Roller Coaster Tycoon
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* Roller Coaster Tycoon FAQ Walkthrough *
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* Author: Kevin Janess (Ikon) *
* E-mail: Khronlk@gmail.com *
* Version: 1.0 *
* Updated: March 31, 2007 *
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My FAQ Walkthroughs @ www.Gamefaqs.com
- Dragon Quest V (Super Nintendo)
- Dragon Quest VI (Super Nintendo)
- Final Fantasy Mystic Quest (Super Nintendo)
- The Mars Saga & Mines of Titan (Commodore 64 & PC)
- Roller Coaster Tycoon (PC)
- Stronghold (PC)
- Vampire The Masquerade: Redemption (PC)
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Index
I. Walkthrough
1. Forest Frontiers
2. Dynamite Dunes
3. Leafy Lake
4. Diamond Heights
5. Evergreen Gardens
6. Bumbly Beach
7. Trinity Islands
8. Katie's World
9. Dinky Park
10. Aqua Park
11. Millennium Mines
12. Karts & Coasters
13. Mel's World
14. Mothball Mountain
15. Pacific Pyramids
16. Crumbly Woods
17. Big Pier
18. Lightning Peaks
19. Ivory Towers
20. Rainbow Valley
21. Thunder Rock
22. Mega Park
II. In-Depth Game Information
1. Ride / Stall List
A. Transport Rides
B. Gentle Rides
C. Roller Coasters
D. Thrill Rides
E. Water Rides
F. Shop & Stalls
2. Staff List
III. My Game Review
IV. Contact Information
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I. Walkthrough
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1. Forest Frontiers
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Deep in the forest, build a thriving theme park in a large cleared area.
OBJECTIVE: To have at least 250 guests in your park at the end of October,
Year 1, with a park rating of at least 600.
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Strategy
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- Start by clicking the finance button with the two coins on it and increase
your loan to the max which is $30,000. Increase funding to your research to
max and check thrill rides and gentle rides only because that's all we want
for this short level, now clear out all of the trees in the park so they won't
be in your way later. Put down both of the roller coasters you have available
to you, place them as close to the park border on the side as you can just to
conserve space. Next place down some gentle and thrill rides and continue to
put more down as they come available to you via your research, now is a good
time to hire some handymen, mechanics and security guards... I don't bother
hiring entertainers as they do very little for their money. Once you have your
rides and staff in place start putting down some food, drink and bathroom
stalls to keep your guests happy, also don't neglect to put down benches and
trash cans around your park.
Now go back into your finances and click on the very last tab which is your
marketing campaign, here you can advertise for your park to increase the
amount of guests that will come to your park. I like to use all of the
advertisements at once to get the maximum number of guests to come to my
park as possible, advertising seems like it is costing you a lot of money but
in the long run it's actually making you more money than it is costing... why?
Because the more guests in your park the more they go on your rides and the
more money from your rides fatten your wallet. Now that you are done your
advertisements just wait for the people to roll into your park which will be a
lot more than the 250 required by the end of october, just keep up with the
advertisements until the end october and it's an easy win.
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2. Dynamite Dunes
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Built in the middle of the desert, this theme park contains just one roller
coaster but has space for expansion.
OBJECTIVE: To have at least 650 guests in your park at the end of October,
Year 3, with a park rating of at least 600.
-------------------------------------------------------------------------------
Strategy
-------------------------------------------------------------------------------
- Start out the same as before and always by going into your finance options
and increasing your loan to get the most from the bank, now, these are the
easy levels of Roller Coaster Tycoon so most of the strategies are gonna be
the same because it all works to win the level. Increase your research funding
to maximum for roller coasters, thrill rides and gentle rides, if you want you
can flatten the land with the raise/lower land option with the shovel on the
button, it will give you more space to put down your rides. When you have
suffient room put down your coasters, thrill rides and gentle rides to get
some guests coming in, as you should be able to see the level started off with
a functioning coaster for you to attract people with.
Once you have some rides down and running start up with the staff and then the
food, drink and bathroom stalls for your guests. You can pretty much complete
the objective in less than a year by having 650 or more people in your park,
but, you have to wait out the 3 years to actually finish off the level. Keep
placing down new rides as they come available and don't forget to keep up with
that advertising as it really does work to your benefit.
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3. Leafy Lake
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Starting from scratch, build a theme park around a large lake.
OBJECTIVE: To have at least 500 guests in your park at the end of October,
Year 3, with a park rating of at least 600.
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Strategy
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- Max out your loan in your finances and set funding for your research to
maximum for roller coasters, thrill rides, gentle rides and shop/stalls. Get
rid of the trees around the lake part of the park for now so you have ample
room for your rides, don't let the water intimidate you from building on top
of it because the rides will sit on top of the water you just have to make
sure to use bridge/tunnel option for your footpaths to get to your rides.
Same as before keep placing down new rides when they come available to you, if
you run out of room just place the new rides at the back of the park making
sure you clear out the trees in the way first. Remember to put down the shops
and stalls for your guests and then just keep up with your advertising to
finish off the level.
