Riven - Playing Guide
Playing Guide
The Temple Island
Once you've been released from the cage, look at the telescope
ahead of you. There's a lever on the right-hand side, as well as a
button, although Neither works for the time being. So, return to
the cage, bear right, and go up the steps. If you walk onto the
bridge and look behind you, you'll see the dome in
the distance. To get to it, go back over the bridge, and go
straight on into the
room leading off from the gold room. From here, go forward into
the gold room proper, and have a look around. You 'll notice two
open doors - one of which (the one with the grill barring your
passage) leads to the dome. The beetles you see on the pillars
reveal paintings if you pull them, while the walls all contain
very tiny pin-holes. Return to the room that leads to this gate
room, and push the button you find on your right to rotate the
walls of the gold room. By looking through the tiny glass lens in
front of you, you can see that the room has rotated. The grill
door is still blocked, though, so push the button three more
times. Now you need to go back to the path, bear left, and go down
the steps. When you're at a dead end, turn left twice, then you
should be in front of a gate. Click the cursor under the gate to
enter, then climb the ladder and walk across the board. Next, walk
through the gold room and enter the cave. Here, you'll find a
lever. Pull it, then return to the gold room. Pull the lever you
find here, then push the button twice, then across the gate room
and take the door to the left. Turning around, you'll see a lever
to the left of the door. Pull it, then push the button twice, and
walk across the gold room to the main entrance. Here, push the
button twice to rotate the wall, then, with the grill raised,
cross the room, and enter. Now, go across the bridge to the large
dome. Don't touch the lever you find here, but enter the large
chamber instead. You'll see a sign which tells you how the chamber
relates to the five islands, and shows the walkway you're on which
has a missing piece (visible to your right).
Go down the walkway to the left, and go up the stairs. When you
see the steaming pipe, pull the lever, then return to the main
walkway and follow it to the left.
Continue around the perimeter of the dome, going through the rocky
tunnel, and you'll eventually come across another lever. Pull it,
then return though the tunnel. As you leave the tunnel, you'll
see a button to your left which comes in
useful later...
For now, though, return to the dome and go in, and up the stairs.
Pull the lever
you find, and you'll see the bridge raise. Pull it again, then
return to the gold room. From here, go over the bridge, through
the entrance and down the passageway. Enter the stone-coloured
door you see on the left, and sit on the throne. Now go over to
the round device you can see to your left, and pull the lever next
to it. You should see a door open in a pillared room.
Now leave the room, go left, then down, and go through the metal
door you come to. You'll now be in a room with a similar cage to
the previous throne room.
Now turn around, and you'll be able to see an exit other than the
one visible between the pillars. Go through the open door, and
you'll soon see a lever with a small blue light on top next to
some small steps. Press the light to call a cable car, then get
in, press the big button to rotate the car, then push the lever to
go forward, and onwards to the next island.
The Jungle island
When you finally stop, get out of the cable car, turn to your
right and walk forward twice. Next, turn right again and you
should be able to find a small wooden eye in the rock. Click on it
to reveal a symbol, and take a note of it. Also, try to remember
the sound it makes as you click on it. Now, turn around and go up
the steps. After you've gone three moves ahead, turn around and
the cave tunnel should be in the shape of a frog with the wooden
eye being in the frog's eye position. Interesting, huh? Anyway,
continue to follow the steps, arry on out of the tunnel and go
down the stone stairs. Where the path split, turn left and
continue down. Now, you'll soon see some animals on rocks. When
they drop their heads and they stop moving, go forward one move,
then leave the steps and go onto the beach. If you move too
quickly, they'll swim off. If you move slowly enough, you'll reach
the beach, where you'll see one of the creatures bark. Try to
remember the sound it makes, then turn right and walk along the
beach to the left. When you reach the end, turn around and you
should be able to see another wooden eye in the rocks. Click on
it, and remember the symbol and noise it produces, then return to
the rocks where you first saw the creatures. Go back up the rocks
to the path, then turn left, and follow it along. Now go back up
the rocks to the path, turn left, and follow the path up the steps
into a tunnel. Cross the walkway and continue to the end, past the
guard tower. Go down the ladder you find at the end on the left,
and walk right up to the empty pool. Turn the valve on the right
to fill the pool with water, then click on the wooden eye, and
note the symbol and sound it makes. Now, go around the pool, down
the ladder, and follow the bridge to the end. Walk along to the
left, go through a short tunnel, and you'll find a ladder that
leads in to the water. Remember this, as you'll be returning at
the end of this section.
