Return to Castle Wolfenstein [solve]
Submitted by: arun prakash
Return to Castle Wolfenstein (walkthrough)
text: Contents:
1. Updates
2. Introduction
3. Game Overview
4. Items
5. Weapons
6. Enemies
7. Walkthrough
Mission 1: Ominous Rumors
Part 1: Escape!
Part 2: Castle Keep
Part 3: Tram Ride
Mission 2: Dark Secrets
Part 1: Village
Part 2: Catacombs
Part 3: Crypt
Part 4: The Defiled Church + Boss
Mission 3: Weapons of Vengeance
Part 1: Forest Compound
Part 2: Rocket Base
Part 3: Radar Installation
Part 4: Air Base Assault
Mission 4: Deadly Design
Part 1: Kugelstadt
Part 2: The Bombed Factory
Part 3: The Trainyards
Part 4: Secret Weapons Facility
Mission 5: Deathshead's Playground
Part 1: Ice Station Norway
Part 2: X-Labs
Part 3: Super Soldier
Mission 6: Return Engagement
Part 1: Bramburg Dam
Part 2: Paderborn Village
Part 3: Chateau Schuftaffel
Part 4: Unhallowed Ground
Mission 7: Operation Resurrection
Part 1: The Dig
Part 2: Return to Castle Wolfenstein
Part 3: Heinrich
8. Credits
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1. Updates
December 10, 2001: Started the walkthrough last weekend and managed to
finish the format as well as typed up all the mission briefings and
objectives as well as the "Enemies" section. Hopefully more will be
coming tomorrow... (Version 1.0)
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2. Introduction
I found it quite strange due to the fact that no one is interested in
writing a walkthrough for Return to Castle Wolfenstein. Since I
finished the game, I thought I might as well write the walkthrough.
Please note that I'm very busy with schoolwork (I'm a grade 12 student)
and updates may be very slow. I will try to update as often as I can
but they will only come during weekends. This is my first FAQ so I hope
you will forgive me on any mistakes and errors. If you have any
critics, suggestions, comments and things to add, don't hesitate to
email me at varkovsky@hotmail.com.
One more thing, this FAQ is protected by the international Copyright
Law so if there's anyone who wants to post this FAQ in his or her site,
YOU HAVE TO LET ME KNOW FIRST!!! I've heard many stories about people
plagiarizing other people's FAQ to make money and believe me, writing
FAQ is not easy and to you know how it feels if your hard work is used
by other people. So for all plagiarizers out there, be warned that if
you do anything to my FAQ, I SWEAR THAT I WON'T LET YOU OFF THAT
EASILY!!!
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3. Game Overview
You are B.J. Blazkowicz, a highly decorated Army Ranger recruited into
the Office of Secret Actions (OSA) tasked with escaping and then
returning to Castle Wolfenstein in an attempt to thwart Heinrich
Himmler's occult and genetic experiments. Himmler believes himself to
be a reincarnation of a 10th century dark prince, Henry the Fowler,
also known as Heinrich. Through genetic engineering and the harnessing
of occult powers, Himmler hopes to raise an unstoppable army to level
the Allies once and for all.
You must first escape from imprisonment in the castle to report the
strange creatures and happenings in and around Wolfenstein to the OSA.
Your mission takes a drastic turn as you learn the depth of Himmler's
plans and what you must do to defeat the evil he has unleashed.
This is what you have been trained for. Your surroundings will be
dangerous and hostile. The OSA is currently tracking activities
believed to be associated with Himmler in locations throughout Germany
including; villages overrun by the occult, hidden crypts, forests, air
bases, secret weapons facilities, and genetic labs, to name only the
few we are aware of. There are more and you must find them.
Failure is not an option. If Himmler succeeds, the war is over for the
Allies... and the war is over for everyone.
Return to Castle Wolfenstein is a first person shooter game, powered by
the heavily tweaked Quake 3 engine. The single player game spans seven
missions, each of which has several different levels. The game
challenges you to not only survive, but to recover the many treasures
and artifacts that the Nazi regime has stolen.
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4. Items
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5. Weapons
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6. Enemies
Below is the list of the enemies that B.J. will encounter in the game:
Nazi Soldier
Soldiers are the weakest enemies that B.J. will find throughout the
game. They usually come equipped with either the MP40 sub-machine gun
or Mauser rifle. They are generally quite vulnerable and a well-placed
headshot can take them down immediately.