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4. Diamond Heights
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Diamond Heights is already a successful theme park with great rides - Develop
it to double it's value.
OBJECTIVE: To achieve a park value of at least $20,000 at the end of October,
Year 3.
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Strategy
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- As you can see the objective is a bit different for this level, park value
is the worth of your park... what this means is obviously the worth of your
rides but also how well your park does business wise. Don't confuse your
profit/money with park value because your profit/money is part of your company
value not park value, to check your current park value go into your finances
and look at the bottom right park of the window. It will list your park and
company value here so you know if your above your objective or not.
Now that that's all straightened up let's get to the level, as you can see
the park has numerous rides already. You can just add on to this park to
increase the park value to which you need to achieve, start like always by
maxing your loan out and increasing your research funding to maximum. Now
go into your coasters and you will see the steel roller coaster, this is the
bread and butter of Roller Coaster Tycoon... simply because of the shuttle
loop you can build from it. The shuttle loop is the one of the best profit
makers of all the rides, it is cheap to make and gives a quick but satisfying
ride to your guests. Anyways back to the level, the best place to build your
new rides for this park is out in the water. I personally like to just delete
the miniature railroad in the park because it limits where you can build in
the water and it doesn't make you much money anyways.
You should start by building some shuttle loops, now there is a particular way
I place down the shuttle loops to conserve space but you don't need to do it
if you prefer not to or you find something better but I will try to explain it
now. When I put down a shuttle loop I first hit the construction button on the
ride and extend the length of the ride going up still by three lengths, next
go into the operations tab with the gears on it and set the power launch speed
to max which is 60 MPH, this will pump up the excitement on the shuttle loop
and will allow you to increase the ride ticket price for it. After one shuttle
loop is down I build another but I flip it around the opposite way first and
put the station platform right beside the supports of the last shuttle loop
this way it is compacting space, but like I said you don't have to do it this
way if you want.
Keep putting down rides in the water area to increase your park value but the
value of your rides will drop over time and this means your park value will
drop as well, you can add more rides to increase your park value back up or
just replace the old ride with a newer one. More staff and shop/stalls will be
needed to improve your park as well so don't forget about them, just because
this level isn't about the amount of guests you have in your park doesn't mean
you don't need advertising, like I said advertising makes you more money than
it costs in the long run so use it on this stage as well!.
===============================================================================
5. Evergreen Gardens
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Convert the beautiful Evergreen Gardens into a thriving theme park.
OBJECTIVE: To have at least 1000 guests in your park at the end of October,
Year 4, with a park rating of at least 600.
-------------------------------------------------------------------------------
Strategy
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- Raise your loan up to the maximum and increase your research to maximum
funding for roller coasters only for right now just until we get the steel
roller coaster which will come first, after that select thrill rides, gentle
rides and shops/stalls. There is a lot of trees and other riff raff in the way
of you putting down some rides so the first thing you will have to do is clear
out a big section, the perfect spot is where a big garden of flowers are just
up and to the right of the park entrance. When you clear a big spot out it's
best to set up a decent number of shuttle loops to start making some good
money, at least 4 but 8 or 10 is a good start. Once they are set up and
running advertise some to get more guests to come in and make even more money.
When the shuttle loops are running good get your shops/stalls up and make sure
you have your staff in order, by now you should be making good money and can
clear away more area to put up more rides. Continue to expand your park to as
large as you want but you shouldn't have to much difficulty reaching the 1000
guest mark before year 4.
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6. Bumbly Beach
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Develop Bumbly Beach's small amusement park into a thriving theme park.
OBJECTIVE: To have at least 750 guests in your park at the end of October,
Year 2, with a park rating of at least 600.
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Strategy
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- Max out your loan and max your research funding for coasters, thrill rides
and gentle rides. You don't get the shuttle loop here so you need to go with
other rides, I like to start by deleting all 3 of the rides in the park and
start from scratch. This level is fairly easy like the rest so far just put
down all the coasters, thrill rides and gentle rides you have and the ones
you will get from your research, don't forget your shops/stalls and about your
staff.
Lastly don't forget to advertise which will lead you to your easy victory.
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7. Trinity Islands
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Several islands form the basis for this new park.
OBJECTIVE: To have at least 750 guests in your park at the end of October,
Year 3, with a park rating of at least 600.
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Strategy
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- Start by maxing out your loan, as you can see the park is a bit narrow in
the first part of the park but thickens up at the end. Use the narrow part of
the park to build your thrill rides and gentle rides, it takes a while to get
the shuttle loop from research so stick with thrill rides and gentle rides for
a bit just to get your park going. After you have it up and running good then
just focus your research on roller coasters until you get your shuttle loop,
now lay down a bunch of them at the back of the park to really start getting
some money going. Once your shuttle loops are up and running you should have
no problem finishing this level off, you will have plenty of money and just
lay down rides as they come available to you.
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8. Katie's World
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A small theme park with a few rides and room for expansion - Your aim is to
double the park value.
OBJECTIVE: To achieve a park value of at least $15,000 at the end of October,
Year 3.
