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Battlefield 2142 Game Walkthrough

Battlefield 2142



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FAQ/Strategy Guide

>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==

For PC

Version 1.06

By Chris Zawada

User: antseezee

E-mail: antseezee@epix.net

Website: www.antseezee.com

Created: 11/18/06

Last Update: 11/26/06

Copyright 2006 Chris Zawada

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Author's Note

----------------------------

The ever-so popular Battlefield 2 has brought back the eternal gaming moments

of massive online fragfests, with the ideas of some realistic scenarios.

Battlefield 2142 continues the tradition in the future, set apart by nearly 150

years, with futuristic ships, vehicles, and a few new weapons. DICE's newest

creation takes the classic-old formula of BF2, yet upgrades it with more ranks,

more cool stuff, and some propaganda to make the title interesting. This guide

will cover basic strategies of BF2142, discuss unlocks/ranks, go over maps on a

somewhat intricate detail, and most of all, provide multiplayer tips to

becoming a better player. Will you strive for perfection, or continue to roam

as the lonely new player?



Contributing/Feedback

----------------------------

If you have any contributions, feedback, or strategies you'd like to have

added to the guide, contact me via e-mail or on GameFAQs. I'll be more than

content to add your segment of information, and will also provide credit. If

you have any questions you'd like added to the Common Questions section, ask.

I simply don't have the time to sit around thinking of questions. Provide me

with what you want to know!



Updates

----------------------------

=11/26/06= v1.06

Corrected a mistake in the guide (thanks Alex Hanson & Alex Pierson). Patch

1.05 came out about a week ago, and was a mild failure thanks to a Titan crash

to desktop glitch that affected everyone. DICE released a hotfix patch about

2-3 days after 1.05, which fixes the problem. I thank them on their speediness,

although this looks bad for DICE in terms of testing their patch. You can now

get the Titan Survival Pin if you manage to bail off the enemy Titan and touch

the ground. More great news. It appears EA has been personally swiping stat

padders, and may even have been using a filter that looked for players with

extremely high scores in a single round. Stat padding has generally been

removed in patch 1.06, and it is now impossible to exploit previous point-

accumulating techniques on the Titans. This still does not eliminate it

entirely as players on opposite teams can coerce to cheat. Assault rifle

deviation has been decreased on some of the larger assault rifles (Baur H-AR,

slightly on Voss L-AR). This means being assault is better now and you should

be able to get more kills.



Guide Additions: >> Corrected factual error

>> Added Gameplay section to Game Basics section

>> Added Commanding section to Features section



=11/20/06= v1.01

Decided to add more detailed strategies based off of my own playing

experiences. Check for specified strategies underneath each Class in the

Class/Unlocks section. Also added a few vehicle-specific strategies. Patch 1.01

was released upon the release of the game. Make sure you download it.



=11/19/06= v1.0

Finished the FAQ. Practically everything I wanted in the guide is in it, and

I've played 2142 over the past 3 weeks to verify most of the information. I

will still add more information in the future as I get more ideas for new

sections and to update the guide along with the new patches.



=11/18/06= v1.0

Started the FAQ. I've owned this game since the release date, mainly due to my

own anxiousness to play it. I have played out all classes, all unlocks, all

maps, and can safely now write this guide out of personal satisfaction.

Expecting completion of the guide around Thanksgiving.



- I've now added a Quick Search function to the guide. Press CTRL + F, and

type in the designated (#.#) to be quickly forwarded to that specific section

of the guide.



============================

- Table of Contents -

============================

1) Introduction

2) Game Basics

> Controls

> Screen HUD

> Gameplay

3) Maps (3.1)

> Strategies

4) Classes/Unlocks (4.1)

> Strategies

5) Vehicles (5.1)

> Strategies

6) Features

> Titan Strategies

> Teamwork Advantages

> Knifing

> Mounted Cannon Strategies

> Commanding

> Awards

> Ranks

> Stats

> Recording Videos

> Single-Player

> In-Game Advertisements

> In-Game Tips List

7) Modifications (7.1)

> Descriptions

8) Common Questions

> Troubleshooting

> How to Report Cheaters

9) Copyright/Distribution/Reproduction Guidelines

10) Proper Credits



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============================

- 1) Introduction -

============================

The genre of first person shooters is often numerous and overwhelming. You can

pick up a game called World War II combat, and expect the greatest experience

of your life. Instead, it turns out to be a pile of crap. The Battlefield

series has never resembled crap, or anything along that path of quality. Often

considered one of the best first person shooting series out there, the

Battlefield series almost brings a sense of elegance in terms of gaming

quality. While the series has been known to have its bugs and problems, the fun

factor is uncomparable to other first person shooters, and combine the face

that it's online against human players - it only gets better.



Battlefield 2142 is the fourth official base title installment in the series

(1942, then Vietnam, then 2, now 2142). The game takes place in the future

where the planet Earth has been covered by a invigorating ice age. Only a few

areas of land around the planet still have considerable warmth. It is not known

what caused the ice age, although the ideas of a possible nuclear war or global

warming are most likely to blame. The future now only has 2 coalitions, the PAC

(Pan-Asian Coalition), and EU (European Union). Both bands are desperately

struggling to fight each other for control of essential resources which will

provide them with energy, food, warmth, and most of all - survival.



Battlefield 2142's game engine is practically identical to BF2. While the game

looks different, and feels slightly graphically better, it is based off of the

Battlefield 2 engine. This means most computers that could run BF2, can also

run BF2142 slightly more efficiently (thanks to coding improvements). The game

downgrades from 7 classes to only 4 classes now (recon, assault, engineer,

support), however, customization is now allowed. You can alter your equipment

setups and so forth. A new game mode has been created called Titan mode, where

you must destroy the opposing team's mothership through the use of capturing

missile silos, then holding these silos, or deciding to board the enemy ship

after the shield has gone down. This is by far the most innovative and

intriguing element of BF2142 aside from the same old capture the flag game mode

(that's in there as well).



The addition of 40+ ranks, and the fact that each new rank earns you 1 unlock

point out of 40 unlocks is quite amazing. Battlefield 2142 is the new fad for

online action gaming, although it does not have as many innovations as everyone

would have liked. Jets have been removed, as Helojets now replace them

(combination of chopper & jet). Many elements from BF2 still exist (bullet-

based weapons, speedy transport vheicles), and not that many new items have

been introduced. In a sense, BF2142 is an expansion pack, just a really darn

good one.



----------------------------



_____________________

##### GAME INFO #####

//////////|\\\\\\\\\\

Players: 1-64 (w/ online support)

Developer: DICE

Released: 2006

Rarity: common

Special Features: Voice, Online, Account-kept Stats/Awards/Ranking

ESRB: Teen

Cover Art on box:

- Shows mech firing cannons with lots of chaos occurring in background



Requirements:

> Windows XP

> Intel Celeron D / P4 1.7ghz or better

(Pentium M's & AMD's work fine, P-M's are faster than P4)

> 512MB RAM +

(Recommended is 2 GB from my experience. 1 GB works fairly well

compared to how it did in BF2)

> DVD drive (this game was ONLY released in DVD format)

> 2.2 GB free HD space

> DirectX 9.0c

> nVidia GeForce 5800 or better, ATI Radeon 9500 or better

(There is an official list of supported video cards available

via google. People have managed to get it to work on some

lower-end mobile version cards. Game says video card must be

Pixel shader 2.0 compatible or better, and AGP/PCI-E only.)

> A good tip is that if you played BF2 before with the same exact

computer, it WILL work with BF2142.



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============================

- 2) Game Basics -

============================

What I have always loved about PC games is the fact that you can use a keyboard

and mouse. The amount of keys gives you an overwhelming amount of options to

choose from when selecting what goes where. This section will go over the

involved controls, the screen setup, and an overview of the game modes.



____________________________

/Controls - General Gameplay/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

E - Enter/exit vehicle

J - Say chat all

K - Say chat team

L - Say chat squad

V - Talk to commander (only if squad leader)

B - Talk to squadmates (only if in squad)

Page Up - Vote yes during poll

Page Down - Vote no during poll

Caps Lock - Bring up squad management screen

Tab - Shows scoreboard

Prnt Scrn - Takes screenshot and puts in My Documents/BF2/Screenshots

Enter - Bring up spawn management screen



- VOIP must be enabled, and you must have a MIC plugged in to talk to

teammates. You can only hear people in your squad (you must join one), or as a

squad leader, you can talk to the commander on a direct line. There is no way

to hear everyone on the same team or in the same game. Voting yes or no during

polls is usually done for kicking players or voting on a map. You can restrict

polls from popping up via the Options menu. The squad management screen let's

you create your own squad, join another, or view who is in what squad. It also

shows what vehicles are grayed out and available on the map. The spawn

management screen let's you pick a new spawn point after you die to spawn at.



______________________

/Controls - Navigation/

-=-=-=-=-=-=-=-=-=-=-=-=

M - Show or hide big map

N - Zoom on big map or your mini-map

Q - Brings up spotter menu

T - Brings up squad order/spotter menu

C - Cycles camera views



- The big map basically fills your entire screen with the navigation map. It's

useful for seeing what your enemy has, and where to go next. The spotter menu

is probably the most useful in terms of recon. Aim your mouse over an enemy

target, or fairly close to it. Hold Q and left click the mouse. You will

publicly spot an enemy for your teammates, and it should show up as a flashing

icon on their radar. This is useful for spotting air vehicles, tanks, or

snipers. The squad order/spotter menu is specialized for giving orders to

squadmates. Waypoints can be set. The camera cycler is useful for changing

views in vehicles, or at certain positions.