Nazi Officer
Similar to the soldier except that they are only equipped with a Luger.
Don't let their weapon become a distraction though because their
marksmanship should not be underestimated. A headshot will bring them
down quickly as well.
Elite Guard
Despite their soft-looking appearance, these leather clad female
soldiers from the SS Paranormal Division are actually very ruthless and
cold-blooded killers. They would not hesitate to kill B.J. so take them
out as soon as possible.
They usually work in teams and are usually lethal with the silent Sten
sub-machine gun aside from being a very agile killing machine. Always
try to shoot their head to bring them down quickly.
Himmler's Black Guard
The SS Black Guards are Himmler's personal bodyguards and they are
armed with the deadly FG42 paratroop rifle. The best thing to do is to
go for headshot all the time to take them out quickly since they have a
very good marksmanship similar to the Elite Guards.
Worker/Engineer
Workers and engineers are generally harmless aside from their Lugers
that they always carry. They also would not hesitate to shoot so don't
ignore them although their accuracy are just average. Try to take care
of them lastly while focusing on other more imposing enemies that might
be present in the vicinity at the same time.
Scientist
These Nazi scientists spend most of their time researching biological
and robotic engineering in their laboratories. Similar to the workers
and engineers, they are only armed with a Luger which shouldn't pose
too much of a problem. They will however, call out for guards whenever
possible perhaps because of their lack of combat training which make
them realized that they are not a worthy opponent.
Zombie
The SS Paranormal Division research into the occult has resulted in the
resurrection of these zombies. They are expectedly slow but don't be
deceived by their speed. They can emit phantom skulls which will chase
B.J. even around corners so be careful. The most effective way to kill
them is to aim the Sten at their heads to blow them apart quickly but
be careful of overheating so fire in short bursts only.
Zombie Knight
Similar to their standard counterpart, zombie knights are equipped with
a sword and a shield. The shield can be used to reflect gunfire so take
notice of this when fighting them. There are two effective methods to
kill them: the first is to try to blow their unprotected legs apart
with gunfire or grenades while the second method will be to let them
get close first. They will lower down their shield to swing at B.J. so
use this chance to empty the Sten towards their head and they will
collapse to the ground immediately.
Fire Zombie
This is one of the most dangerous foes that B.J. will meet along his
adventure. Fire zombies are surrounded by fire and they can spew a
fountain of fire that can travel very far. When facing one of these,
always keep a good distance between B.J. and the zombie while unloading
the Sten at its head to take it down quickly. An occasional one or two
grenade at their feet will help to accomplish this task even faster.
Loper
Lopers are the result of Nazi scientists' research into combining
robotic and biological engineering. They attack with their claws as
well as lightning bolts that are emitted from the half-spherical plate
lodged underneath their waist since they don't have any legs.
Their ability to leap across considerable distance both vertically and
horizontally proves to be fatal to anyone unlucky enough to be around.
Exercise extreme caution when facing them. Although they would appear
by themselves most of the time, never underestimate their power.
Uber-Soldat (Super Soldier) prototype
Similar to the lopers, these Uber-Soldat prototypes are powered by the
tesla technology and are also the result of the combination between
robotic and biological engineering. They are equipped with either the
devastating venom gun or panzerfaust which can rip B.J to shreds in no
time. The fact that they are covered with full metal body armor doesn't
make fighting them any easier as well.
The only way to kill them successfully will be to take advantage of
their speed since they are very slow. Always find cover whenever
possible and use the environment to gain the maximum advantage; never
expose B.J. to them unless to take some quick shots. Panzerfaust and
venom gun are very effective in taking them out so don't hesitate.
Uber-Soldat (Super Soldier)
These walking monstrosities are the improved version of the prototypes.
They are more heavily armored and also come equipped with a tesla gun
aside from the panzerfaust and the venom gun. Their tesla gun can reach
a considerable distance so never let B.J. expose himself UNLESS
attempting to shoot or running from cover to cover.
They can take quite a lot of punishment before going down so exercise
EXTREME caution when facing one of them. Similar to the prototypes,
panzerfaust and venom gun works best against them.
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7. Walkthrough
Mission 1: Ominous Rumors
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Part 1: Escape!