-------------------------------------------------------------------------------
Strategy
-------------------------------------------------------------------------------
- Max out your loan and start research on roller coasters only, I like to
start from scratch on this level. Delete all the rides and shut down the park
to get the people to leave, after they are gone delete all the paths and clear
out some area's for some shuttle loops. It takes awhile for the shuttle loop
to come from the research but you have plenty of time on this level, also you
are going to have to research shops & stalls for a drink stall.
One problem with this level is that it rains a lot which affects people going
on your roller coasters, this isn't a huge problem but can be annoying at
times. When the shuttle loop comes from research lay down about 10 of them and
open up your park to really get some money coming in, after you have 10 of
them up focus your research on thrill rides and gentle rides and spread them
around the park. Putting down other coasters and water rides isn't a bad idea
either, keep checking the park value through the finance tab at the top. When
it starts getting close to october year 3 start putting down some more rides
to increase the park value and come out with an easy win.
===============================================================================
9. Dinky Park
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A small, cramped amusement park which requires major expansion.
OBJECTIVE: To achieve a park value of at least $10,000 at the end of October,
Year 2.
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Strategy
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- As usual max out your loan and maximize your research for roller coasters
only, next shut down the park and delete the rides and paths. Now flatten the
land your given all evenly since you have enough money to do it and have a lot
left over. The first roller coaster you will get is the steel roller coaster
which is the one we want, when you get it you can stop your research or set it
thrill rides. Next start up research for shops and stalls to get a drink
stall.
Now lay down a bunch of shuttle loops around the small area, as many as you
can and open up the park. When you start making good money you can buy more
land beside the park, to do this click on the park information tab and then
on the right hand side of the window is a flag button that allows you to buy
land at a hefty price. The pieces of land with white flags on it is the land
that is for sale, as you can see it is a few pieces of land over from your
park so it doesn't connect. The button under the buy land is to buy the rights
to build over land, this will allow you to build a path over to the other side
of the park land you just bought. Just continue to expand the rides in your
park to achieve a large park value, keep checking the park value through the
finance tab. If your park rating starts dropping a lot then just replace the
old rides with new ones of the same type of ride to increase the park value
back up, do this and you will come out with a win.
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10. Aqua Park
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A park with some excellent water - based rides requires expansion.
OBJECTIVE: To have at least 900 guests in your park at the end of October,
Year 3, with a park rating of at least 600.
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Strategy
-------------------------------------------------------------------------------
- Max out your loan and maximize your research for roller coasters only, this
is another park where I like to start from scratch because the water slide
here causes more problems then it's worth, it will crash a lot bringing down
the popularity of your park. Delete the few rides and close up the park, when
the guests are gone delete all the paths around the park and start clearing
out some trees and flattening some land.
The first roller coaster you get is the steel roller coaster which is what we
are looking for right now, when it comes in lay down 10 shuttle loops or so
and open up your park. The shuttle loops will bring in the big bucks so you
can start expanding the park further, keep your research on max but start
researching thrill rides and gentle rides as well. As the rides come in lay
them down around the park, advertise to bring in lots of guests and have a
good staff to keep your park rating up. Wait out the 3 years and just make
sure to have the requirements to win the level and your golden.
===============================================================================
11. Millennium Mines
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Convert a large abandoned mine from a tourist attraction into a theme park.
OBJECTIVE: To have at least 800 guests in your park at the end of October,
Year 3, with a park rating of at least 600.
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Strategy
-------------------------------------------------------------------------------
- Begin by maxing out your loan and maximizing your research to roller
coasters, delete the mine train and close up the park for now. When the steel
roller coaster is available flatten up some land and lay down some shuttle
loops to bring in some money, the problem with this level is that it rains a
whole lot which affects your profits from the shuttle loop. When the shuttle
loops are up begin research on shops & stalls to get a drink stall, when you
get some decent money going flatten some more land and put down some more
shuttle loops until you are bringing in some real good money, at this time you
can research thrill rides and gentle rides along with your roller coasters.
As the money comes in flatten more and more land to put down more and more
rides, advertising is a must here since you will be making most or about equal
amounts of money from your entrance tickets. The only challenge with this
level is the rain, but once you get past the initial part of making money this
level becomes easy. The last piece of advice I will give is don't flatten to
much land at once or you will run low on money and have a very hard time
making it back if you have few shuttle loops.
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12. Karts & Coasters
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A large park hidden in the forest, with only go - kart tracks and wooden
roller coasters.
OBJECTIVE: To have at least 1000 guests in your park at the end of October,
Year 3, with a park rating of at least 600.
-------------------------------------------------------------------------------
Strategy
-------------------------------------------------------------------------------
- This is a bit of a challenging level but not to hard, you do not get a the
steel roller coaster at all so that hurts a bit. Also as you can see there is
a crap load of trees everywhere, you don't have to start from scratch here you
can continue to build around the existing rides.