____________________

/Controls - Infantry/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

W - Move forward

S - Move backward

A - Strafe left

D - Strafe right

Left Click - Fire weapon, use item

Right Click - Zoom with weapon, secondary function

Space - Jumps, Uses parachute

Double-tap W - Sprints

G - Picks up kit

R - Reloads

Mouse Wheel - Cycles weapons, used to change firing modes

Left Control - Crouches

Z - Prones

Shift - Use stabilizer if equipped (hold down to steady aim)



- I highly recommend sticking with the W,S,A,D moving configuration. These four

keys are used to move your character, while the mouse is used to look around

and aim. Use them in conjunction for maximum performance. Sprinting takes away

stamina faster, and you cannot use a weapon, however, you move quickly and can

evade bullets easier. Proning lays you flat on the ground, and makes it tougher

to hit you, but your upper-body is more exposed to hits. Crouching makes you

semi-accurate, but you're still a hunched target. When reloading, the entire

clip is used to reload, regardless of your current ammo amount. It's better to

reload once you are low on ammo, rather than reloading and wasting a good 20

bullets if you only wasted 8. To pick a different firing mode, re-select your

primary weapon, and left-click. Some guns only have one firing mode though.

Certain weapons have scopes that zoom a great distance when right-clicked. The

parachute button has been changed to tapping just the space bar. You do not

have to tap 9 rapidly. Please note that certain vehicles now have you bail out

with escape pods, which do not require parachutes and will safely land you like

an ejection pod.



________________________

/Controls - Land and Air/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

W - Accelerate

S - Decelerate/Reverse

A - Steer left

D - Steer right

Mouse - Move aiming turret

Left Click - Fires main weapon

Right Click - Fires secondary weapon

X - Dispenses energy shield

SHIFT - Uses nitrous boost (on transport jeeps), Runs (on battle walker)

F1-F6 - Switches from position 1 to 6

Z - Crouches (on battle walker)



- Controlling land and sea vehicles is simple. Move the actual vehicle with the

W,S,A,D configuration, and rotate the turret using the mouse. If you're flying

a helojet, the vehicle performs like a harrier jet (the engines can go into a

fast jet position, or a hover position). Most transport helojets operate the

same way, except are more sluggish and have less maneuverability. Flares or

smoke shields have been removed from the game. They are replaced by a green

energy shield. This blocks ALL projectiles with the exception to anti-air fire.

If you are in a mech, and you green shield yourself, tank shells or nothing

will hurt you.



_____________________

/Controls - Commander/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Caps Lock - Brings up Commander screen

1-9 - Picks squads 1 through 9

Left CTRL - Hold down to select multiple squads

V - Voice to all squads

B - Voice to selected squads



- Use the mouse for everything under the commander screen. Use keyboard

shortcuts when selecting squads. Right-clicking on a squad tab allows you to

issue direct voice commands telling them of their status. The commander screen

has some slight additions via the mouse interface. You will see icons

representing the skills of customized members in certain squads.



>> Commanders can lay down EMP-STRIKE (electrical charge disables vehicles)

SAT TRACK (sweeps to show enemies/vehicles)

UAV (shows enemies/vehicles to players)

SUPPLIES (drops supply crate)

* not in Titan mode * ORBITAL STRIKE (drops explosive artillery)



___________

/Screen HUD/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=



_______________________________________________________

|[ ] / \ |

|[ 1 ] [9] / \ |

|[ ] | [2] | |

| \ / |

| \_____/ |

|[ 3 ] |

| |

| | |

| - - |

| | [4] |

| |

| |

| |

| |

| ______________|

| |[5] | [7] |

| |[6] ||||[8]||

|________________________________________|______________|



Meaning KEY:



[1] - Status Indicator - Shows who got killed by what or whom



[2] - Minimap / Ticket Indicator - Shows amount of tickets left for

each team, who has a depletion

rate on their tickets, and also

displays your mini-map with all

icons, flag points, and what not.

Useful for navigation.



[3] - Text Indicator - Shows typed messages, enemy spotted commands,

or green text for squad issued orders.



[4] - Aiming Indicator - Your crosshair



[5] - Health Meter - Shows your health bar with solid color bar.



[6] - Stamina Meter - Shows your stamina bar with solid color bar.

Recharges naturally by not sprinting.



[7] - Ammo Indicator - Shows your ammo bar with white vertical bars.

When you run out, you'll automatically reload.



[8] - Overheat Indicator - Shows your weapon heating status. If this

reaches full, the weapon will cease to work

for a short time interval. You can also see

the firing mode the weapon is in.



[9] - Titan/Flag Indicator - Shows what silos or flags are in control

or the status of you and your opponent's

Titans along with consoles/reactor.



_________

/Gameplay/

-=-=-=-=-=-=-=-=-=-=-=-=

If you are new to the Battlefield series, consider this section essential to

understanding the basics of gameplay. Gameplay in Battlefield 2142 is different

contrary to most first-person shooters. The BF series is often considered a

tactical series because one must fight but also adjust their actions so it

benefits the team.



+>/ CAPTURING FLAG OR SILO \<+ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Flag or silo capturing is a necessity that must be learned. Look on your minimap for circular icons or flag points. When you approach one of these points and get close enough to the radius, a small colored bar will appear at the top middle portion of the screen. Red means the enemy has control of it. Blue means you have control of it. If the bar is empty, that means the flag is neutral. Stay in this radius long enough to capture the flag. You can capture a flag/silo in vehicles as well, or with a flying vehicle as long as you are within the radius. +>/ COMMANDERS \<+ ^^^^^^^^^^^^^^^^^^ Ever wonder what the guy with the big star on your team does? It's pretty simple, he issues orders and uses the commander assets. The commander assets are pieces of equipment designed to assist the entire team in combat. He can provide a radar satellite that reveals all enemies in a round radius - useful for not getting ambushed or hunting down enemies. An EMP strike can be issued to disable any enemy vehicles for a short period of time in a certain area. Heck, even an orbital strike can be issued on capture the flag to kill enemies or destroy vehicles. The commander has a few other abilities including the button to move the Titan, which can be used in strategic attacks or as part of a defensive plan. +>/ SQUADS \<+ ^^^^^^^^^^^^^^ Squads were put in the BF series so players can coordinate attacks rather than run around aimlessly. Squads can hold up to 6 players maximum, and you can use your microphone to speak to them by holding down V. The squad leader in your squad has a special squad item (if he/she has unlocked one) that will assist each of you in combat or in reaching a certain area. Squads can have orders set as well, and you will get a squad bonus point for following the order and performing an action. Let's say you're told to attack flag #1. Follow the waypoint on your minimap, then kill someone inside the radius of the order to receive your normal points + 1 for following the order radius. Note that if your entire squad accumulates ENOUGH squad radius points, then you will unlock a Field Upgrade (10 squad points between the entire squad = 1 upgrade). A Field Upgrade is a temporary unlock, but it will only let you go up one block on your tech tree. So you simply cannot stack field upgrades to get the Baur H-AR. You would only be able to go up one level above your current tech ability. +>/ TITAN \<+ ^^^^^^^^^^^^^ The Titan is a new feature to BF 2142, and can often be a haggling experience to new players. The layout is simple. If you choose to spawn on it, you'll spawn in the transport bay of the Titan. If you go towards the declining steps, then go left/right, this stairwell will take you down to the core of the Titan. From here will be four hallways. Two on the left are hallways 2 & 4, two on the right are hallways 1 & 3. The upper hallways are 4 & 3, respectively. The lower hallways are 2 & 1 respectively. The center door that is sealed is the reactor room. This door becomes unbreached when all four of your consoles in the hallways are destroyed. As a defender, your goal is to prevent the enemy from blowing up the consoles in the hallway, and the reactor core itself (it has a giant purple beam sticking out of it). As an attacker, your goal is to breach these areas and destroy them. If you go back to the transport bay, and look where the six computer consoles are against the middle wall - these are your turrets. Four of them fire explosive rays underneath your Titan, and two of them man anti-air turrets. If one is damaged or destroyed, it can be repaired by an engineer with a welder by interacting with the console. Also note that left & right of the computer consoles are 6 cylindrical pods (3 on each side). Press E on the pod and you'll jump inside. You can now aim your body like a cannon in the circus to launch yourself in an ejection pod. You can guide the pod manually to go where you desire. On top of your Titan are two vents. The landing flap to the rear is called the Cargo Bay. The transport bay always stay shielded, even if your shields go down. The vents are the most common point of entry since no warning is alarmed, and there is a tactical sniping advantage from this point. If you are defending inside the Titan, warnings will alarm when enemies are detected in the Cargo Bay, or in each hallway. You will see a green message in the upper left. Damaged consoles or the reactor cannot be repaired, so do your best to prevent damage to them. Remember that missile silos on the ground will do damage to the Titan itself, so you must micromanage enough squads to continue fighting on the ground level while defending your Titan or attacking the other. -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-



============================

- 3) Maps (3.1) -

============================

The territories you constantly engage throughout the game are called maps.

