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Neverwinter Nights 2 Pickpocket Guide Game Walkthrough

Neverwinter Nights 2 Pickpocket Guide

Game Version: 1.010.1116 + MotB
Guide Version: 1.101
By: Jake Zahn
Date: 11/21/2007

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Table of Contents
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INTRO
LEGAL
HISTORY
CREDITS
ACT I
ACT II
ACT III
MOTB INTRO
CHAPTER I
CHAPTER II
CHAPTER III
ITEM LISTING


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INTRO
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This will be a simple guide detailing what you can Pickpocket and from who, it
is broken down by Chapter and Area, listed in the order you visit. All these
were taken directly from the Module files opened into the Toolset so there
shouldn't be anything missing or any errors. If for some reason you find
something I did miss; please E-Mail me at'Offkorn_69@yahoo.com' with
"NWN2 Guide" in the subject line with whatever the item is and whomever you
steal it from.

If a character is not mentioned, it means they have nothing on them. It would
seem the difficulty for 'Sleight of Hand' checks is always 20, and Critical
Failure is impossible, so you'll never need more then 19 ranks in it (including
any Dex bonuses). There also doesn't seem to be any consequence to failing.

The Item 'Merchant Gold' refers to a Merchant's store of gold used for Buying
Items, you can steal 20-40 GP per 'Sleight of Hand' use from this stockpile.
The Item 'GP' refers to an amount of Gold, I'm not sure where the exact
quantity is located within the Toolset.

Any Items you steal can only be sold to a Thieves' Guild Fence. You have the
option to get one at your Keep, Dayne Lynneth's Special Stock inventory acts as
a fence, and the two Dwarven merchants at Port Llast are fences.


***EXTRA***


For a greatly enchanced Pickpocketing experience, you can use cdaulepp's random
loot generator Mod. It adds randomized loot to all creatures, that just so
happens to be pickpocketable.

Link: http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&id=133


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LEGAL
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Any websites wishing to post this guide may do so as long as credit is given
and no content is altered in any way.


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HISTORY
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Version 1.0 - 11/15/06
First version

Version 1.01 - 12/06/06
Various spelling corrections

Version 1.02 - 12/11/06
Added Edario Correction

Version 1.03 - 12/19/06
Added additional fences

Version 1.10 - 11/20/07
Added a bunch of items I missed
Added MotB section

Version 1.101 - 11/21/07
Added another fence location
Listed correct amount of Gold Rings on the Blacklake merchant
Added a link to cdaulepp's Mod to the Intro


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CREDITS
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dphagan - Noticing the Studded Leather +1 that can be stolen from Edario.

Tobias Günther - Finding out that the Dwarven Merchants are fences.


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ACT I
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West Harbor
Brother Merring: Cure Light Wounds Potion
Georg: Short Sword
Pitney Lannon: Cure Light Wounds Potion
Tarmas: Merchant GP
Ward Mossfield: GP
Wyl Mossfield: Copper Ring
Starling House
Rita Starling: Amethyst

Weeping Wilow Inn
Commoner #1 (Female): Healer's Kit +1
Jorik: Thieves' Tools +6, Merchant GP

Fort Locke
Galen: Strong Tangle Trap, Merchant GP
Galen's Guard #1: Alexandrite, Healer's Kit +1
Galen's Guard #2: Silver Ring
Jacoby: Merchant GP
Neeshka Soldier #1: Kukri +1
Neeshka Soldier #3: Healer's Kit +3
Tor Millows: Speed Potion, Merchant GP

Highcliff
Branson: Merchant GP
Edario: Studded Leather +1, Merchant GP
Grishnank: Cure Light Wounds Potion, Cure Light Wounds Potion,
Cure Light Wounds Potion

Docks District
Repko the Weaponsmith: Blade of the Gladiator, Merchant GP
Reylene: Belt of Agility +1, Liber Occultatum, Merchant GP
Werth the Armorsmith: Merchant GP
Sunken Flagon
Citizen (Black Hair): Gold Ring