Alright again max out your loan and set your research to maximum for roller
coasters, thrill rides and gentle rides. Put down all the rides you have and
will get from research to expand your park, your gonna have to clear out a lot
of trees to do this and can cost a good chunk of money to do so, what this
means is you can't get to far a head of yourself, only clear out what you need
to and place down the rides you want. It's gonna take a lot more rides to
start bringing the money shuttle loops do so this level can be slow going,
when you do get your park going good and it starts getting close to the end of
the level start up with the advertising to cram the park full of guests.
Remember to have a good staff in place to keep the park rating up past 600, do
this and you will come out with the win.
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13. Mel's World
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This theme park has some wee - designed modern rides, but plenty of space for
expansion.
OBJECTIVE: To have at least 1200 guests in your park at the end of October,
Year 3, with a park rating of at least 600.
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Strategy
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- Max out your loan to start, this is another start from scratch level, at
least this is how I like to do it. Delete all the rides which isn't a whole
lot and close down the park, when the guests are gone delete all the paths
and lay down a good number of shuttle loops, just so you know you start out
with the steel roller coaster. Open the park up and begin the money rake in
from the shuttle loops, maximize your research for roller coasters, thrill
rides and gentle rides. Now you can just expand your park with all the rides
that you have and will get from research, like with the last level when the
level is getting close to it's finish begin major advertising to get the
guests to roll in. Also a good staff is required to have the proper park
rating to win this level.
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14. Mothball Mountain
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In the hilly forests of Mothball Mountain, build a theme park from scratch.
OBJECTIVE: To have at least 800 guests in your park at the end of October,
Year 3, with a park rating of at least 600.
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Strategy
-------------------------------------------------------------------------------
- Start by maxing out your loan and increasing funding to max for roller
coasters only, the first roller coaster will be the steel roller coaster which
we like. When it comes in flatten up some land and remove the trees in the
surrounding area, lay down 8 to 10 shuttle loops to get the money to come in
nicely. This level rains frequently so get used to it, when you finally start
making good money from the shuttle loops you can begin to flatten and remove
more trees to place down different rides and such.
You can now begin research on thrill rides and gentle rides as well, much like
before as the money comes in expand your park by putting down different and
more rides to get more guests to come. This isn't a very hard level so you
should have no problem with it.
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15. Pacific Pyramids
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Convert the Egyptian Ruins tourist attraction into a thriving theme park.
OBJECTIVE: To have at least 1000 guests in your park at the end of October,
Year 4, with a park rating of at least 600.
-------------------------------------------------------------------------------
Strategy
-------------------------------------------------------------------------------
- This is probably the easiest level yet, start out the same as always by
maxing out your loan. You start out with the steel roller coaster so you can
research roller coasters, thrill rides and gentle rides. As always put down
about 10 shuttle loops to get mass money coming in, after that expand your
park by placing down more and different rides around the park. You should know
you can delete the pyramids and gain a profit by it, you have a 4 year span
here so the toughest part of this level is waiting out the length of the
level.
If you want you can buy additional land for this level and expand your park to
the best it can be, as I said this is a easy level you can probably have the
requirements to beat this level by the end of year one but you have to wait
out the 4 years to the easy but long victory.
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16. Crumbly Woods
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A large park with well - designed but rather old rides - Replace the old rides
or add new rides to make the park more popular.
OBJECTIVE: To have at least 1200 guests in your park at the end of October,
Year 3, with a park rating of at least 600.
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Strategy
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- This level is much like karts & coasters, it has a large park but it is
covered in trees. Max out your loan and research all off the different rides
you can since you begin with the steel roller coaster. Delete all of the rides
in the park as they are old and you won't get much money out of them, close
the park if you want and then begin to clear out a lot of trees and level some
land to put down your shuttle loops.
After the shuttle loops are up and running you will be set for money so just
expand your park with more rides, as the level comes close to ending advertise
like crazy to get lots of guests to come in to reach your 1,200 goal. Make
sure to have a crack staff to keep your park rating above 600 to also meet the
level requirements.
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17. Big Pier
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Convert this sleepy town's pier into a thriving attraction.
OBJECTIVE: To have at least 600 guests in your park at the end of October,
Year 2, with a park rating of at least 600.
-------------------------------------------------------------------------------
Strategy
-------------------------------------------------------------------------------
- A bit more of a challenge is this level, max out your loan and focus your
research on thrill rides and gentle rides. There is no point in trying to
cram a roller coaster into this level because if you do manage to it takes up
a lot of space, stick with putting down thrill rides and gentle rides. You are
going to have to use the bridge/tunnel footpath option to build any type of
path on this level since you only own the rights to build on top of land here.
As I said you should only put down thrill and gentle rides down, place them
around and in the existing footpaths that come with this level. Once you have
a good number of rides down start up the advertising to reach your 600 guest
mark, remember you only have 2 years on this level.
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18. Lightning Peaks
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The beautiful mountains of Lightning Peaks are popular with walkers and
sightseers - Use the available land to attract a new thrill - seeking
clientele.
OBJECTIVE: To have at least 900 guests in your park at the end of October,
Year 3, with a park rating of at least 600.