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Briefing:
Orders are as follows: Infiltrate Castle Wolfenstein and investigate
increase in activity from SS Paranormal Division. Gather any
intelligence information you may find regarding said SS Division and
their activities in the area.
Kessler, your contact, is a member of the German Resistance group
called the Kreisau Circle. He has managed to partially infiltrate The
SS Paranormal Division's temporary headquarters and had valuable
information regarding their activities. Meet Kessler in the village
near the archaeological dig site. He will have further information
regarding your mission.
Remember: If you or Agent One is captured, escape at all costs.
Standing Order #71 remains in effect: If you are placed in a
compromising position where you might divulge information regarding
your mission or the OSA, take your own life by ingesting your cyanide
tablet. As always the OSA will disavow any knowledge of your identity
and mission if you are compromised. Good luck.
Objectives:
-Escape the dungeon by any means necessary.
-Locate the exit to the lower keep.
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Part 2: Castle Keep
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Objectives:
-Locate tram entrance.
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Part 3: Tram Ride
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Objectives:
-Restore power to the tram.
-Escape from Castle Wolfenstein.
-Meet Kessler in the village of Wulfburg.
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Mission 2: Dark Secrets
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Part 1: Village
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Briefing:
>From OSA via Kreisau Circle contact Kessler: Learned of your capture
and subsequent escape from Castle Wolfenstein; Agent One's death a
tragedy, but unavoidable.
Himmler's SS Paranormal Division, headed by Helga von Bulow, is staging
a massive archaeological dig near the outskirts of the village. OSA
recently intercepted fragments of high-level encoded message coming
>from the site directly to Himmler himself, but up to this point we have
been unable to fully decode any of the messages.
Karl Villigut, a member of the Kreisau Circle, is in the village with
an important item for you. If possible, locate him and obtain the item,
then proceed as per Kessler's instructions to archaeological dig and
investigate the situation. Remember to gather any intelligence
information you may find along the way. You will receive new orders
once you reach the dig site.
Objectives:
-Infiltrate the village through Kessler's secret passage.
-Locate the SS Paranormal Division's dig site.
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Part 2: Catacombs
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Briefing:
According to Kreisau Circle members from Wulfburg, these catacombs run
a great distance under the village, ultimately leading to an ancient
church that is no longer accessible by normal means. Helga von Bulow is
reported to be there now, with a large contingent of her "Elite Guard"
and a team of scientists from the SS Paranormal Division.
Your orders are to navigate the catacombs and locate the church. Gather
any artifacts that you may find along the way for future analysis.
Kreisau Circle reports "supernatural" activities are taking place in
the catacombs; these are most likely unfounded rumors, but they are
>from a reliable source and must be heeded.
Kreisau informants have also revealed that Professor Zemph often
carries a journal into the dig site. The journal may provide important
insight into his activities at Castle Wolfenstein.
Objectives:
-Locate Professor Zemph's journal.
-Pursue SS Paranormal Division through the catacombs.
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Part 3: Crypt
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Objectives:
-Navigate the catacombs to the Wulfburg church entrance.
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Part 4: The Defiled Church
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Briefing:
Residents of Wulfburg call this "The Defiled Church". It apparently has
a rather sordid history dating back 1000 years. Over the ages it has
been rumored to have been used for a number of occult ceremonies.
Rumors aside, we do know that Helga von Bulow and her SS Paranormal
Division team are there now. We do not know what they are planning, so
it is imperative that you investigate and recover as much intelligence
information as possible.
A word of caution; the Kreisau Circle has reported that Helga von
Bulow's "Elite Guard" is made up of a small group of extremely capable
women who have been trained to an exceptionally high level, both
physically and with small arms. They are also reportedly bound together
as a witch's coven.
Objectives:
-Infiltrate Wulfburg Church.
-Pursue Helga von Bulow to the ruined cathedral.
-Eliminate all of von Bulow's personal "Elite guards".
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Part 4: The Defiled Church (Boss)
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Objectives:
-Eliminate Helga von Bulow.
-Retrieve the "Dagger of Warding" for further study.
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Mission 3: Weapons of Vengeance
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Part 1: Forest Compound
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Briefing:
Deathshead has been tracked to a remote rocket base located near the
Baltic Coast, where he intends to fire a V2 rocket at London fitted
with some kind of new chemical warhead. Your only viable method of
infiltration is to stow away aboard a supply truck bound for the base.