Merchant District
Deekin: Gloves of the Minstrel, Merchant GP
Pap: Strong Sonic Trap Kit, Merchant GP
Temple of Tyr
Judge Oleff: Holy Water, Healer's Kit +10, Merchant GP

Back Alley Warehouse
Supervisor: Sharpshadow Blade, Thieves' Tools +10, The Quiet Deaths of
the Brotherhood of Assassins

Old Owl Well
Callum: Healer's Kit +10
Karina: Cure Light Wounds Potion, Minor Spike Trap Kit, Thieves'
Tools +3
Simmy: Doss Lute, Merchant GP


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ACT II
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Blacklake District
Book Merchant: GP, GP, GP, Invisibility Sphere Scroll
Dayne Lynneth: Chime of Opening, Magic Bag, Merchant GP
Food Merchant: GP, GP, GP
Misc Merchant: GP, Gold Necklace, 750 Gold Rings, Diamond
Pepin Pollo: Amulet of Acid Resistance
Castle Never
Neverwinter Noble (Male): Bloodstone
Collector's Mansion
Vania: Vania's Key, Saintsblood Pearl
Tavorik's Estate
Lord Cyran Tavorick (Downstairs): Emerald
Lord Cyran Tavorick (Upstairs): Ring of Magic Defenses
Temar's Estate
Larim: Ring of Regeneration
Temple of Lathander
Dawnbringer Natrisse: Deadly Holy Trap Kit, Merchant GP

Port Llast
Guard (Female, after Vigilante encounter): Copper Ring
Haljal: Bleederkin, Mechant GP
Nya: Ring of Hiding, Merchant GP
Traveler: Cold Iron Dagger, Invisibility Potion
Vigilante #1 (Female): Distilled Alcohol
Yask: Thieves' Hood, Merchant GP
Garrison
Alaine: GP
Haeromos: Healer's Kit +10
Port Llast Guard (Back): Port Llast
Port Llast Guard (Left): Obsidian
Port Llast Guard (Right): Bull's Strength Potion

Ember
Well Caverns (Upper)
Glek: Trophy Skull

Duskwood
Lyssa: Lesser Magic Bag

Crossroad Keep
Master Veedle: Spirits

Illefarn Ruins
Riverguard Keep (Level 3)
Blix: The Nomad's Ring
Ghellu: Bone Ring

Troll Encounter
Greycloak Sergeant: Cure Serious Wounds Potion


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ACT III
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Castle Never
Neverwinter Citizen (Female): Aventurine
Neverwinter Citizen (Male, Grey Hair): Amethyst
Neverwinter Citizen (Male, Dreadlocks): Bloodstone

Merchant District
Axle's Doorman: Key
Bill Logan: Eaglebow, Arrows of the Vampire, Merchant GP
Deekin: Thieves' Tools +10, Merchant GP
Neverwinter Citizen (Docker): Aid Potion
Neverwinter Citizen (Docker): Aid Potion
Neverwinter Citizen (Docker): Thieves' Tools +3
Neverwinter Citizen (Watch Crowd #3): GP
Neverwinter Citizen (Watch Crowd #5): GP
Neverwinter Citizen (Watch Crowd #7): GP
Neverwinter Citizen (Watch Crowd #8): GP
Neverwinter Citizen (Watch Crowd #9): GP
Priest of Tyr: Healer's Kit +6
Randolph: Bracers of Dexterity +4, Merchant GP
Thief #1_1: Thieves' Tools +3
Thief #1_3: Thieves' Tools +6
Thief #2_1: Thieves' Tools +6
Thief #2_2: Thieves' Tools +3
Thief #3_2: Thieves' Tools +10
Watchman Supplier: Amethyst

Ironfist Stronghold
Ironfist Dwarf (Cut #6): Garnet
Ironfist Dwarf (Training Room): Aventurine
Revorax: Chain Shirt +5, Merchant GP


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MOTB INTRO
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I have yet to actually play through the MotB campaign, so I'm not sure if the
information about how Sleight of Hand works, provided in the earlier Intro
section, still applies in this campaign.