-------------------------------------------------------------------------------
Strategy
-------------------------------------------------------------------------------
- This level is a bit tricky, it is very bumpy and has quite a bit of trees
around the park, also it rains quite a bit in this level so there is another
bad thing to add to the list. Again and as always max out your loan, you can
begin research on all the rides if you want because we have the steel roller
coaster. Delete the 2 chairlifts here and shut down the park, at the top of
the ramp going up clear out a area and level it off to place down some shuttle
loops.
Open up the park and get some money to come in, once the money starts coming
in begin the expensive task of flattening out some more land to place more
rides down. Continue to do this while advertising to attract the people to
come in, if you continue doing this then you should have no problem with
beating this level by the end of year 3.
===============================================================================
19. Ivory Towers
===============================================================================
A well - established park, which has a few problems.
OBJECTIVE: To have at least 1000 guests in your park at the end of October,
Year 3, with a park rating of at least 600.
-------------------------------------------------------------------------------
Strategy
-------------------------------------------------------------------------------
- Start with maxing out the loan and researching all the rides, delete all the
rides in the park and shut it down to get all the people out of your park.
Delete the paths around the park and you can put down your shuttle loops in a
cleared area. Open the park back up and begin to rake in the cash from the
shuttle loops, once that starts happening just do as you always do and expand
the park with more and different rides. Keep up with the advertising and keep
a good staff on hand to beat this level with ease.
===============================================================================
20. Rainbow Valley
===============================================================================
Rainbow Valley's local authority won't allow any landscape changes or large
tree removal, but you must develop the area into a large theme park.
OBJECTIVE: To have at least 1000 guests in your park at the end of October,
Year 4, with a park rating of at least 600.
-------------------------------------------------------------------------------
Strategy
-------------------------------------------------------------------------------
- This is by far the hardest level on this game, you can't remove any trees or
level off the land. The key to winning this level is the motion simulator and
the slide, for me these are the only rides I use on this level to beat it.
They are the smallest rides and really the only rides that fit around the park
on this level.
Max out your loan and begin research on thrill rides only, you start out with
the slide but it takes a while to get the motion simulator. You pretty much
will be only using the bridge/tunnel footpath option for this level to create
the cue lines and paths leading away from the ride. Start by looking around
the park and seeing where you can place a slide or motion simulator, when you
finally get the motion simulator start placing it and the slide around the
park and using the bridge/tunnel footpath option to connect the path to the
entrance. Open up your park and let the guests in to start making a bit of
money to expand your motion simulators and slides, making money in this level
is a slow process so be patient. As you make more money continue to place more
of these rides down all over the park as you need to, near the end of the
level you should have enough guests in your park to win, if not start up major
advertising to bring in enough guests to beat this level.
===============================================================================
21. Thunder Rock
===============================================================================
Thunder Rock stands in the middle of a desert and attracts many tourists - Use
the available space to build rides to attract more people.
OBJECTIVE: To have at least 900 guests in your park at the end of October,
Year 4, with a park rating of at least 600.
-------------------------------------------------------------------------------
Strategy
-------------------------------------------------------------------------------
- For being the last level this is a easy one, max out your loan and begin
research on all the rides. Delete the chairlift as it barley makes any money,
now at the top of the cliff level a area and put down some shuttle loops to
bring in the money. Expand around your shuttle loops with other rides, it
doesn't take much to reach the 900 guest mark. You will probably reach your
goal within the first year but you have to wait out the other 3 years before
you can win, in the mean time just pack your park full of rides and advertise
to bring in well over the 900 guest mark. Just keep this up until the end of
year 4 and you will come out with an easy win and open up the mega park map!.
===============================================================================
22. Mega Park
===============================================================================
Just for Fun!
OBJECTIVE: Have Fun!
-------------------------------------------------------------------------------
Strategy
-------------------------------------------------------------------------------
- Build your dream park with this huge area!.
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II. In-Depth Game Information
*******************************************************************************
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* 1. Ride / Stall List *
*******************************************************************************
NOTE: The stats of these rides are based on placing the ride on a flat clean
surface, also sometimes the stats vary by 0.05 in some rides.
======================
= A. Transport Rides =
======================
===============================================================================
Miniature Railroad
Excitement Rating: Random
Intensity Rating: Random
Nausea Rating: Random
Cost: Random
===============================================================================
===============================================================================
Monorail
Excitement Rating: Random
Intensity Rating: Random
Nausea Rating: Random
Cost: Random
===============================================================================
===============================================================================
Chairlift
Excitement Rating: Random
Intensity Rating: Random
Nausea Rating: Random
Cost: Random
===============================================================================
NOTE: The stats of these rides are based on placing the ride on a flat clean
surface, also sometimes the stats vary by 0.05 in some rides.