For now, though, go back up the ladders, follow the walkway, and
go past the
beach all the way to where the stairs split into two paths. Go
past the landing where you came in, and go straight up the steps
in front of you. Once you've
reached the top, go over the bridge. And take the path to the
right when it branches into two. Take the next left branch, then
turning should bring you in front of a gate. Click on the beetle
on the gate, then go through the gate. Follow the path along, then
go down the steps and through the tree. When you get past the
green fungus on your left, turn around, and you should see a
massive dagger-shaped object to your right, just off the path.
Click on it, leaving the path, turn right, and follow the steps
down. Now click on the light, and click on the wooden eye, again
remembering the symbol and sound it makes. Now, return o the
main path and go left. Take the left-hand path when it splits,
then go through the gate, turn left, and go up the stairs. Now
return to the gate, and you should see a large dome. Return to
the split in the path, take the left path, follow the walkway,
then go down. You should now see a large fish idol. Walk up to it,
then turn around and click on the top of the left post, opening
the idol's mouth. Now turn around and go up the steps, into the
idol. Walk to the end, then turn round and pull the lever on the
right to close the mouth. Pull the lever on the right, towards you
to go down one level, then get out and you'll see another cable
car station. Next, go back to the lift, and go up two stops. Walk
out of the lift, carry straight on, over the walkway to the right,
and walk past the section where the path branches to the right.
When you come to the dome, you'll notice that one of the rotating
symbols is yellow. Go back to
the branch you just walked past, and take it (it's now the first
left turning),
and you'll come to a kaleidoscope-type object. Here, you need to
click on the
button on top of it, when the symbol in the viewer becomes yellow.
(In reality, you can simply hammer the button repeatedly until you
achieve this aim.) Remember the symbol that stopped the rotation,
then return to the dome, and you
should see what looks like a book if you look through the glass.
Pressing the
button and moving the sliding lines does nothing at the moment, so
walk away
from the dome, turn left, and go up the steps to the tower at the
top. Go through the door into the tower, and sit on the throne,
then pull the hand le
on the left; when you've risen through the roof, pull the right-
hand lever to
close the platform. Next, pull the left lever to go down again,
leave the tower,
and return back along the walkways to the lift. Go down one level,
then open the
mouth with the lever, and leave. Now walk along the path, toward
the tunnel beneath the dome, and you should see a small child in
front of you. When she runs away, go to the split in the path and
take the right path. Walk up the stairs, go through the gate, then
turn right on the walkway. Follow the path along, and you should
soon see the village of mud huts in the distance. Continue towards
them, then climb up the ladders and walk across the plank of wood
to the entrance of a mud hut. If you click on the door knocker a
number of times, someone will appear - but won't talk to you. So,
follow the path along to the left, going up another ladder, and
you should be approaching what looks like a large brass submarine.
Pull the lever on the left and you' ll lower the submarine into
the water, then you need to return a massively long way, back down
the mud hut paths and ladders, around the walkways, past the gate
to the dome, across the rope bridge, past the beach, and along the
paths and ladders behind the dry pool you see filled with water.
Going down the last ladder behind the pool will now allow you to
get into the submarine.
In the Submarine
The controls of the submarine are fairly simple to work out: the
handle at the
centre makes the submarine change direction, the lever at the
bottom determines
the track the submarine will take at a split in the track, the
lever to the right moves the submarine forward, and the gauge in
the top-right corner shows
when the submarine is powered up. So, first, turn the submarine
around, then pull the lever to move forward twice. Now open the
hatch, and climb the ladder. Here you'll find three levers that
are positioned down, and two that are up. Pull the three to the up
position, then get back in the submarine and go forward, then take
a left at the next choice. Get out of the submarine again, then
walk along the path and into the school room. Here you'll find a
cage that protects a hologram and a hangman game. By moving the
rings, you can lower the figures according to a random symbol. By
counting the number of clicks on each go, you can work out which
symbol corresponds with which number. Play the game to learn all
the symbols' ten numbers. By referencing back to the wooden eye
symbols, it's now obvious that the symbol near the cable car
station was number three, the eye on the rocks was number five,
the eye in the jungle was number four, and the one in the pool was
two. These numbers correspond to (sometimes very) vague animal
shapes found at the eyes' locations. These work out as beetle =
two, frog = three, rock creature = four, fish = five. Now return
to the submarine, change direction, and go forward once; select
the left track, then go forward once more. Get out when you arrive
at the gallows, and walk to the centre of it. Here, pull the
triangular handle, then click on the bar that's lowered to get to
the top of the gallows. Next, walk between the skulls toward the
circular portal, and you'll see a person inside. Now turn right
and follow the path to the star-shape in the rock. Click on this
to activate it, and you'll see the person disappear from the
portal. Click on the grill on the floor, then click on the water
beneath the grill, and walk through the door that opens. Follow
the path through the darkness (going straight ahead), and you'll
come to a light. Click on the branch to your left to light your
way, then turn around and return to where you can see another
light. Click on the light to turn it on, then walk forward once,
and click on another light. Move forward once more and you'll see
a door. Move forward once more and touch the light, then turn to
the right and you'll see a door on the right. Open the door on the
right, and follow the new passage. You'll soon enter a room full
of pillars. Ignore the puzzle for now, and return down the
passage, heading for the secret door you opened in the cell. Pull
the handle on the ground to open the door, then return through the
cell, go out of the prison door, and walk along the catwalk. Click
on the ladder, then climb down it, turn around, and go along the
catwalk, back around the pool. Walk along the path and through the
gate, then go left, then right until you reach a tunnel. Go
through the tunnel, to the ride, then pull the handle on the left
to start the ride.