You will parachute into the outlying forest area armed only with your
knife and silenced Sten.
The rest of your gear will be deployed separately in two drop
containers. In one of them you will find the new OSA M1S "Snooper"
rifle which has been shown to be highly effective for long range,
covert "wet work". Due to the fact that this weapon uses very
specialized ammunition, we can only issue you with a limited amount.
Also, due to its experimental nature, it is imperative that you recover
this item lest it fall into enemy hands.
The area is lightly guarded, but there are alarm stations scattered
throughout. If any alarms are sounded the base will be alerted and the
mission will be scrubbed. If you encounter any enemies, eliminate them
before they can sound any alarm. Remember: Do not eliminate the final
guard who controls access into the compound; if you do, the supply
truck will not be able to get inside the rocket base.
Objectives:
-Infiltrate supply compound.
-Stowaway aboard supply truck bound for rocket base.
-Ensure that no alarms are sounded.
-Recover OSA M1S "Snooper" rifle.
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Part 2: Rocket Base
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Briefing:
German resistance informs us that the rocket Deathshead intends to fire
at London carries some kind of new chemical warhead, the
destructiveness of which is currently unknown.
German resistance also informs us that all of these rockets have a
"self-destruct" switch, usually located in the main rocket control
room. Unfortunately, we know virtually nothing of the interior layout
of the base. It will be up to you to determine the best means of
reaching the main control room so that you can destroy the rocket
before it reaches London.
After destroying the rocket it is likely that the base will be on full
alert. Use all means available to exit the base and proceed to the
outer compound.
Objectives:
-Locate main control room.
-Terminate launch of V2 rocket.
-Locate exit and proceed to the outer compound.
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Part 3: Radar Installation
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Briefing:
Proceed through the outer compound en route to the X-Airbase where you
will find the Bachem 317 "Kobra" rocket plane. It is certain that after
the destruction of the rocket base the outer compound will also be on
full alert, so once again use all means at your disposal in eliminating
all resistance along the way.
Also, the outer compound contains a new MVK-mk1 radar installation.
Your orders are to destroy the radar installation before proceeding to
the X-Airbase. German resistance also reports that some of Himmler's
new "Black Guard" soldiers may be stationed near the base.
Objectives:
-Locate and destroy MVK-mk1 radar array.
-Locate entrance to X-Aircraft facility.
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Part 4: Air Base Assault
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Briefing:
Enter the experimental aircraft test facility via the outer compound of
the rocket base. The airbase houses the latest Bachem Ba317 "Kobra"
experimental rocket plane in a hangar at the northern perimeter. Upon
infiltration of the airbase, eliminate any resistance and proceed to
the "Kobra" launch hangar.
You will need to prep the "Kobra" for launch, so look for launch
procedure documentation in the facility. Once you have appropriated the
"Kobra" and are airborne, proceed immediately back to the OSA airbase
in Malta. The Ba317 is reported to travel at speeds in excess of 500
knots, so enemy air defenses should offer no problem. Contact OSA
immediately upon touchdown in Malta for debriefing and further orders.
Good luck.
Objectives:
-Gain access to "Kobra" launch silo.
-Prep "Kobra" for launch.
-Capture "Kobra" and fly to OSA airbase in Malta.
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Mission 4: Deadly Design
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Part 1: Kugelstadt
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Briefing:
Deathshead has been tracked to what we believe is his Secret Weapons
Facility (SWF). This is an industrial complex located near Kugelstadt,
a city that has undergone intensive aerial bombardment by the Allies
for the past 48 hours. Deathshead's connection to the events at Castle
Wolfenstein is becoming clearer, but it is imperative that we learn
more about what his "Special Projects Division" is up to. The OSA has
wanted to investigate the SWF since learning of it existence a few
months ago, but we have been unable to pinpoint its exact location or
gain entry.
The Kreisau Circle has also informed us that a top scientist from the
SWF wishes to defect. They have commandeered a Panzer tank near the
entrance to the complex and will be able to assist you in gaining entry
to the facility. Once you link up with the resistance members afford
them any help they might need in securing the safe defection of the
scientist.
Preliminary reports have come to us from the defecting scientist
through our Kreisau Circle contacts. These reports state the existence
of a project book that fully discloses information on Deathshead's
experimental "Venom Gun". OSA will provide further information
regarding the project book after the defecting scientist's debriefing.