===================
= B. Gentle Rides =
===================
===============================================================================
Haunted House
Excitement Rating: 2.45 (Low)
Intensity Rating: 0.93 (Low)
Nausea Rating: 0.10 (Low)
Cost: $340
===============================================================================
===============================================================================
Ferris Wheel
Excitement Rating: 0.85 (Low)
Intensity Rating: 0.50 (Low)
Nausea Rating: 0.55 (Low)
Cost: $450
===============================================================================
===============================================================================
Hedge Maze: Mini Maze
Excitement Rating: 1.50 (Low)
Intensity Rating: 0.60 (Low)
Nausea Rating: 0.00 (Low)
Cost: $540
===============================================================================
===============================================================================
Hedge Maze: Spiral Maze
Excitement Rating: 1.66 (Low)
Intensity Rating: 0.68 (Low)
Nausea Rating: 0.00 (Low)
Cost: $972
===============================================================================
===============================================================================
Merry-Go-Round
Excitement Rating: 1.05 (Low)
Intensity Rating: 0.60 (Low)
Nausea Rating: 0.75 (Low)
Cost: $460
===============================================================================
===============================================================================
Observation Tower
Excitement Rating: Random
Intensity Rating: Random
Nausea Rating: Random
Cost: Random
===============================================================================
===============================================================================
Car Ride: Mini Cars
Excitement Rating: 2.71 (Medium)
Intensity Rating: 0.65 (Low)
Nausea Rating: 0.04 (Low)
Cost: $762
===============================================================================
===============================================================================
Spiral Slide
Excitement Rating: 1.50 (Low)
Intensity Rating: 1.40 (Low)
Nausea Rating: 0.90 (Low)
Cost: $330
===============================================================================
===============================================================================
Bumper Cars
Excitement Rating: 2.70 (Medium)
Intensity Rating: 0.80 (Low)
Nausea Rating: 0.35 (Low)
Cost: $440
===============================================================================
===============================================================================
Space Rings
Excitement Rating: 1.53 (Low)
Intensity Rating: 2.10 (Low)
Nausea Rating: 6.50 (High)
Cost: $288
===============================================================================
NOTE: The stats of these rides are based on placing the ride on a flat clean
surface, also sometimes the stats vary by 0.05 in some rides.
======================
= C. Roller Coasters =
======================
===============================================================================
Wooden Roller Coaster: Mischief
Excitement Rating: 6.20 (High)
Intensity Rating: 8.80 (Very High)
Nausea Rating: 4.85 (Medium)
Cost: $12,897
===============================================================================
===============================================================================
Wooden Roller Coaster: Woodchip
Excitement Rating: 5.72 (High)
Intensity Rating: 7.50 (High)
Nausea Rating: 4.30 (Medium)
Cost: $7,192
===============================================================================
===============================================================================
Wooden Crazy Rodent Roller Coaster: Crazy Vole
Excitement Rating: 6.45 (High)
Intensity Rating: 7.79 (Very High)
Nausea Rating: 4.48 (Medium)
Cost: $3,465
===============================================================================
===============================================================================
Wooden Crazy Rodent Roller Coaster: Mini Miner
Excitement Rating: 5.69 (High)
Intensity Rating: 7.74 (Very High)
Nausea Rating: 4.19 (Medium)
Cost: $2,496
===============================================================================
===============================================================================
Steel Mini Roller Coaster: Crazy Caterpillar
Excitement Rating: 4.46 (Medium)
Intensity Rating: 5.96 (High)
Nausea Rating: 3.75 (Medium)
Cost: $3,017
===============================================================================
===============================================================================
Steel Mini Roller Coaster: Raging Rocket
Excitement Rating: 4.57 (Medium)
Intensity Rating: 6.85 (High)
Nausea Rating: 4.44 (Medium)
Cost: $4,458
===============================================================================
===============================================================================
Mine Train Roller Coaster: Manic Miner
Excitement Rating: 5.74 (High)
Intensity Rating: 6.54 (High)
Nausea Rating: 4.15 (Medium)
Cost: $9,150
===============================================================================
===============================================================================
Steel Roller Coaster: Exterminator
Excitement Rating: 6.48 (High)
Intensity Rating: 6.96 (High)
Nausea Rating: 3.22 (Medium)
Cost: $10,168
===============================================================================
===============================================================================
Steel Roller Coaster: Fizzly
Excitement Rating: 5.82 (High)
Intensity Rating: 5.81 (High)
Nausea Rating: 2.64 (Medium)
Cost: $7,403
===============================================================================
===============================================================================
Steel Roller Coaster: Shuttle Loop
Excitement Rating: 4.38 (Medium)
Intensity Rating: 3.90 (Medium)
Nausea Rating: 1.53 (Low)
Cost: $1,195
===============================================================================
===============================================================================
Stand-Up Steel Roller Coaster: Red Baron
Excitement Rating: 5.03 (Medium)
Intensity Rating: 9.39 (Very High)
Nausea Rating: 6.34 (High)
Cost: $6,253
===============================================================================
===============================================================================
Stand-Up Steel Roller Coaster: Venom Rail
Excitement Rating: 4.86 (Medium)
Intensity Rating: 8.05 (Very High)
Nausea Rating: 5.60 (High)
Cost: $7,592
===============================================================================
===============================================================================
Steel Corkscrew Roller Coaster: Boomerang
Excitement Rating: 5.59 (High)
Intensity Rating: 7.44 (High)
Nausea Rating: 3.45 (Medium)
Cost: $3,476
===============================================================================
===============================================================================