The Boiler Island
When you arrive at this next island, you'll get dumped into a log
chipping machine. Click on the ladder to go down, and find the
boiler that's in the distance. Look behind the ladder, and you'll
find a hatch leading back to the
ride, and the previous island. Walk past the boiler to the right,
then walk along the beach, around the lake to find a very tall
ladder. Next, walk to the long pier that goes into the lake; set
the valve to the middle position, then return to the boiler; you
won't be able to open the door, and you'll notice a red light.
Return along the outside catwalk to the right, to find the boiler
controls. The first lever at the split junction controls power
from the pipe, the upper lever (at the left fork of the junction)
powers the pumps that fill or drain the boiler. While the lower
lever (at the right fork of the junction) powers a grate that
moves inside the boiler. Leave the lever on the upper (left)
setting, then turn to the right, and look at the boiler controls.
Turn the lever at the lower right and you should hear a roar from
the fire. Turn it to the upright position, then turn the wheel on
the left. Now turn to your left, and switch the valve from the
upper position to the lower position. Now face the controls again,
and move the switch to open the grill. From here, return to the
boiler door, and you'll notice that the red light is off now.
Click on the door to open it, then look inside. Cross the grill,
and go down into the drain, and you'll be in pitch darkness. Go
forward six times and continue forward to come out of a pipe above
the sea. Next, turn left and follow the path through the rocks
toward the central lake. Walk toward the railing on the balcony
against the cliff's edge and climb over it. Now look down and
click on the round hatch below you. Turning to face the cliff,
you'll see some double doors. Go through them, then turn around
and close the doors, to reveal two passages. Don't go through
either door, though; instead, follow the catwalk into the cave,
and walk until you find the strange device at the end.
Gehn's Laboratory
The device you walked up to in the previous walkthrough is a frog
trap - you
don't need to use it to finish the game, so go back along the
catwalk to the
double doors. Take the left-hand passage you found behind the
doors by closing
them, then go down, through a door to another dome. Close the door
to the dome
chamber, and you'll see another secret passage on the right. Go
in, navigate
your way through some caves, and you'll come to a room. Here,
you'll find another device to stop the dome spinning. Again,
repeatedly press the button
on the device to halt the dome, then note the symbol in yellow.
Next, go back up the steps, past the double doors and into the
opposite passage. Follow the catwalk along, and go straight on
until you reach a lever. Pull the lever, then continue along, past
the building, onto a bridge to the gold dome. When you find a
lever by a raised bridge, pull it, continue into the dome and take
a left along the walkway. Now go past the first left turn-off, and
when you get to the wheel, click on it to extend the catwalk.
Next, return to the doorway you came into the dome from and pull
the lever on the right to raise the walkway. Then walk to the side
passage you ignored earlier, turn around to find a button, press
it, then walk along the path to a door with a lever. Pull the
lever, then return into the gold dome, and take a left, going down
to the lowest level. Walk through the first tunnel, but stop in
front of the second tunnel you reach. Press the button that is
found on the wall to your right, and you'll go down. Ohyesyouwill.
Turn around, and nip up the stairs to the dome, then press the
button on the device to stop it spinning. Note down the yellow
symbol, then return to the previous island, walking past the
building you ignored earlier. Now go back tothe double doo rs,
walk through and return to the strange device you were in front of
at the start of the walkthrough.Standing in front of said strange
device, look up, then click on the shaft to climb up. Go forward
until you come to a grill, click on it, then click again to drop
down into Gehn's laboratory. Take some time to explore the room,
then find his red lab book and flick through it very carefully,
making notes of the five symbols that you find. These are
extremely important, and are the combination to open the domes you
find. Referencing back to each symbol's numerical value that you
calculated after playing the children's hangman game in the school
room, you will know some
or all of these symbols' values. If you haven't seen some of the
five symbols before, then try to work out their value by looking
for patterns in the symbol's
shape. Note: this code is different each time you play Riven, so
make sure you
remember them, eh? Look at the stove in the centre of the room,
pull the lever to open the door, then look at the book inside.
