Warhammer 40,000 - Dawn of War: Dark Crusade
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== Commander Wargear FAQ ==
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== by Sturnn ==
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== Version 1.2 ==
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== email: delta_alpha9@hotmail.com ==
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This Faq is for
Warhammer 40,000: Dawn of War: Dark Crusade
- legal -
This may be not be reproduced under any circumstances except for
personal, private use.It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.
If you would like to use this on your site feel free to email me.
My email is at the top of the page
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Contents
1 Guide Description
2 How to earn wargear
3 Leaders/Commanders
3.1 Chaos Lord
3.2 Elder Commander
3.3 Imperial Gaurd General
3.4 Necron Lord
3.5 Ork War Boss
3.6 Space Marinse Force Commander
3.7 Tau Commander
4 Other
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1- Guide Description
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This guide shows players the commanders wargear and the effect it has
on the commadner.
note that you can only get wargear in the campaign unless you download
a mod which is available.
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2- How to earn wargear
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There are ten ways to earn wargear all of which you'll get throughout
the game. Each upgrades cost one point which you earn at the end of a
game if you complete 1 or more of the task listed below. You can spend
the points on whatever upgrade you want.
3 to 1 kill ratio
1 conquests
5 conquests
15 conquests
2000 kills
5000 kills
3 defeated enemies
1 successful defences
3 successful defences
5 successful defences
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3- Leaders/Commanders
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Each leader/commander has its own unique wargear. Apart from making
your commander look cool they also have positive permanant effects.
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3.1- Chaos Lord
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Manreaper - increases melee damage; replaced standard power sword
Accursed Crozius - increases melee damage; requires manreaper
Plasma Pistol - Increases ranged damage; replaces standard bolt pistol
Melta Gun - increases ranged damage; effective against buildings
requires plasma pistol
Helm Of Lorgar - reveals infiltarted units; increases melee damage and
health
Daemonic Armor - protects against melee attacks; greatly increases
health
Daemonic Gauntlets - increases damage and health
Runic Boots - Grants immunity to knockdown; increases health
Banner Of Chaos - damages enemies morale; greatly increases health
Daemonic Ascension - choas lord permantly ascends to become the a
demon prince; requires all other wargear
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3.2- Elder Commander
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Witchblade - increases melee damage; relpaces standard power sword
Singing Spear - increases melee damage; requires Witchblade
Shuriken Pistol - increases ranged damage; replaces standard pistol
Twin Shuriken Pistol - increases ranged damage;
requires Shuriken Pistol
Ghosthelm - increases ability recharge rate and health
Wraithbone Armor - increases Health
Gauntlets Of Isha - increases ability recharge rate and health
Runes Of Warding - protects against ranged attacks; increases health
Runes Of Witnessing - reveals infiltrated enemies;
increases ability recharge rate
Rune Aura - Markedly increases regeneration of farseer and nearby
allies
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3.3- Imperial Guard General
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Master-Crafted Power claws - increases melee damage;
replaces standard power claws
Power Fists - increases melee damage;
requires Master-Crafted Power Claws
Storm Bolter - increases ranged damage; replaces standard bolter
Plasma Pistol - increases ranged damage; requires storm bolter
Targeting Optics - reveals infiltrated units and increases damage
of ranged attacks
Carapace Pauldrons - protects against ranged attacks; increases health
Carapace Chest plate - protects against ranged attacks;
increases health
Carapace Greaves - increases movement speed and health
Victory Sash - increases morale of all gaurdsman squads and overall
requisition rate
Governor's Raiment - adds squad and vehicle cap;
allows kasrkin bodygaurds in command squad
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3.4- Necron Lord
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Skinning Blades - increases melee damage and moral loss
Reaping Blades - increases melee damage; requires skinning blades
Necrontyr Sigils - increases ranged attacks
Guass Flayer - increases ranged attacks; requires necrontyr sigils
Death Mask - Reveals infiltraited units, increases health
Reinforced Body - reduces damage from melee; greatly increases health
Mantle of Doom - increases health and moral; requires reinforced body
Heart of Darkness - increases health regeneration
Death Grip - Increases damage and health
Death shroud - increases speed; reduces damage from ranged attacks
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3.5- Ork War Boss
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*ignore the spelling, these are how the orks name their gear*
Bigga Claw - increseas melee damage; replaces standard claw
Mega Claw - increases melee damage; requires bigga claw
Kustom Shoota - increases ranged damage; replaced standard shoota
Mega Blasta - increases ranged damage; requires kustom shoota
Big Horns - increases melee damage and health
Red Iron Gob - increases melee damage and health
Mega 'Eavy Armor - greatly increases health
Fasta Legz - increases speed and health
Skullz - damages enemy moral; increases health
Boss Pole - increases ork population, vehicle cap and health
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3.6- Space Marinse Force Commander
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Alexian's Blade - increases melee damage; replaces chainsword
Demonhammer - increases melee damage, effective against Daemons;
requires alexian's blade
Plasma Pistol - increases ranged damage; replaces bolt pistol
Melta gun - increases ranged damage; effective against buildings
requires plasma pistol
Iron Halo - protects against ranged attacks; incerases health
Veteran's Pauldrons - greatly increases health
Azariah's Cincture - protects against melee attacks; increases health
Champion's Gaunlets - increases health and damage
Custom Greaves - increases speed and health
Teleporter - enables teleportation
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3.7- Tau Commander
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Flamer - additional weapon; effective against infantry
Fusion Blaster - increases ranged damage; replaces burst cannon
effective against vehicles and buildings
Plasma Rifle - effective against all units; replaces fusion blaster
Missile Pods - additional weapon; effective against vehicles
Advanced Sensor Array - reveals infiltraited units; increases health
Iridium Armor - reduces damage from all attacks; increases health
Jetpack - enables jump capability
Stealth Field - enables infiltration
Shield Drone - draws enemy fire; can be trained by the commander
Gun Drone - effective against infantry; requires shield drone
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4- Other
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All content is updated if required.
If you have seen something that is wrong please tell me via Email
Email: delta_alpha9@hotmail.com
A special thank you to ciaran forrest for helping me with the FAQ
Trivia:
Alexian's Blade (used buy the Force commander) is named after
Brother Captain Alexian, a cannon character in the Warhammer 40K
universe.
The Manreaper was previously used by the Chaos SM commander in the
first Dawn of War game.
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