Steel Corkscrew Roller Coaster: Corkscrew
Excitement Rating: 5.61 (High)
Intensity Rating: 6.91 (High)
Nausea Rating: 3.25 (Medium)
Cost: $7,924
===============================================================================
===============================================================================
Suspended Roller Coaster: Flight of the Phoenix
Excitement Rating: 5.68 (High)
Intensity Rating: 6.41 (High)
Nausea Rating: 6.80 (High)
Cost: $8,315
===============================================================================
===============================================================================
Inverted Roller Coaster: Danglefeet
Excitement Rating: 6.22 (High)
Intensity Rating: 8.57 (Very High)
Nausea Rating: 6.61 (High)
Cost: $9,497
===============================================================================
===============================================================================
Suspended Single-Rail Roller Coaster: Batflyer
Excitement Rating: 4.71 (Medium)
Intensity Rating: 5.74 (High)
Nausea Rating: 4.23 (Medium)
Cost: $3,244
===============================================================================
===============================================================================
Single-Rail Roller Coaster: Steeplechase
Excitement Rating: 4.52 (Medium)
Intensity Rating: 5.27 (High)
Nausea Rating: 3.69 (Medium)
Cost: $4,052
===============================================================================
===============================================================================
Bobsled Roller Coaster: Big Bob
Excitement Rating: 5.45 (High)
Intensity Rating: 5.69 (High)
Nausea Rating: 4.76 (Medium)
Cost: $9,716
===============================================================================
===============================================================================
Bobsled Roller Coaster: Mini Bob
Excitement Rating: 5.00 (Medium)
Intensity Rating: 4.99 (Medium)
Nausea Rating: 4.35 (Medium)
Cost: $5,127
===============================================================================
===============================================================================
Reverse Whoa Belly Roller Coaster: Force 9
Excitement Rating: 4.54 (Medium)
Intensity Rating: 7.44 (High)
Nausea Rating: 5.26 (High)
Cost: $3,250
===============================================================================
===============================================================================
Vertical Roller Coaster: Big 90
Excitement Rating: 6.11 (High)
Intensity Rating: 6.17 (High)
Nausea Rating: 2.65 (Medium)
Cost: $7,926
===============================================================================
NOTE: The stats of these rides are based on placing the ride on a flat clean
surface, also sometimes the stats vary by 0.05 in some rides.
===================
= D. Thrill Rides =
===================
===============================================================================
Scrambled Eggs
Excitement Rating: 1.78 (Low)
Intensity Rating: 1.47 (Low)
Nausea Rating: 2.70 (Medium)
Cost: $360
===============================================================================
===============================================================================
Whoa Belly
Excitement Rating: Random
Intensity Rating: Random
Nausea Rating: Random
Cost: Random
===============================================================================
===============================================================================
Swinging Ship
Excitement Rating: 2.05 (Low)
Intensity Rating: 2.45 (Low)
Nausea Rating: 2.51 (Low)
Cost: $387
===============================================================================
===============================================================================
Go Karts: Figure 8 Track
Excitement Rating: 4.05 (Medium)
Intensity Rating: 2.40 (Low)
Nausea Rating: 0.42 (Low)
Cost: $992
===============================================================================
===============================================================================
Go Karts: Mega Track
Excitement Rating: 5.36 (High)
Intensity Rating: 2.45 (Medium)
Nausea Rating: 0.49 (Low)
Cost: $2,565
===============================================================================
===============================================================================
Swinging Inverted Ship
Excitement Rating: 3.49 (Medium)
Intensity Rating: 4.68 (Medium)
Nausea Rating: 4.72 (Medium)
Cost: $424
===============================================================================
===============================================================================
Motion Simulator: Avenging Aviators Mode
Excitement Rating: 2.90 (Medium)
Intensity Rating: 3.50 (Medium)
Nausea Rating: 3.00 (Medium)
Cost: $440
===============================================================================
===============================================================================
Motion Simulator: Thrill Riders Mode
Excitement Rating: 3.25 (Medium)
Intensity Rating: 4.10 (Medium)
Nausea Rating: 3.30 (Medium)
Cost: $440
===============================================================================
===============================================================================
3D Cinema: Mouse Tails Mode
Excitement Rating: 3.50 (Medium)
Intensity Rating: 2.40 (Medium)
Nausea Rating: 1.40 (Low)
Cost: $560
===============================================================================
===============================================================================
3D Cinema: Storm Chasers
Excitement Rating: 4.00 (Medium)
Intensity Rating: 2.65 (Medium)
Nausea Rating: 1.25 (Low)
Cost: $560
===============================================================================
===============================================================================
3D Cinema: Space Raiders
Excitement Rating: 4.20 (Medium)
Intensity Rating: 2.60 (Medium)
Nausea Rating: 1.48 (Low)
Cost: $560
===============================================================================
===============================================================================
Gravitron: Beginners Mode
Excitement Rating: 2.00 (Low)
Intensity Rating: 4.80 (Medium)
Nausea Rating: 5.74 (High)
Cost: $580
===============================================================================
===============================================================================
Gravitron: Intense Mode
Excitement Rating: 3.00 (Medium)
Intensity Rating: 5.75 (High)
Nausea Rating: 6.64 (High)
Cost: $580
===============================================================================
===============================================================================
Gravitron: Berserk Mode
Excitement Rating: 3.20 (Medium)
Intensity Rating: 6.80 (High)
Nausea Rating: 7.94 (Very High)
Cost: $580
===============================================================================
NOTE: The stats of these rides are based on placing the ride on a flat clean
surface, also sometimes the stats vary by 0.05 in some rides.