Next, go through the front door and press the blue cable car call
button next to the door. Walk to the opposite door and go down the
steps to the cable car.
Plateau Island
Use the cable car to ride to Plateau Island, then leave, go along
the passage
and continue up the steps. Follow the path along, approaching the
huge building
and ascend the steps. Carry on through the narrow rock crevices,
and get in the
lift at the end. Push the button on the left, and when you've gone
up, go forward and look down. If you've done it right, you should
see a map of Riven's islands. By pressing the buttons, you can
cause water to flow into each one. Now, turn around and walk back
the way you came, through the elevator to another
lake. Walk into the chamber in the middle, and you'll see that the
map here corresponds to the map seen earlier. Press the yellow
square to see a 3D map of
each square, and you can rotate the map by turning the handle. Try
to identify to the exact square where the domes are located on
each map of each island by labelling the columns and rows with
letters and numbers to create some handy grid references. Now
leave the building and go to the split in the path, taking the
right branch. Examine the dome you find, and note the yellow
symbol that you can glimpse as it spins. Go back along the
catwalk, then walk up to the device, and again repeatedly press
the button on top until the dome stops spinning. Next, return to
the lift, and go down just one stop. Follow the path, then return
to the cable car. Enter the car, rotate it to change direction,
and debark on the opposite side of the platform. Walk through the
door, along the orange tunnel, and pull the lever you find at the
end to raise a golden lift. Get inside it, then turn around and
press the button. When it stops, get out and follow the passage
through the caverns and tunnels. Here, you'll see a man look up
before running away. Follow in the direction he went, and you'll
arrive at another cable car station. Watch him escape, then return
to the main passage and take a left turn at the junction. Walk
along, up a long flight of stairs and you should come across a
throne. Sit in the throne, push the button on the right, then
lower the lever on the right once the throne has elevated. Examine
the wheel, then note down the symbols. By clicking on the ring
pulls, then on the button beneath them, you can turn on the
underwater lights. You'll notice that the vertical eye symbol with
a dot is associated with the colour blue. The circle with a dot is
green, the horizontal eye with a dot in the middle is yellow, the
circle with a horizontal line is orange and the eye with a
vertically aligned slit pupil is red. As you click on red, you're
given a sequence of a fish to look at; useless, but pretty
nonetheless - call him more than three times and he'll get rather
angry. Anyway, next pull the lever on the left, and press the
button on the control panel to see Catherine in her prison.
Pressing the right button will give you a view of the Jungle
Island, which can be rotated using the ring pulls either side.
Next, leave the throne, and go back down the stairs to the cable
car station
that the man escaped in. Get in the cart, and ride it back.
The Moiety Age
Once you've stopped, leave the car, go through the open door and
walk to the
lift. Go up one stop, then open the mouth of the idol, leave, and
walk through
the jungle - turning right at the junction, going through the
wooden gate,
turning right again, and following the path through the blue cave,
to the
lake. Climb the ladder you find here, then at the top click to go
inside the
prison. Click on the grill to open it, then again on the water
inside to pull the ring. Enter the secret door that opens, then go
down into the caves beyond. Walk along the tunnel towards the side
passage, opening the door as you go, then nip down the passage to
get to the room full of stones. When you are in the centre of the
stones, touch them in this order: triangular fish, beetle, frog,
rock creature, and fish idol. You will see water drain from the
wall in front of you, touch the book that appears, and then
click on the picture that is played out in its pages to enter the
book. When you reappear, turn around and enter the room where
there is a large idol. Turn around, and you'll see two men - one
of whom will shoot you with a dart. When you wake up, you'll be in
a room. Explore it, and look through the window to see the village
beyond. Turn around, facing the table, and a woman should enter
and leave you two books. Examine both books, and you'll find a
series of five numbers - note them down, then the woman will
return and give you a linking book. Touch the image of the stones
room to return to it, then leave the room through the tunnel exit.
Move forward many times to reach the secret door room, pull the
ring to open it and go through. Turn right onto the catwalk, then
walk forward, going down the first ladder you come across. Turn
around at the bottom, then you must return to the cable car which
takes you all the way back to the first level: the Temple Island.