As above, the below listings are taken directly from the Module files. If you
find any errors or oversights, please E-Mail them to me with "NWN2 Guide"
in the Subject line.

E-Mail: Offkorn_69@yahoo.com


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CHAPTER I
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Mulsantir
Sloop Inn
Shelvedar Nuum: Suite Key

Shadow Mulsantir
Death God's Vault (Upper)
Death Knight Leader: Death Knight's Key


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CHAPTER II
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Ashenwood Outskirts
Dalenka's Dwelling
Dalenka: Ring of Leeched Abjuration

Caved-In Mine
Bheur: Jar of Orglash Extract

Sunken Temple
The Skein
Mad Axe-Wielding Duegar: Duegar Waraxe

Thayan Academy
Classrooms
Master Atabe: Rod of Reversal


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CHAPTER III
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Founder's Sanctum
Myrkulite (Wizard/Pale Master/Cleric): Scythe +5


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ITEM LIST
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Amulet of Acid Resistance: Acid Resistance 20/-

Blade of the Gladiator: Longsword +2, +1d6 Acid Damage

Bleederkin: Rapier +2, Wounding [DC=14]

Bone Ring: Immunity to Level/Ability Drain

Bracers of Dexterity +4: Dex +4

Chime of Opening: can cast Knock (3) for 1 Charge, has 50 Charges

Doss Lute: Only useable by Bard, can cast Ghostly Visage (3) 1/Day,
Hold Person (3) 1/Day, and Neutralize Poison (5) 1/Day

Duegar Waraxe: Dwarven Waraxe +3

Eaglebow: Shortbow +3, Search & Spot +2

Gloves of the Minstrel: Only useable by Bard, Perform +3

GP: Gold Pieces. The amounts appear to be semi-random.

Jar of Orglash Extract: No clue. Seems to be a Plot Item.

Lesser Magic Bag: Reduces the Weight of the contents by 40%

Liber Occultatum: Thief Armor Recipe Book

Magic Bag: Reduces the Weight of the contents by 60%

Merchant GP: The amount of Gold a Merchant has on hand to buy items with. It
varies from Merchant to Merchant but is generally in the 10k-100k
range.

Port Llast: Book about Port Llast

Ring of Hiding: Hide +6

Ring of Leeched Abjuration: Strength, Dexterity, and Constitution -3, Immunity
to Spells < Level 2, Immunity: Evocation, Spell
Resistance 24, can cast Spell Mantle (13) 1/Day
and Globe of Invulnerability (11) 1/Day

Ring of Magic Defenses: Spellcraft +2, Spell Resistance 14, and can cast Dispel
Magic (5) 1/Day

Ring of Regeneration: Regeneration +4

Rod of Reversal: Can cast Dispel Magic (5) for 3 Charges and Greater
Dispelling (7) for 5 Charges, has 50 Charges

Saintsblood Pearl: Can cast Cure Light Wounds (2) for 1 Charge, Cure Moderate
Wounds (3) for 2 Charges, Cure Serious Wounds (5) for 3
Charges, Cure Critical Wounds (7) for 4 Charges, and
Restoration (7) for 5 Charges, has 50 Charges

Sharpshadow Blade: Kukri +1, Hide & Move Silently +2

Spirits: Alcohol

The Nomad's Ring: Bonus Spell Slots (Sorcerer) 1-4, Light 20m (Bright, Blue)

The Quiet Deaths of the Brotherhood of Assassins: Posion Recipe Crafting Book

Thieves' Hood: Only usable by Rogue, Immunity to Knockdown & Poison,
Concentration +1, Open Locks & Search +2

Trophy Skull: Sell it...I guess.


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