==================
= E. Water Rides =
==================
===============================================================================
Water Slide: Demon Drop
Excitement Rating: 4.61 (Medium)
Intensity Rating: 5.78 (High)
Nausea Rating: 3.50 (Medium)
Cost: $2,072
===============================================================================
===============================================================================
Log Flume: Logger's Revenge
Excitement Rating: 4.86 (Medium)
Intensity Rating: 2.36 (Low)
Nausea Rating: 1.14 (Low)
Cost: $3,104
===============================================================================
===============================================================================
River Rapids: Ropey Rapids
Excitement Rating: 3.60 (Medium)
Intensity Rating: 1.53 (Low)
Nausea Rating: 0.90 (Low)
Cost: $2,608
===============================================================================
===============================================================================
Boat Hire
Excitement Rating: Random
Intensity Rating: Random
Nausea Rating: Random
Cost: Random
===============================================================================
=====================
= F. Shops & Stalls =
=====================
===============================================================================
Ice Cream Stall
Sells: Ice Creams
Cost: $250
===============================================================================
===============================================================================
Fries Stall
Sells: Fries
Cost: $300
===============================================================================
===============================================================================
Pizza Stall
Sells: Pizza
Cost: $275
===============================================================================
===============================================================================
Burger Bar
Sells: Burgers
Cost: $300
===============================================================================
===============================================================================
Drink Stall
Sells: Drinks
Cost: $225
===============================================================================
===============================================================================
Cotton Candy Stall
Sells: Cotton Candy
Cost: $250
===============================================================================
===============================================================================
Popcorn Stall
Sells: Popcorn
Cost: $250
===============================================================================
===============================================================================
Balloon Stall
Sells: Balloons
Cost: $200
===============================================================================
===============================================================================
Souvenir Stall
Sells: Cuddly Toys & Umbrellas
Cost: $210
===============================================================================
===============================================================================
Information Kiosk
Sells: Park Maps & Umbrellas
Cost: $250
===============================================================================
===============================================================================
Bathroom
Sells: Bathroom Uses
Cost: $200
===============================================================================
*******************************************************************************
* 2. Staff List *
*******************************************************************************
===============================================================================
Handyman
Job: Sweeps Footpaths, Waters Gardens, Empties Litter Bins and Mows Grass
Cost: $35 A Month
===============================================================================
===============================================================================
Mechanic
Job: Inspects Rides and Fixes Rides
Cost: $55 A Month
===============================================================================
===============================================================================
Security Guard
Job: Patrols Park Preventing Vandalism
Cost: $45 A Month
===============================================================================
===============================================================================
Entertainer: Panda, Elephant, Tiger
Job: Raises Happiness of Customers
Cost: $40 A Month
===============================================================================
*******************************************************************************
III. My Game Review
*******************************************************************************
Gameplay 8/10: The gameplay is pretty good and easy to play, the game shows an
overview of your park and you can modify your park easily enough. There are a
lot of little details to this game which make it as fun as it is, you can
advertise for your amusement park, you can research new rides and you need a
staff to keep your park running smooth.
Graphics 7/10: The graphics are simple but clean looking, for when it was made
the graphics are pretty good. The customers of the park are not really
detailed to much but the rides and how they work are neat to look at, overall
the game is fairly well done.
Music 7/10: There isn't a whole bunch of music to this game but the music that
is there is amusement type music which works for the game obviously, to me it
gets annoying after a while so I turn it off but it is good to listen to for
a bit to help get you into the game.
Overall 7.5/10: This game is really fun to play, it has it's challenges and
moments to the game. It's one of those games you play for a long time and get
bored of it but you come back to it after months of not playing it, that is a
sign of a good game.
*******************************************************************************
IV. Disclaimer / Contact Information
*******************************************************************************
This FAQ Walkthrough is a copyright Kevin Janess (Ikon) 2006 - 2007. This FAQ
Walkthrough may not be distributed in any way or form without my expressed
consent, anyone interested in adding my FAQ Walkthrough to their website will
have to e-mail and ask my permission.
If anyone has any missing information, anything to contribute or just want to
relay your comments to me please e-mail me at Khronlk@gmail.com and I will
reply back as soon as possible but I can't check my e-mail as often as I would
like so if you don't receive an e-mail back right away don't worry cause I
make it a mission to reply to everyone's e-mail. I will credit anything
submitted and listed on this FAQ, I do keep committed to this and all of my
FAQ's so I will continue to answer questions and update my FAQ's as needed.
*******************************************************************************
© Copyright 2007 Kevin Janess (Ikon)
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