Battlefield 2142 has 10 maps included with the base game. Not to be biased or

anything, but most of the maps are either covered with snow, or based off of a

desert atmosphere. The environment is generally darker and more misty compared

to Battlefield 2, where you had a wide variety of landscapes.



NOTE: All maps will be based off of the assumed 64-player versions.



__________

__________________________________/ BELGRADE \____________________________



> Conflict: EU vs. PAC

> Modes: Conflict

> Rating: ****

> Description: "Belgrade is a closely intertwined conflict area with apartment

buildings, a few streets, several in-the-field capture points,

and a monorail that follows around the conflict zone."



:> Key Bases (EU):



- Getting the Statue flag will be your utmost goal. The problem is that the

EU have a slight disconnection from the battlefield, and only 2 flags are

fairly close to your vicinity. The PAC will have the initial rush, so

holding the Statue flag in the middle and to the left is crucial. This will

also prove to be a great ambush point against opposing Mechs or APCs (plus a

mech spawns at this point).



:> Key Bases (PAC):



- Holding the statue or controlling the middle line of flags will lead you

to victory (especially capturing the Monorail flag). This Monorail flag is a

key base point to the EU's success, and sneaking a transport vehicle behind

there certainly cannot hurt. One item of note though, at the beginning, do a

vehicle rush towards the statue flag. You'll get a free mech after capturing

the flag at this point, and you'll be closer to the statue flag from your

uncappable zone.



- This is definitely one of the higher quality maps in BF2142. It resembles to

be somewhat like Strike at Karkand, with lots of chaos occuring around flag

points, lots of snipers in second-floor railings, and occasional APCs/Mechs

trying to rape. One great strategy is to simple grab an armored vehicle, and do

it for the whole round. Travel along the main road, and just stop at a point

and far away at enemies. Staying in the middle of this road makes it difficult

for the opposition to flank and destroy you. If you are trying to capture one

of the middle flags, enter the apartment buildings, and look for a side

stairwell. Most of them lead to a second floor railing which you will find

useful in defending or attacking an area. Snipers are effective on this map,

along with medics due to close combat in these apartment corridors. Engineers

are also very efficient with their SMG and anti-armor capabilities. The only

advice I can offer in defending a flag is to keep your distance from the flag.

Many users throw grenades at these flag points, or will snipe you from an

opposing apartment building.



:> Sniper Spots



- There is an elevated monorail path that is much higher and goes along the

main road. You can reach it by going to either the Monorail flag point and

climbing 2-3 ladders, or going to the area where the monorail ends, and

manually jumping up there. Get a squad leader to drop a beacon on the

monorail for quick and easy access. Other great sniper spots include placing

squad beacons next to extremely tall buildings, then hoping your squadmates

spawn on top of one of the tall-buildings. The apartment buildings have

great second-story railings that provide you with adequate cover. Block your

side stairwells with claymores or RDX.



________________

__________________________________/ CAMP GIBRALTAR \__________________________



> Conflict: EU vs. PAC

> Modes: Conflict

> Rating: ***

> Description: "Camp Gibraltar is the definition of chaotic zone full of narrow

pathways, a desert-based environment, a yellow haze, lots of

elevated walkways, and only-one-way-in entrances."



:> Key Bases (EU):



- All you have to worry about is rear-flag defense. This does not mean you

have to sit back at your home flags the entire round; it just means making

sure you don't LOSE your rear flags. Once you lose rear flags, the PAC will

seep in and try to flank you from the rear. If they are successful, your

chances of victory decrease. All you really have to do is make sure you

don't lose a rear flag, and just guard your first flag. The narrow

boundaries on this map practically ensure that flanking is not an option.

You also have a mech can you use that spawns at the rear flag - great for

just holding a position.



:> Key Bases (PAC):



- Let's put it this way, you have a disadvantage. Your primary goal is to

get a flag, ANY flag. As long as its the rear flag, or close to it, you're

good. You want something that will let your teammates have enough time to

spawn at, so they can spread out and take other nearby flags. This can best

be accomplished by taking a transport vehicle, and boosting through pass the

nearby defenders.



- It's definitely a combat-infantry intensive map. Camp Gibraltar is a desert-

based map that has yellow haze on it, so being a long-range sniper is not a

necessarily great goal. It's awesome to be a sniper at certain spots (on the

walkway railings or near the side flanks), but you'll see that engineers and

assault are dominant on this one. Place sentry guns near the ladders, and have

your engineers mine up the main roads if on defense. On offense, simply cap a

flag, defend it for a bit, and move onward. Use the nearby rail guns to take

out an enemy mech if it spawns. Due to the narrow extremities of this map, it

helps to get elevation. You'll find ladders at guard towers a bit further in on

the map. Use these ladders to get up high so you have an advantage. Watch for

orbital strikes as well; they will rape your team.



:> Sniper Spots



- Any of the guard towers, the roofs of buildings, or wide-open fields on

the flanks will work best. There is no specifically dominant sniper point as

the elevations are limited on this map, and the haze reduces visibility.



_________________

__________________________________/ CERBERE LANDING \__________________________



> Conflict: EU vs. PAC

> Modes: Conflict

> Rating: *****

> Description: "Cerbere Landing is the only hill-based battle in a small town

with lots of infantry combat and scenes that remind you of

World War II."



:> Key Bases (EU):



- Since you start off as the defenders, holding the Church or initial

neutral flag are your best options. One flag you do not want to lose is your

Command Center, not because it's your "rear" flag, but because it has all of

your commander assets. Commander assets are crucial on this map, especially

orbital strikes. Plus, the big bunker at the CC flag is a great spot for

snipers, and defending any flags below this point.



:> Key Bases (PAC):



- Church will be your primary goal. Most EU players camp the left side of

the map. You may have access to the Harbor flag, but it will take some

skilled flanking to reach. Instead, flank right along the hill with the

small road, and take the church from the rear. Then, from here, stage your

battle immediately left towards the Harbor flag (then south to take care of

the initial neutral flag). With these 3 flags, you'll be set. Sometimes it

helps to nitrous oxide a jeep up to the Command Center, but there are

usually opponents waiting here.



- What makes Camp Gibraltar a beautiful map is its design, close-quarters

battles, and generally normal appearance. It's one of the few maps with little

snow, and one of the few maps without haze. The hill-based design is great for

tossing grenades, especially to flush out defenders. As support, it rocks as a

defender because you have the elevation factor, and you simply have to aim down

at your enemies with natural cover of the mountainside. Make sure to mine the

roads to prevent jeeps from simply scouring to your rear flags. An enemy mech

may pop up from time to time for the PAC since they have the initial

disadvantage. Make use of the mounted rail guns to deal with it. Shotgun

support players are effectively useful on this map due to the close-corner

alleys, and constant moving approach.



:> Sniper Spots



- The top of the Command Center bunker can be reached via a stairwell. Climb

the ladder to reach the very top, then snipe opponents that flank either

from the right (where the commander assets are) or up the left where the

road is. You will find great sniper spots near the outer-zone boundaries.

Use the scenery as cover. Other sniper spots include crouching behind the

stone walls, then aiming and firing down. Don't forget to spam grenades at

heavily infested points.



________________

__________________________________/ FALL OF BERLIN \__________________________



> Conflict: EU vs. PAC

> Modes: Conflict

> Rating: *****

> Description: "This snow-covered city with skyscrapers, roads, and congested

debris makes the ultimate warzone look like a joke."



:> Key Bases (EU):



- Since you start off as the defenders, holding the front flag, and making

sure it stays that way is crucial. You will have a mech that spawns at your

rear flag, along with an APC. Make sure you do not lose the rear flag. There

is a northern flank at your frontline flag that is often exposed. Make sure

you don't get tricked or outflanked from this northern wall (it looks like a

sharp snowblocked road). Put a sentry below to make sure no one pops down

from it.



:> Key Bases (PAC):



- Any flag will help ensure victory. Working from the rear flag is an

outreached dream. Most players are smart enough to defend their rear flag,

and some will be waiting there (especially for an APC or mech). Your best

option is to take one of the 2 middle flags, then spread out from that

position. Your best method of attacking is via an APC. Get in one, even if

you're just operating a side turret, and then bail out when near a flag. Cap

it, get back inside, and you'll cruise off to the next flag.



- Fall of Berlin and Cerbere Landing are the 2 premiere maps of BF2142. Fall of

Berlin has hardly any fog, is completely snow covered, and has the tallest

buildings in the game. Vehicles will rack you up the most kill, although being

a foot soldier and defending a flag is also beneficial. The best

recommendations I can give is to be a sniper, and to camp a great spot if you

find one. If you don't like camping, play with a assault rifle and do a roaming

operation. If the enemy takes one of your rear flags, retreat and take it back.

If on offense, constantly roam on foot through the apartment buildings or take

a side flank to reach a flag. Your primary goal on this map is getting at least

2 flags, because if you don't have 2 flags, your chances of victory are slim.



:> Sniper Spots



- There is a ladder in the northern-middle section of the map that leads to

a very elevated position. This elevated position is next to a monorail

track. If you prone left of the monorail track where the railing is, you get

a perfect scoped view of every enemy spawning on this first middle flag.

It's one of the best sniper spots in the game if you can reach it, and since

the ladder is the only access to this area, block your rear with a

claymore/explosive charge. You will find side hallways in apartment

buildings with second-floor railings that can be used for cover. There are

second-floor & third-floor railings in the central buildings in the middle

parts of the map that also act as great spots.