Objectives:
-Eliminate panzergrenadier team.
-Escort the captured Panzer safely to the SWF complex.
-Aid Kreisau Circle in safe defection of SWF scientist.
-Gain access to SWF complex.
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Part 2: The Bombed Factory
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Briefing:
The first part of the SWF industrial complex is the weapons factory.
Various aircraft and heavy weapons were being manufactured here before
the bombing raid. Intelligence has learned that this was also to be one
of manufacturing points for the Nazi's new "Venom" machine gun. This
weapon has been rumored to have an incredible rate of fire and if it is
half as powerful as reports would indicate could pose a serious threat
to the Allies.
The defecting scientist has confirmed the reports that there is a
"Venom Gun" project book located somewhere in the factory which
contains all of that weapon's technical information and specifications.
The procurement of this "Venom Gun" project book would be a major
stroke of good fortune for the Allies; it is imperative that you find
it before proceeding.
Objectives:
-Infiltrate the Kugelstadt weapons factory.
-Obtain "Venom Gun" project book.
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Part 3: The Trainyards
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Briefing:
The second part of the SWF industrial complex is the train
yards/freight depot. Aerial recon reports that this area appears to
have been less damaged than the factory. The real strategic importance
of this area is that it is the only entrance into the Secret Weapons
Facility itself, which lies underground and out of reach of Allied
bombers.
Unfortunately, our tactical knowledge of this area is minimal at best,
so you must discover on your own which building contains the SWF
entrance.
Objectives:
-Gain access to the main warehouse complex.
-Locate the primary lift and proceed to the SWF.
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Part 4: Secret Weapons Facility
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Briefing:
Besides advanced weapons research and development, the OSA has very
little information on what goes on inside the SWF. Kreisau Circle
intelligence does suggest that the SWF contains a U-boat pen that may
be used as a debarkation point for another of Deathshead's secret
research projects, although we have no idea what that might be at this
time. Also be on the lookout for advanced weapons proto-types.
The bombing raid has made a mess of communications topside, so you
should be able to enter the facility without their knowledge.
Objectives:
-Locate Deathshead's U-boat pen.
-Obtain information on Deathshead's destination.
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Mission 5: Deathshead's Playground
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Part 1: Ice Station Norway
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Briefing:
Your interrogation of the officer in the SWF has yielded the location
of Deathshead's "X-Labs" in occupied Norway. Our defecting SWF
scientist has also revealed the nature of what is taking place at the
"X-Labs"; project 'Uber Soldat" or Super Soldier. This is Deathshead's
most advanced technology project, apparently combining robotic and
biological engineering to create the "ultimate killing machine". By
itself this super soldier could pose a considerable threat to the
Allies, but it appears that this project may have some other connection
to the SS Paranormal Division.
In any event, the "X-Labs" must be infiltrated at all costs; we must
know what Deathshead's ultimate goal is for these Super Soldiers and,
if possible, what their connection is to the SS Paranormal Division.
Objectives:
-Breach "X-Labs" outer compound.
-Gain access to main secure lab area.
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Part 2: X-Labs
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Briefing:
There is very little information about the "X-Labs" themselves. Our
defecting scientist worked in weapons research and although he is aware
of the existence of the "X-Labs" he has never been there. He has
however, informed us that the "X-Labs" do make extensive use of "Tesla"
technology to create powerful, guided electrical fields. These are
apparently used for everything from security gating to local power
generation. It is also rumored that this technology is what drives the
nervous systems of what our scientist calls the "X-creatures".
This last statement indicates that you will probably engage more of the
"Lopers" that you first encountered at the Secret Weapons Facility, as
well as other unknown types of "X-creatures". You should proceed with
caution into any new areas until you can ascertain what it is you are
dealing with. Your ultimate mission is to discover exactly what Project
"Uber Soldat" (Super Soldier) is and what Deathshead's ultimate plans
for said projects are. Be on the lookout for any documentation linking
Deathshead's activities with Operation: Resurrection.
Objectives:
-Locate and procure any documents related to Operation Resurrection.
-Locate entrance to main "Uber Soldat" gestation area.
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Part 3: Super Soldier
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Objectives:
-Pursue Deathshead to the "Uber Soldat" test lab.
-Eliminate Deathshead's "Uber Soldat".