To get there,
continue along the catwalk, through the blue cave, and past the
jungle and the wood that's been chopped down. After you've
returned to the Temple Island, walk along the passageway and
across the bridge to the rotating gold room. The gold room door
should be in the right position for you to walk through it, and
out the far right-hand side to a ramp which goes high into the
gold dome. If not, press the rotation button, but once that's
done, cross over the ramp, and you'll go into the dome's high
centre - which houses a marble puzzle and a lever. You must place
marbles in the appropriate holes, based on the colours that opened
the domes, and the grid references that you picked up from the map
room. Alternatively, simply copy the positions of the marbles in
the picture below,
not touching the yellow marble at all, then pull the lever, and
press the white
button that the lever was concealing. If you didn't hear a roar
sound after you
pressed the button, the positions of the marbles are wrong. Now,
return to the gold room and walk through the room, taking the
exit which leads back into the gold dome. If it's not available,
press the rotation button until it is. Walk along the catwalk,
into the dome, then take a left at the junction, and follow the
catwalk along down to the lower level. Go through the door at the
end, then follow the walkway around the corner, and you'll come to
a red square on the floor. Walk onto it, turn right, and press the
button to go down a level. At the bottom, turn around, then walk
forward and up the steps to the dome. You should now have the
combination to open the dome using the sliders. The combination is
the five number sequence that corresponds with the five symbols
you noted down from Gehn's journal. You worked out the symbols'
values from playing the children's hangman game in the school
room, and counting how many clicks each symbol was worth. So, move
the sliders along the scale, to correspond with the five symbols'
numbers; the scale's first position is 1, and the last position is
25. Once you've moved them into the correct positions, push the
button, and the inner dome will open, letting you get to the book.
Click on the book, then the picture inside, and you'll travel to
Gehn's universe.
Gehn's Universe
You'll arrive in the universe trapped inside a cage, turn around
to look for a
star shape with a button on it, and press it. Gehn will arrive,
and launch into
a long talk. Watch this, then, when he asks you, click on the
book's picture the
holds up in front of you. After you go through, Gehn will follow
and become trapped, and you will be back in his house, outside
the cage. Pretty strange, eh? Next, press the switch you find in
the room, then pull the lever located next to a window. From
here, look around for a ladder leading down through the
floor. Go down it, then examine all the things in his bedroom. In
particular, click on the silver ball on the table, and remember
the sound it makes. This is important later. Also, look through
his diary, before returning back up the ladder to the cage room.
Walk into the middle of the cage area, then look down at the
linking books in front of you, and click on the book which has a
single small square on it.
Catherine's Prison
After you've been transported to Catherine's Prison Island, press
the button
On the floor to the right of the book to open the dome. Turn
around, and walk
forward towards the island, go up the steps you find, and through
the door.
Here, you'll find a device with three keys, a lever, and a cord.
Press the
Keys - listen to the sounds they make, then use them to play the
same sound you
Heard the silver ball make in Gehn's bedroom.
Next, pull the lever to open the cage, and Catherine will appear
and pull
The lift cord. After she's gone, return to Gehn's house, by
walking back to the
dome, and entering the same combination on the sliders as you used
to open
the previous dome. Once back in the cage room, stand in the middle
of the cage area, and click on the book which features the symbol
for the first island - the Temple Island (it looks like a square,
with a smaller square on the bottom right hand of it). Once there,
walk through the tunnel to the lift, and press the button to go up
one level. Walk all the way through the gold dome until you reach
the gate room, then walk through this room, taking the exit on the
right-hand side and continuing down the stone steps. Walk back
down the steps to the location where you started the game (with
the portal and the telescope), and walk up to the telescope. Look
down at the hatch on the floor, and use the code you learned from
Catherine's journal to open it. Press each button the number of
times that the symbol represents going from left to right, and the
hatch will open. Next, look through the lens, and you should see
stars in the distance, so
move back, click on the bottom left side of the telescope, and
you'll find a
supporting pin. Move this up, then step back to the controls, and
pull the lever
on the right. Now, press the button just below the lever, and the
telescope
should lower a step. If it doesn't, you obviously forgot to power
up the telescope, which can be done by going back and pulling the
lever found
around the corner. To get to it, walk through the gold rotating
room to the bridge, and walk left down the steps; at the bottom,
turn left twice to find the gate and click to go under it. Walk
over the board, through the door, and you'll find the lever. If
the telescope does move, though, keep pressing the button until
the glass breaks. Once it has, you can sit back and watch as Riven
destroys itself... And everything ends happily ever after. Aaah.
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