_______

__________________________________/ MINSK \__________________________



> Conflict: EU vs. PAC

> Modes: Conflict, Titan

> Rating: ****

> Description: "This snow-covered business sector has wide open arrays, a few

blocked off roadways, and somewhat circular design which makes

for chaotic titan battles."



:> Key Bases (EU):



- If in Conquest mode, you will start off with all the flags on defense.

This is a gift from the Gods my friend. All you have to do is practically

isolate every land-based entry point through the first flag. Do so with

roller mines, EMP mines, rail gun cannons, and your gaming skills. Watch for

someone trying to sneak a jet nearby. Man the AA cannons as well. If in

titan mode, the battle will be a bit more evenly matched. Keep the northern

silos where your titan rests. Most commanders will move your Titan near the

middle of the map, which makes it a great access point to reach the

remaining silos through ejection pods.



:> Key Bases (PAC):



- In Conquest, HURRY. Grab a jeep and sprint through before they practically

lockdown the only land access through the first flag. If it is locked, grab

the helojet, and boost past their defenses in the air. Go north to their

airport, and cap it, or cap a nearby flag that looks undefended. This will

give your team an infiltration point to move and capture more flags. Without

this infiltration point, you will get RAPED attempting offense. In Titan

mode, follow the same strategies as EU since everything is a practical

mirror image.



- The success of Minsk lies in the fact that it is the best Titan map, and

decently fun (sometimes frustrating) CTF map. The wide-open design leaves less

CQB, but more medium-to-long range encounters. Snipers are a plus as there is

hardly any haze. You can reach the tall skyscrapers via transport helojets, or

with squad beacons. These make great sniping points. Most of all, defending 1

or 2 critical silo points throughout the game can prove to be a challenging but

efficient effort on your part.



:> Sniper Spots



- The skyscrapers at the southeast flag/silo are your best choice. The roofs

of the fortress buildings at certain flags next to AA guns are also

efficient sniper locations. Other than that, most of your sniping should be

done mobile, or from a spot inside your Titan on defense/offense.



______________

__________________________________/ SHUHIA TIBIA \__________________________



> Conflict: EU vs. PAC

> Modes: Conflict, Titan

> Rating: **

> Description: "This plateauish map full of canyons, cliffs, and drooping roads

can provide an unexpected challenge, both from enemy vehicles

and enemy infantry."



:> Key Bases (EU):



- Holding the center stadium point is where most of the action will occur.

Holding this point, along with the flags/silos on your side of your Titan

are pretty much your ideal goals at this point. Try nailing a squad beacon

at the roof of the stadium at the center flag to be a dominant player.



:> Key Bases (PAC):



- Follow the same strategies as the EU. The only difference is that your

land-based route to reaching the stadium flag is a bit longer than the EU.

You must take a slightly northern road to reach the center flag, while the

EU have a direct route to the stadium.



- Minsk has lots of tanks, jeeps, and transport helojets. If you plan on going

to the center flag, do it with an air vehicle. Going on foot or with a jeep

takes a bit of time, and your chance of running into enemy armor is high.

Getting on top of the stadium is a great spawn point, but not a great sniper

point (the edges of the stadium are slanted so you cannot peak down to snipe).

Make use of the AA turrets at the roof of the garages at each flag to prevent

enemy transport hoppers. Watch for occasional players to flank your rear flags

without your knowledge. Other than that, a somewhat boring map in the sense of

a lack of variety.



:> Sniper Spots



- There are occasional towers and oil refineries, but their locations are

out of place and away from the action. These are tempting, but worthless

sniper spots. You'll want to look for any elevated tower or walkway NEAR a

flag or silo. The stadium is a great spot, but you cannot snipe from it.

It's great though in terms of infiltration to the center flag. Most players

will be in vehicles on this one, so unless you find an elevated position

near the center flag, most action will occur on the Titan.



__________________

________________________________/ SIDI POWER PLANT \________________________



> Conflict: EU vs. PAC

> Modes: Conflict, Titan

> Rating: **

> Description: "This concentrated map near the center has lots of action that

intersects at the very center, almost like a 4-way stop sign,

minus the deaths, explosions, and plasmic destruction."



:> Key Bases (EU):



- Hold one flag/silo close to your Titan, and at least 2 flags/silos around

the center point. Holding the center point means a lot, but in terms of

launching missiles, possession will change rapidly. The key trait of holding

the center is access to 2 railguns, a helojet, and 2 AA guns. Make use of

them.



:> Key Bases (PAC):



- Follow the same goal as the EU. If they do get concentrated at the center,

then play a more simple role - take the outer flags. If the enemy gets too

congested at a certain spot, simply go elsewhere, cap more flags/silos, and

make them come to you. Keep your options spread out if they are isolated,

and keep them isolated if they are spread out.



- Sidi Power Plant is the map from the "demo", which was often considered a

not-so-great map. This is true, however, what keeps Sidi from being the worst

map in the game is the multitude of mechs you can get. Up to 4 mechs can be

handled at once, and since most of the action occurs in and around the center

point, this makes the map somewhat fun and invigorating. Air vehicles will also

be skimming around, so make sure to pop yourself into an AA turret to get some

easy kills. Just avoid getting stranded in the middle of nowhere. There is a

decent amount of wasted space on this map from the uncappable points to where

the actual action takes place.



:> Sniper Spots



- You will find one oil tower right of the middle that has decent sniping

opportunities. The lack of fog is beneficial on this map for sniping. You

will find a few structures that have stairwells with access to the roof.

There is one very tall elevator tower left of the center point, but it can

only be reached by ejected from an aircraft. It is superior sniping spot,

though. This map is somewhat shaped like a cereal bowl, with higher

elevations around the boundary zones. Try sniping along these points if you

manage to find a concentrated amount of enemies at one flag.



____________

________________________________/ SUEZ CANAL \________________________



> Conflict: EU vs. PAC

> Modes: Conflict, Titan

> Rating: ***

> Description: "This canal seems a little dry especially in a desert-based

setting, but it will soon be flowing the blood of your enemy."



:> Key Bases (EU):



- If in Conquest mode, you'll have every possible flag. This is good, but

not THAT much of an advantage. Your enemy has 2 uncappable zones, along with

hover tanks, which can be a tad more difficult to hit. Plus, the wide

boundaries on Suez allows for flankers to zoom by in transport vehicles, and

attempt to take your rear flag. Case in point - hold your rear flag! Losing

this loses access to a helojet, loses access to critical armor, loses access

to commander assets, and loses access to take it back (it's easy to defend

the rear flag with the long bridge, and stairway that must lead up to the

flag).



:> Key Bases (PAC):



- Get their rear flag, then hop scotch diagonally at each flag going towards

your front line.



- Suez Canal is definitely one of the more interesting maps. It has a large

canal system near the rear where one lone flag/silo is. This lone flag/silo is

easy to defend, but a critical resource in terms of victory. The other flags

are practically swish-swash points, they will interchange hands during the

entire round. However, whoever holds the rear flag does get an advantage, and

the advantage helps greatly in Conquest mode. As for Titan mode, all silos are

near the center. Do your job in hop-capping until their shield is down, then

use the flat terrain to easily access their Titan.



:> Sniper Spots



- There are occasional triangle-beam towers near certain flags. Access them

by ejecting from a helojet. Their extreme elevation makes them great sniper

spots. There are also refinery towers near certain flags, and the roof of

Suez flag can be accessed by a beacon near the wall. This huge rectangular

building makes a great sniper spot for your squadmates spawning on the squad

beacon.



______________

________________________________/ TUNIS HARBOR \________________________



> Conflict: EU vs. PAC

> Modes: Conflict

> Rating: **

> Description: "This foggy desert harbor feels more like a creepy ambush than

a delightfully courageous battle."



:> Key Bases (EU):



- Hold the two closest flags to your uncappable. It's as simple as that. You

cannot do this and you do not win. You can do this, and you win. You will

have the initial advantage of being just a tad quicker to the central flag,

but not by much. Defending your junkyard should be easy because there is

little cover for the flag carriers. Attacking the far right flag is somewhat

difficult as there are generally lots of PAC enemies here, and the congested

cover of that flag can make things somewhat chaotic.



:> Key Bases (PAC):



- Hold the two closest flags to your uncappable. There is very little

strategy on this map. Try to get the walker in your uncappable spawn, and

use it to assist in taking the central southern flag. If you fail at doing

this, flank via the far right around the building, then going upward through

the open desert. Note that you CAN flank on the outside exterior of the see-

through fence, but watch for leaving the boundaries.



- The design and fogginess of Tunis Harbor makes it a somewhat engaging map,

but little strategy is involved. Most of your tactics will involve camping the

roofs surrounding a flag, or simply sniping from afar, or firing away with a

machine gun. Each team will have a mech in their uncappable spawn, and a few

transport jeeps, but no armor/APCs. You will find a ship and metal walkways

that interconnect along the north flank, but, the lack of cover makes it

difficult to cross here. Because of this, you'll generally follow the roads

that run adjacent to the flags. This becomes a problem as few roads have

adequate cover. So you'll end up flanking along the sides, and generally have

squads around corners waiting for easy targets. Other squads may establish

their setup points on the roof of buildings, and spam grenades, or snipe from

afar. From a combat standpoint, the map has positive aspects, but the foggy

design takes away a certain potentiability of this map.