-Locate exit and proceed to surface.
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Mission 6: Return Engagement
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Part 1: Bramburg Dam
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Briefing:
The mission to the "X-Labs" had the effect of driving Deathshead into
hiding, at this time his whereabouts are unknown. However, it is now
known that he was only a supporting character in Himmler's ultimate
goal; to resurrect Heinrich I. It appears that three of Deathshead's
Super Soldiers will be "anointed" by Marianna Blavatsky in a ceremony
to be held near Chateau Schufstaffel in the village of Paderborn. They
will then be brought to the grave of Heinrich I located near Castle
Wolfenstein for the "Resurrection". While many in the OSA remain
skeptical of this ceremony, recent events have shown that nothing can
be ruled out.
Your mission is to infiltrate Chateau Shufstaffel and stop this
ceremony at all costs. To reduce the chances of alerting the enemy, you
will be air dropped near a dam to kilometers from Paderborn. You must
cross the dam to reach Paderborn and from there gain access to the
chateau. Once in Paderborn you are to assassinate The Paranormal
Division officers and discover the exact location of the ceremonies.
Should you arrive too late, proceed with all speed to Castle
Wolfenstein and ensure the "Resurrection" does not take place.
Objectives:
-Get across the Bramburg Dam.
-Locate the road to the village of Paderborn.
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Part 2: Paderborn Village
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Briefing:
Paderborn, home to many of Germany's leading occultists, is currently
hosting the elite of the SS Paranormal Division. As learned in recently
decoded SS transmissions, Marianna Blavatsky will perform a ritual
termed "Anointing of the Dark Knights".
The ceremony is scheduled to take place somewhere near Chateau
Schufstaffel. Resistance intelligence tells us the only viable route
into the chateau is through the village, as it is the least guarded
path. However, there is a general alarm somewhere in the village near
the chateau. If the alarm is raised there will be no chance of getting
inside. You must, therefore, proceed through the village as quietly as
possible, using your silenced weapons.
Also, with the "Anointing Ceremony" about to take place at the chateau,
there are five key SS Paranormal operatives residing in the village.
This presents a unique opportunity to deliver a crippling blow to the
SS Paranormal's chain of command. Therefore, these SS Operatives must
be eliminated before proceeding.
Objectives:
-Eliminate Major Hochstedder.
-Eliminate General von Stauff.
-Eliminate Colonel Strache.
-Eliminate General Burkhalter.
-Eliminate General Haupman.
-Ensure alarm is not sounded.
-Gain access to Chateau Schufstaffel.
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Part 3: Chateau Schufstaffel
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Briefing:
The "Anointing Ceremony" for the Super Soldiers is reported to be
taking place somewhere near the chateau. According to the Operation:
Resurrection project book recovered from the "X-Labs", the three Super
Soldiers are to be "anointed" by Marianna Blavatsky whereby they will
be transformed into Dark Knights. According to the project book the
presence of these "Dark Knights" is necessary for the final phase of
their plan; to raise Heinrich I from his 1000 year old burial site.
You must, if possible, stop the ceremony before it begins and destroy
the Super Soldiers before their transformation. If their transformation
does take place there will be no way of judging how much more powerful
they will be or if it will even be possible to stop them. Also, there
will still be a number of SS Paranormal operatives in and around the
chateau; ensure that you eliminate them.
Objectives:
-Eliminate General von Shurber.
-Locate rear exit of the chateau.
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Part 4: Unhallowed Ground
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Objectives:
-Locate site of "Anointing Ceremony".
-Destroy all Super Soldiers.
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Mission 7: Operation Resurrection
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Part 1: The Dig
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Briefing:
We have virtually no information for you at this time regarding your
mission. You are in uncharted territory, so it will be up to you to
determine the best possible course of action.
If you were unable to disrupt the ceremony and prevent the Super
Soldiers from being transformed into "Dark Knights", then you will
ultimately have to stop Blavatsky and the resurrection ritual.
The fate of the free world now rests on your shoulders Agent
Blazkowicz. Failure is not an option.
Objectives:
-Pursue SS Paranormal Division operatives through the dig site.
-Locate alternate entrance to Castle Wolfenstein.
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Part 2: Return to Castle Wolfenstein
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Objectives:
-Locate the entrance to the main dig site.
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Part 3: Heinrich
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