jump up to. Wall Jump on the wall with
the logo. You will find a bag as you climb up.
*Checkpoint C. Immediately after Miller tells you to go to the roof, turn to your
right, and run past the stairs. Use the red chair on the left to vault up to the
platform with a bag.
*Checkpoint D. Exit the elevator, and jump across to reach an area lit by orange
lights. Enter the vent after the first area. Drop down from the vent, and find the
Mirror's Edge logo. Wall Jump up above the logo to reach the bag.


Unlockable Time Trials:
-----------------------
In order to unlock time trial stages, you need to beat certain chapters in the game,
or beat the one-star qualifying time on the following stages:

Arland - Complete Chapter One in Story Mode.
Atrium 1 - Beat a qualifying time on Convoy 2.
Atrium 2 - Beat a qualifying time on Atrium 1.
Burfield - Beat a qualifying time on Heat.
Chase - Complete Chapter Two in Story Mode.
Convoy 1 - Complete Chapter Eight in Story Mode.
Convoy 2 - Beat a qualifying time on Convoy 1.
Cranes 1 - Beat a qualifying time on Burfield.
Cranes 2 - Complete Chapter Four in Story Mode.
Edge - Complete the Prologue in Story Mode.
Factory - Complete Chapter Six in Story Mode.
Flight - Beat a qualifying time on Arland.
Heat - Complete Chapter Three in Story Mode.
New Eden - Complete Chapter Five in Story Mode.
Office - Complete Chapter Seven in Story Mode.
Playground 1 - Complete "Training Area" in Story Mode.
Playground 2 - Beat a qualifying time on Playground 1.
Playground 3 - Beat a qualifying time on Playground 2.
Shard 1 - Complete Chapter Nine in Story Mode.
Shard 2 - Beat a qualifying time on Shard 1.
Stormdrains 1 - Beat a qualifying time on Chase.
Stormdrains 2 - Beat a qualifying time on Stormdrain 1.
Stormdrains 3 - Beat a qualifying time on Stormdrain 2.


Slide:
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Sliding is a great addition to the game that makes it more realistic, but it also keeps
your momentum from failing you. When ever you encounter a low pipe, it is usually best to
slide instead of jumping because you can recover in a smoother manner for some reason.
To slide press your Down Action Button.


Speed Run mode:
---------------
Successfully complete Story mode to unlock Speed Run mode. In this mode, each level
will have a specific target time to complete.

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