:> Sniper Spots



- Anywhere along the metal walkway to the north is a great spot. Sniping

from the ladder-accessible roofs in the garages are also decent spots. There

is a burning crane at the center flag that can be reached by a stairwell.

This is actually a great spot.



________

________________________________/ VERDUN \________________________



> Conflict: EU vs. PAC

> Modes: Conflict, Titan

> Rating: ***

> Description: "The established perimeter wall in the center gives the feeling

that you're fighting amongst a Great Wall, except there is

plenty of nonestablishment yet to prevail."



:> Key Bases (EU):



- Try to hold the far north and far south points, then use your remaining

troops to combat near the middle, or flank other positions. Holding the

perimeter areas of this map makes it easier to force your opponents into

going somewhere else.



:> Key Bases (PAC):



- If your opponent has both the north and southern points, then concentrate

your attacks on one point, take it, and quickly flee to another flag/silo.

Most of the combat/strategy will be balanced on Verdun with little advantage

going to either side. Capturing the Church silo/flag will be somewhat

difficult due to the small town buildings that intertwine in that area.



- Verdun has a natural cool feel to it which brings something new to the table.

The constant fall of snowflakes reduces visibility, but also increases the

chances of air encounters. Helojets will be prevalent on this one, especially

during Titan mode. The center point is more of a ploy, than a necessity. Work

your way on the church and southern wall flag so you can have some secured

perimeters. Hold whatever flag/silo is closest to your Titan/uncap. There is

some elevation on both far ends of the map, so you may have to go up hills to

reach your desired designation. Watch for the winding stone walls near both

sides, plus the small creek that runs through the area. Make sure to take your

armor or jeeps over the two bridges, otherwise, you will ruin the vehicle by

crashing it into the small creek.



:> Sniper Spots



- The Great Wall in the center makes the perfect sniping spot. Reach it via

the ladders in the guard towers, through a helojet, or by bailing out of the

Titan. Other than that, there are hardly any other elements of elevation on

this map.



-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-



============================

- 4) Classes/Unlocks (4.1) -

============================

The new features of 2142 include the fact that there are no longer 7 classes,

but only 4. However, some of these classes are a "combination" of 2 classes,

resulting in a better universal feel for your soldier. The ability to customize

characters allows for multiple potential character setups desired to your

liking. Also, now, each rank upgrade yields 1 unlock point. New technologies

must be unlocked in a progressive leveling system. You simply cannot use an

unlock point to get the big best gun out there. You have to unlock the 2-3

prerequisites in order to reach the gun. This section will discuss each of the

4 character classes and the unlocks available along with a rating system.

Weapons will be rated a tad more complex.



- Miscellaneous unlocks will be discussed after the four classes have been

listed.



+++++++++

} RECON \___________________________________________________________________

--------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

| (EU) | (PAC) |

======================================================================

Name: Morretti SR4 | Park 52 |

Power: *** | *** |

Range: **** | **** |

Accuracy: **** | **** |

Overall: **** | **** |

| (UnlockA - 4) | (UnlockB - 4)

======================================================================

Name: Zeller-H Advanced Sniper Rifle | Lambert Carbine

Power: **** | **

Range: **** | ***

Accuracy: **** | ***

Overall: *** | **

| (APM - 1) | (DysTek Hi-Scope x4 - 2) | (Gruber 5 Stabilizer - 3)

======================================================================

Overall: **** | *** | ***

| (RDX - 1) | (NetBat Fade Delay - 2) | (IT33 Cloak - 3)

======================================================================

Overall: ***** | ** | ***



+ The Recon class is by far one of the most fun classes you'll be able to use

in the game. This class is an essential combination of the special ops & sniper

class from Battlefield 2. Combining long-range capabilities, and explosive

countermeasures, the recon class is ideal for infiltration, long-range

annihilation, or just pure stealth. What makes the class a real lure for most

players is the invisible cloaking device, the RDX (equivalency of C4), and

sniper rifles. Plus, their useful RDX is invaluable in destroying reactors, or

console panels inside an enemy titan. Put these elements together, and you have

one lethal class full of firepower.



- The Morretti SR4 and Park 52 Sniper Rifle are both practically identical.

They are both clip-based sniper rifles with scopes that are clean and

efficient. Their damage is somewhat minimal, but they get the job done. The APM

is a claymore. It blasts an explosion in one direction away from the user and

is motion detected. Useful in defending the titan or protecting a sniper's

back. The Hi-Scope x4 allows you to zoom in with the mouse wheel. The Gruber 5

Stabilizer allows you to steady your aim from swaying. Hold down SHIFT to use

it. The small status bar will fill up before you can use it again. The RDX

Demopak is very much like remote-detonation C4. Lay a charge down and then

detonate it with the control. The NetBat Fade Delay shows a white box around

nearby enemies that have been spotted. The box will stay on the enemy a bit

longer than normal to give you a sense of where they are. The IT33 cloak makes

you about 90% invisible with a slight blur. Hold down the fire trigger with the

item out to stay cloaked. It will overheat when the charge bar reaches full.

The blur can be seen by your enemies, but the partial cloak is better than

nothing. You will not be invisible to sentry guns, nor be off the radar.



> The Zeller-H sniper rifle unlock is a partial downgrade. The scope is red-

tinted, which sometimes makes it difficult in seeing an enemy from a distance

(think of the yellow haze you see on desert maps). While it does increase the

damage slightly (it kills light armor players in one shot), it still takes 2

shots to kill an enemy just like the default sniper rifles. The biggest

downfall of the Zeller-H is that it has 3 bullets in one clip. Both default

sniper rifles have 5 bullets in a clip. Since it takes 2 bullets to kill a

person by default, you will generally only get one kill per clip. You will be

exposed to fire more often as well with more reloads. One key advantage of the

Zeller-H is that it can shoot and detonate laid RDX, claymores, or anything

remote-based. The Lambert Carbine is the alternate option in terms of a weapons

unlock. This carbine rifle is not as powerful as the assault rifles, but still

offers the same options in terms of semi-auto & automatic fire. It has a scope

that sways a bit, but is capable of sniping people with several rounds from

afar. Not a great option, but decent for anyone looking to emulate a Spec Ops

role.



~ General Strategies ~

======================

- Recon is ideal for destroying consoles and the reactor core of enemy titans.

It takes 3 RDX paks to destroy a console, and about 12-20 to destroy a titan

core. One great strategy is to sprint into a defended room and hop to avoid gun

fire or explosives. Immediately spiral around the console/core dropping charges

and hit the detonator to blow it. You'll get a few kills, get points for

destroying the objective, and kill yourself, but the outcome will be positive.



- Only snipe on maps where visibility is good, or height is an advantage.

Otherwise, use the Lambert Carbine.



- APMs are practically god-like in defending titan corridors or the titan

reactor room itself. Place 2 in a key entryway, then replenish your supply from

an ammo crate. They are VERY hard to disable to explode.



- The stabilizer is an unnecessary equipment accessory if you are a good

sniper. It becomes useful though if you can hold shift in conjunction with

aiming at targets.



- Sometimes it is better to go with the default sniper rifles than waste your

time unlocking the bullet-crippled Zeller-H. I prefer the Zeller-H, but most

people I have seen prefer the default rifles due to the non-red scope & more

bullets in a clip.



- Remember the cloak only makes you transparent, but with a large blur. Avoid

moving with the cloak, and never approach someone directly with the cloak.

Always flank, then move in for the kill. Approaching someone directly with a

cloak makes a very large blur on their screen, thus making your disguise even

worse.



- Bullet drop has been greatly reduced compared to BF2. Aim at the center of

your scope at a target to get the hit.



>> I'd like to give credit to : 0wnz : for providing this.

- You can perform JIHAD tactics on opponents with the Recon class. Simply

unlock the RDX Demopak, and now it can be stuck on any vehicle. Place it on

transport jeeps, transport helojets, or anything mobile. Approach a large mech

that seems indestructible, then bail out, and hit the detonator for a massive

explosion. You can also helojet ram mechs for easy kills. Please note that some

servers have rules against ramming or jihading, however, these are useful

tactics and assist your team for a victory.



~ Sniping Techniques ~

======================

- Sniping in BF2142 is made easier thanks to the almost "complete" removal

of bullet drop. There's nothing wrong with bullet drop in BF2, it just

became a pain for most average skilled players to get the feel of the actual

dropping of the bullet. In 2142, bullet drop is almost practically removed

except for extremely far distance shots, and those are quite rare due to

haze and blur being a popular factor on the smaller maps. Only the larger

Titan-based maps will have many long shots, and even then, you'll need the

DysTek 4x scope zoom in order to see your opponent. There are 2 types of

snipers:



(a) Camping Sniper

= The main goal of the camping sniper is to pick a great spot, and camp

it out. Camping a great spot yields an advantage over your opponents,

a surprise factor, and most of all, a few kills before you're finally

exposed.



(b) Mobile Sniper

= The main goal of the mobile sniper is to snipe on the move,

particularly as a defender or as part of an assault team (especially

for engaging Titan consoles). Mobile sniping should be reserved for

those who have some experience with the gameplay mechanics and are

capable of handling themselves in tight corridors. The advantage of a

mobile sniper is that they benefit the team's objective (capturing

silos, destroying consoles), and they are useful in tight combat

situations (a mobile sniper can pick off guards down a hallway better

than Assault, Support, or the Engineer).



--> Pick either (a) or (b). That will be your sniping style.



RECOMMENDED EQUIPMENT SETUP:



(1) DEFAULT SNIPER RIFLE

(2) LIGHT ARMOR

(3) CLAYMORES -or- RDX

(4) SCOPE STABILIZER



...(1) Default sniper rifles provide a clearer scope, 5 bullets in a clip,

and their firing sound is not as loud as the Zeller-H. You easily get

more kills with a default sniper rifle, despite the smaller magnitude

of damage. Regardless, default sniper rifles kill heavy armor men in

2 shots, the same as the Zeller-H.



>> NOTE: The only use for a Zeller-H comes into play if you actually

have better sniping stats with it, OR, you need to use it in

an offensive role to disable RDX/claymores on an enemy

Titan.



...(2) Light Armor provides you with mobility. Face the facts. As a sniper,

your goal is not to engage in close combat unless you are a mobile

sniper. And if you're a mobile sniper, you'll most likely die in a

close-combat situation even with heavy armor. Light Armor helps you

sprint longer, faster, and makes you a more evasive target when

facing opponents.



...(3) Claymores or RDX will be used in one equipment slot. I highly

recommend claymores as they will be used to protect your rear as a

camping or mobile sniper. If you find a great hiding spot, plant one

claymore to your rear. You will know if it's still there based off of

a "RED-X" symbol located in the middle right portion of the screen.

When the "RED-X" disappears, you know your claymore has killed

someone, or it has sat there long enough for the game to erase it

from the environment. Plant your second claymore and those are

generally 2 easy kills. Claymores are useful for mobile snipers

because they can be used for Titan defense. Plant them at the

entranceways to the Titan hallways or Reactor rooms. Your location

will be impenetrable.



RDX is better reserved for Titan offensive roles, such as destroying

consoles or attacking the reactor core. You'll engage targets first

with your sniper rifle, then sprint in (with Light Armor),

bunnyhopping as you go, and then drop as many charges as you can and

hit the detonator. You will kill yourself but severely cripple the

Titan consoles/core.



...(4) The Scope Stabilizer is a often-debated subject. Many people claim

that anyone who can't aim without a SS sucks, and anyone who doesn't

use one is missing out on easy headshots. It depends on your playing

skill. If you want to be a hardscore sniper, use the stabilizer. The

real benefits of the scope stabilizer happens as a mobile sniper. On

the move, you need as little time as possible for your opponent to

live when they are within close proximity. Charge an opponent or

strafe, then zoom with the scope, and hold down SHIFT with your Left

PINKY finger. The scope will stop swaying up and down. Quickly aim

for the head while the scope is NOT swaying. If you miss, retry it,

but make sure to unscope, move around a bit, re-scope, and

stabilizer. FIRE!!! I have known some great snipers who do not use

the scope stabilizer mainly because of habit. They are so use to the

UP/DOWN jiggling pattern of the sway that it becomes natural

instinct.



~ Sniping Myths ~

=================

+ How the hell do you snipe on the Titan?

- Simple, the vents, or as defenders in a hallway. If on offense, board

their Titan via the vents. Make your way, but don't drop to ground level.

Continue around the corner to the far end where the little exposed vent

opening is. Hopefully you have a stabilizer as I recommended. Put a

claymore to your rear so whoever tries to knife-flank you dies instantly.

Snipe out of this vent opening using the stabilizer. I found it works best

AFTER your team has destroyed consoles 1 & 2. This way, you'll have clear

shots at defenders in hallways 3 & 4, and the reactor core (if exposed).



- If defending, the role of being a defensive sniper is EASIER. Repeat the

above tactic on your own Titan by twist-ejecting (you can find out what it

is in the Titan Strategies section). Get in the same vent opening area,

and pick off attackers attempting to get into hallways 1,2,3,4,or the

reactor core. It's so easy because attackers do not expect to get flanked.

It becomes even EASIER with a stabilizer because you can get instant

headshots on these proners, and they will not know what hit them.



- If defending a hallway, jot claymores at the ends to get instant kills.

Replenish your supply from a nearby Support man, and continue spamming

APMs. Stand nearby one of the side columns in a hallway but don't crouch

or prone. Stay standing, and stabilize when an enemy pops the corner. You

should be able to hit him once. Duck for cover, then repeat and re-

stabilize. You should kill him/her in 2 shots.



+ Snipers are worthless to the team.

- Not unless you're a mobile sniper. Mobile snipers can capture flags, and

do everything a normal soldier can. Plus, their flanking abilities are

useful in so many situations that lead to victory. Be a mobile sniper,

unless you're looking to compile a montage of elite ultra-long range

shots.



+ Snipers have no close-range capabilities.

- True for the most part. However, once you get Global Ability #4

(Increased Pistol Clip Amount), you will be a decent close-range fighter.

The initial pistol clips you start off with, minus the upgrade are

pathetic. Add the upgrade, and now your pistols will hold 3-5 extra

bullets, which will make the difference in a frantic close-quarters fight.

Also, it is possible to no-scope. In BF2, it was somewhat difficult due to

a random deviation factor and an odd deviation factor that caused unscoped

sniper rifles to be completely off their intended targets. To NO SCOPE,

attempt to aim the barrel in front of your opponent, but do it crouched.

When doing it crouched, you will sometimes land the lucky hit, and a 1-2

pistols shots may finish the job.



+ Every sniper needs a cloak.

- Biggest load of crap there is. You should have your sniper rifle out at

all times since your goal is to snipe people. We're not here to go

cloaking to run to some place or knife people. A sniper is a sniper. If

you want to equip the cloak, do it along side with the Lambert Carbine and

RDX demopaks. The cloak works best on maps involving Titan infiltration,

especially when destroying consoles. That extra % of invisibility can make

the difference between a player not recognizing you. Still, claymores are

much more valuable than the cloak, especially for rear defense.





++++++++++

} ASSAULT \__________________________________________________________________

--------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

| (EU) | (PAC) |

======================================================================

Name: Scar 11 | Krylov FA-37 |

Power: *** | **** |

Range: **** | *** |

Accuracy: *** | *** |

Overall: *** | **** |

|(UnlockA - 4) | (UnlockB - 4)

======================================================================

Name: Baur H-AR | Voss L-AR

Power: **** | ***

Range: **** | ****

Accuracy: *** | ****

Overall: *** | *****

|(Herzog - 1)| (NetBat Infantry ID - 2) |(PK74 Rocket - 3)

======================================================================

Overall: ** | ** | ****

| (AED6 Defribilator - 1) | (Advanced Med Hub - 2)| (SG34 Smoke - 3)

======================================================================

Overall: ***** | ***** | *



+ The Assault class is a mix of the Assault & Medic classes from BF2. This is

essentially a powerful combination because you get the firepower of an armed

soldier, with healing and resurrecting abilities plus sidebar weapons. The

assault class is premiere in both offense & defense, with an efficient and

accurate rifle. Patch 1.06 decreased recoil/deviation on assault rifles,

primarily on the Baur H-AR, making them even better weapons to yield in combat.

If you do decide to get the Baur, it's a decently good weapon now, but the Voss

& default assault rifles still pack the most punch for the best buck.



- The Scar 11 rifle is slightly less powerful than the Krylov FA-37. Both

rifles tend to fire with similar recoil, although the Krylov is a tad less

accurate in full-auto mode. Both default rifles pack quite a punch and a near

30-round clip is equipped in each weapon making them ideal rifles to get the

job done. The Herzog Shotgun attachment is a rifle attachment that has 3

shotgun shells in each round. Unfortunately, the shotgun shells are not as

powerful as the support shotgun round, and generally one clip will take out one

enemy. The NetBad Infantry ID helmet displays a small status bar showing a

spotted enemy's class & icons equipped. The PK74 Rocket is definitely a useful

rocket weapon, but it takes practice. The item can be adjusted to detonate at a

set distance, or wherever the scope is zoomed in to. This is great for setting

a distance to explode around a corner say where 2-3 guys are proned and

waiting. The explosion has a tendency to do more damage to infantry. The

Defribilator is a necessary equipment assignment, as it allows you to revive

fellow players with full health. The advanced med hub upgrades the healing rate

on your medipak, and the SG34 smoke grenade displays a small cloud of gray

smoke. Unfortunately, the smoke radius and duration are both small.



> The Baur H-AR is the heavy version unlock of an assault rifle. It only has 20

rounds in a clip, and has more recoil than the other rifles, but each round has

the highest damage per hit. This proves useful in semi-auto mode, and somewhat

useful in automatic mode. The Voss L-AR is a light version unloack of an

assault rifle. This is definitely better as it has 40 rounds in a clip, does

decent to good damage, and the recoil is quite minimal. If you had to equip one

rifle, I would go with the Krylov or Voss. Please note that there is an

alternate Scar 11 skin that came with people who preordered BF2142 from Best

Buy. The stats are identical to that of the default Scar 11 rifle, except the

rifle's model is larger.



~ General Strategies ~

======================

- Reviving people equates to increased teamwork points and a better score, plus

it's the only way to save dead people.



- Avoiding the assault tree is your best option for the most balanced medic out

there. The only perks of the assault tree is the PK74 rocket which is superb in

hallway defenses aboard your own Titan. It takes some time to practice getting

use to setting the distance with the mousewheel and firing, but is the ultimate

anti-infantry rocket out there.



- Assault makes wonderful defenders on a Titan. Have them defend a hallway by

standing behind one of the side columns that protects the lower half of their

body. Just stand there and single-shot anyone who peeks their head around the

corner. Assault rifles have little recoil in semi-auto mode, and you will rack

up easy kills. Most support guys can apply the same strategy, but an Assault

man will be more accurate, and can also heal.



~ Assault Techniques ~

======================

- Assault in BF2142 is the most balanced class when it comes to infantry

combat. Imagine a class that has firepower of assault, healing abilities of

a medic, and can kick ass - yeah, that's Assault. There are 2 major flaws

with assault though:



(a) No anti-vehicle weapons

= That's right. They have no defense against any armored vehicle of any

form. Not even the PK74 rockets can do anything against vehicles (they

are designed as anti-infantry weapons).



(b) Too many people obsessed with the weapon unlocks

= Believe it or not, the two default assault rifles are actually

better than the 2 unlock assault rifles. My only exception would be

the Voss L-AR which is a tremendous unlock due to a high bullet count

per clip, and decent damage/accuracy to go along with it. Granted, the

Baur H-AR is a tempting offer, but the increased recoil, and very low

clip makes it an instant turn-down offer. The only upside of the Baur

is in semi-auto mode, where it dishes out the most damage per shot,

and is accurate, but why snipe with a friggin' Baur! It was designed

for assaulting. You want to be a precise shooter, be a sniper. Both

the SCAR-11 & especially the Krylov are useful assault guns in most

maps. If you have the Voss unlocked, use it over the defaults. If you

have neither, use the defaults. If you have the Baur, you'll probably

lose a few potential kills you could have had with the other rifles.



+ Medic first, assault last.

- One major aspect of 2142 is that defibrilators are no longer a default

option. BF2 vets remember how every medic out there always had defib pads,

and they would always revive everyone. Not the case anymore. While most

smart players always have the defib pads unlocked & equipped, you do have

a % of players who do not have defib pads. This means in general there are

less revivals in 2142, and less revival teamwork points. Don't let these

points go to waste. You help your team by reviving people, and since it is

more uncommon to get revived, take advantage of it!



- Drop medkits in hallways where a majority of defenders are. It will

prevent them from retreating if they take damage, and will raise their

morale in an intense "alamo-style" hallway defense.



+ PK74 Rockets work wonders in Titan Hallways

- If you have this nifty rocket attachment unlocked, use it. There are a few

key rules as to how it works though. First off, the missiles will refuse

to detonate on any distance shorter than 20 meters. Even if you hit them

directly on a target, you won't get the full explosive effect unless they

pass a distance of 20 meters or greater. Secondly, the distance of

detonation can be altered. If fired unscoped, they will detonate at 20

meters. If fired scoped, they will detonate where the red dot on the scope

is aiming. You can manually adjust the detonation distance by sliding a

mousewheel up or down on your mouse. In the Titan hallway as a defender or

attacker, simply scope to figure out the distance to the end of the

hallway, then tap it back 1-2 meters for detonation. This will cause the

PK74 rocket to detonate right at the corner, yielding tremendous damage to

infantry around that hall. Remember, PK74 rockets are anti-infantry, not

anti-armor.





++++++++++++

} ENGINEER \__________________________________________________________________

---------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

| (EU) | (PAC) |

======================================================================

Name: Turcotte Rapid SMG / Mitchell AV-18 | Malkov RK-11 / Sudnik VP |

Power: *** | *** |

Range: *** | *** |

Accuracy: *** | *** |

Overall: **** | **** |

|(UnlockA - 4) | (UnlockB - 4)

======================================================================

Name: Pilum H-AVR | Mitchell SAAW-86

Power: **** | **

Range: **** | ***

Accuracy: ** | **

Overall: **** | *

|(AE Defuser - 1)| (NetBat Vehicle ID - 2) | (PDS-1 - 3)

======================================================================

Overall: * | *** | ***

| (II14 EMP - 1) | (DysTek Repair v2.0 - 2)| (II29 Motion Mine - 3)

======================================================================

Overall: *** | ** | *****



+ The Engineer class is a mix of the Engineer & Anti-Tank class from BF2. Their

main goal is to operate anything vehicle related, and that is practically their

only role. The only time you should assault anything with an engineer on foot

is generally for flags/silos. Their ability to naturally repair vehicles makes

them extremely efficient in kicking booty in mechs, tanks, APCs, or even well-

fueled jeeps. Plus, their ability to defend points by placing down mines, and

ambush aircraft with guides missiles only makes them a larger threat during any

capture-based game mode.



- Both SMGs for each team are pretty much the same, with just a slight

variation in clip size. Please note that the SMGs in 2142 are a tad better than

in BF2, and are actually great close-quarters weapons. They just hardly do any

damage and essentially take 10+ hits to kill someone. They also cannot be

switched to single-fire. The two guideable rocket launchers vary slightly. The

Sudnik VP fires one large round, while the Mitchell AV-18 fires four tiny

rockets. Either way, these are the only manually guideable weapons by holding

down the mouse button and moving the scope. The AE Defuser is a hand-operated

device. It defuses laid-down claymores, RDX, or other objects. Unfortunately,

you must be within 2-7 feet of the object, and you have to look at it. It's

pointless to waste a slot on this item. The NetBat Vehicle ID puts a red box

around vehicles in your vicinity. This is fairly useful as they do not have to

be spotted. The PDS-1 is a microprocessor that can be put anywhere. It deploys

a sonar that picks up ONLY vehicles on your minimap and to anyone else in your

squad. The EMP mine disables vehicles that run over it for about 3-5 seconds.

The DysTek Repair unlock simply allows you to repair vehicles around you. The

Motion Mine is the best equipment upgrade for an engineer. This device is a

small circular mine that literally homes after any enemy vehicle or aircraft

that goes near it. While the damage is somewhat reduced, it destroys most

vehicles with just 2 tiny roller mines.



> The Pilum H-AVR is an anti-vehicle rifle. Rather than firing a guideable

rocket, it fires a straight-projectile plasma round that pierces armor. Damage

is increased a bit, with increased emphasis on one-shot kills on exposed areas.

It fires slightly faster than the rockets, but since it is not guideable, you

must aim slightly ahead of the intended path of the target. To balance the

weapon out, the rifle has a random deviation factor. Even if proned, the rifle

may misfire and go slightly off-center of where you aimed. This can result in a

complete miss of a perfectly aimed target. Works better if closer to the

target. The Mitchell SAAW-86 is one of the most useless weapon unlocks in the

game. This anti-air rocket launcher locks on to any aircraft, and has two

missiles in each reload clip. Unfortunately, damage is minimal against anything

else, although it does do enhanced damage to aircraft. The range is very much

like an AA cannon.



~ General Strategies ~

======================

- Place EMP mines, then a set of roller mines so that you can disable a vehicle

then watch it get imploded in a furious explosion.



- The Pilum H-AVR works best in distances of 50 yards or less.



- Aim to the rear of tanks for easy one-shot kills, the vents on a mech (the

rear side), or the underneath section of a mech. Most helojets can be destroyed

in two shots or one shot if injured.



- Roller mines, roller mines, roller mines. Use them everywhere. They even

track air vehicles that rise low enough and their chasing speed is pretty fast

once they have a locked target. The warning sign when a roller mine is locked

onto a person is different from the traditional "rocket incoming" sound.



- Place the PDS microprocessor on your own vehicle so that it gives you

enhanced vehicle detection. This is great to put on a mech or tank so you have

advanced radar detection. Put it underneath or in an unexposed area so enemy

fire does not destroy it. It's also possible to put the microprocessor on an

enemy vehicle, but it's difficult to do.





+++++++++++

} SUPPORT \__________________________________________________________________

--------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

| (EU) | (PAC) |

======================================================================

Name: Bianchi FA-6 | Shuko K-80 |

Power: **** | **** |

Range: *** | *** |

Accuracy: **** | **** |

Overall: ***** | ***** |

|(UnlockA - 4) | (UnlockB - 4)

======================================================================

Name: Ganz HMG | Clark 15B Shotgun

Power: **** | ***

Range: **** | ****

Accuracy: *** | ****

Overall: *** | *****

|(V5 EMP Grenade - 1)| (NetBat Active Camo ID - 2) |(Sentry Gun - 3)

======================================================================

Overall: ** | ** | ****

| (IPS Shield - 1) | (Advanced Ammo Hub - 2)| (DysTek Pulse Meter - 3)

======================================================================

Overall: *** | **** | **



+ The Support Class is essentially the support class and not really a hybrid

combination of anything. However, this lone and seemingly innocent class is

currently one of the most powerful classes in BF2142 thanks mainly to an

enhanced light machine gun, and excellent defending capabilities. Their superb

ability to defend anything Titan-related, and replenish ammo is especially

essential when it comes to tossing grenades, or mounting sentry guns. Either

way, these are the ultimate defenders, and even an above-average offensive

threat when equipped with a shotgun.



- The Bianchi and Shuko are light machine guns (LMGs). This means they are

designed for a support man on the move from location to location, but still

wants adequare firepower. They generally have a faster fire rate than heavy

machine guns, despite lower damage. One odd feature of the future is that

machine guns get more accurate the longer they are fired. Thus, this makes it

great for defending and just firing away for multiple kills. Both LMGs do great

damage, and since they get more accurate, it becomes easier to continue firing

or continually spray fire. Overheating is an issue, but can be managed by a

smart player. The EMP grenade acts much like an EMP mine by disabling vehicles

or interrupting the display of an opponent, but the effects are a few seconds

less. The NetBat Active Camo ID places a red box around anyone with a cloaking

device. The Sentry Gun is a deployed robot machine gun that automatically fires

at ANY spotted enemy on your radar. They must be spotted though for it to fire

at them. The IPS Shield is a red energy shield that blocks small arms fire, but

explodes from any rocket or explosive device. Great for using as a proned

shield while peeking around it. The Advanced Ammo Hub has a faster resupply

rate than the normal box, and the DysTek Pulse Meter is a hand-held device that

places red boxes on your screen of where enemies are currently located. It does

not track, it just gives you an instantaneous picture of where enemies are

currently located through walls or on your screen.



> The Ganz HMG is the second worst unlock in the game. This overhyped heavy

machine gun was suppose to kick a lot of butt, however, the rate of fire is

slower, the damage is only slightly elevated, and the recoil is GREATER than

the LMGs. While the accuracy becomes better the longer it is fired, it takes

LONGER to steady the aim due to a slow rate of fire. Its clip is also smaller.

The Clark 15B Shotgun is a worthy upgrade if you plan to play on smaller maps

or go on the offense. The shotgun doesn't do much damage to opponents farther

away, but does linearly increased damage to opponents the closer they get to

you. This gun does not have a recoil-based crosshair, but fires one shell with

natural bullet spread. You can take opponents down with one shell up close, and

it holds 7 clips in the breach.



~ General Strategies ~

======================

- The best equipment combination for defense is a sentry gun and IPS shield.

Defend a hallway by proning behind your energy shield, and then drop an ammo

box nearby. Spam grenades down the hallway killing any opponents waiting around

the doorway. It also helps to put down a sentry gun to lay down some

distractive fire.



- Sentry guns best operate when placed down exposed firing positions. For

example, placing them at the top of or bottom of ladders, at the bottom of a

vent, or at a narrow hallways with little cover works best.



- While EMP grenades disable vehicles momentarily, they also work like mini-

flashbangs. The EMP flash will cause the opponent's display to static giving

them slight visual trouble.



- You can crouch and fire fairly accurately with the LMGs. This is why they're

great mobile weapons as well.



________________________

/Other Weapons & Unlocks/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

+++++++++++

} PISTOLS \__________________________________________________________________

--------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

| (EU) | (PAC) |

======================================================================

Name: P33 Revolver | Takao T20 |

Power: *** | ** |

Range: *** | *** |

Accuracy: *** | **** |

Overall: **** | *** |



- The EU's pistol is a revolver with less bullets in a clip, but more whack to

the whallop. This pistol will actually kill someone with one clip. The Takao

clip pistol is weaker, slightly more accurate, and has more bullets, but has a

redundancy and fails somewhat in the face of grave danger. Both are efficient

sidearms, but I would prefer the revolver (Dirty Harry style).



> Pistols should only be a primarily used weapon if you are a sniper with a

sniper rifle.



> When in a frantic battle with an opponent, and your primary weapon runs out

of ammo, switch to the pistol and strafe-fire. Strafe back and forth while

firing pistol rounds. Never scope with the pistol in a frantic battle as it

slows down your character to a slow walk, exposing you to enemy fire. It works

best to scope down the sights of the pisol for long shots if you want to deal a

bit of damage, but don't expect miraculous headshots.



+++++++++++++

} ABILITIES \________________________________________________________________

------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Name: Frag Grenades (1) | Enhanced Endurance (2) | More Recovery (3) |

Overall: ***** | ***** | **** |

======================================================================

Max Clip (4) | Extra Grenade (5)

Overall: *** | ***



- Player abilities are global skills that can be applicable to any class. Thus,

these are probably some of the best unlocks you will get in the game since they

apply universally, but some of them are more valued than others. The (1) unlock

gives you 2 frag grenades. Without this unlock, you have no grenades. The (2)

unlock gives you a higher energy endurance bar. You can run, jump, or sprint

longer. The (3) unlock gives you faster stamina bar recovery. This means less

jogging, and less recovering time. The (4) unlock gives you a few more bullets

to both the Takao & P33 Revolver, which means it is easier to kill someone with

just one clip. It also adds (1) SMG clip for the Engineer class. The (5) unlock

adds one more grenade for 3 total.



> Player abilities in my mind are the second most important set of abilities to

get. They add extra movement abilities which means you'll avoid enemy fire

longer on the battlefield and live longer. Not to mention they give you frag

grenades, more ammo, and can be applied to every class. I normally recommend

that most people unlock one side of a four-tier tree for a certain class they

like to play, then unlock 3 of the 5 player abilities to compose a decent

player. The movement abilities combined with light armor really adds the

element of speed and agility on the battlefield.



> Remember that it is not necessary to get all 5 player abilities. I generally

get the 4 out of 5 on each of my characters, and generally do a temporary

unlock on the last player ability from a Field Upgrade earned in-game. That

way, you can waste that unlock point on a more valuable unlock leading to a

better weapon/device, and still receive the positive effects from temp-

unlocking the fifth player ability.



+++++++++++++++++

} SQUAD UNLOCKS \___________________________________________________________

----------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Name: Beacon (1) | UAV (2) | Automated Drone (3) |

Overall: ***** | *** | *** |



- Squad leader abilities are special unlock items that can only be equipped &

used to squad leaders who have enough squad members in a squad. The squad

leader beacon is by far the best unlock as it allows members to spawn at the

dropped beacon, irregardless of the life/death status of the squad leader. This

is great as it allows a leader to drop a beacon than charge in himself like

Rambo without having to worry about his squadmates who need a spawn point.

Unfortunately, certain people have managed to exploit the beacon so enemies

cannot destroy it, but that's a different story. The Squad Leader UAV is a

hand-held device that operates a rotating UAV device. The device delivers

everything on the minimap to the squadmates when activated. The problem is that

it must be hand-held operated, meaning the squad leader is exposed while

operating the UAV. The Automated turret automatically follows the squad leader

flying around and shoots any spotted enemies. The firepower is limited on the

drone, not making it an overwhelming advantage on the battlefield.



> To use the UAV, you need 2 squad members, and to use the Automated Drone, you

need 3 squad members. You need 1 squad member to use the beacon. These items

will just sit in your inventory and cannot be used until you (the squad leader)

has the minimum amount of squad members in order for it to be deployed. Do not

bother getting squad leader unlocks UNLESS you plan on being a squad leader.

It's a waste of an unlock point if you're mainly a lone wolf, or you always

join squads, but never create them.



-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-



============================

- 5) Vehicles (5.1) -

============================

Vehicles in Battlefield 2142 have been somewhat restricted as compared to BF2.

As we all know, jets were a prevalent problem in BF2. In 2142, jets have been

removed. Now, they are replaced by Helojets. There are only transport helo

jets, helojet attackers, APCs, tanks, mechs, and transport jeeps. This section

will briefly discuss each of them and their pros/cons.





++++++++++++++

} TANK \_________________________________________________

--------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

| (EU) | (PAC) |

========================================================

Name: A8 Tiger | Type 32 Nekomata |

Power: ***** | ***** |

Range: ***** | ***** |

Speed: ** | *** |

Overall: **** | ***** |



+ Tanks are the anti-mech creations. Their ultimate goal is to take out

opposing armor, preferably mechs or APCs. These nifty armored behemoths are

equipped with large cannons that fire explosive shells at a high velocity over

a long distance. They also have an AA counted mounted in the second seat that

dishes out damage to anything that flies. The accuracy of this AA gun is

efficienct in taking out enemy infantry as well.



- The main difference between the A8 & Type 32 is quite major. The A8 Tiger is

a traditional track-based tank. You can swivel the turrent with the mouse while

changing direction of movement with the arrow keys. This results in turning,

aiming, and firing all at once. Effective in evasion and moving. The Type 32 on

the other hand is a hover tank. It cannot hover over water, but hovers over

everything else. The controls are slightly awkward, as the vehicles moves via

the movement keys, but also moves left to right by sliding the mouse left to

right. The delay in movement is due to the hover, but this vehicle is more

agile than the traditional track tank since it slides at a high speed side-to-

side. The cannon however is mounted, meaning you can only fire straight ahead,

or at an elevation straight-ahead. This becomes a problem especially for novice

players who cannot control the Type 32 Nekomata efficiently. This becomes a

dream for veterans who can control it right, because a Type 32 in the right

hands can avoid Battle Walker missiles, opposing A8 Tiger shells, and just

about anything.



~ General Strategies ~

======================

- Think of the tank as effective against battle walkers at long ranges. You

want to stay away from the mechs because they have the advantage up close. The

tank is also a monster against infantry. All you have to do is approach an

infantry-infested area, then switch to seat 2, and use the AA cannon to get

easy infantry kills.



- The tank's weak spot is the rear where it can be one shot killed by a Pilum

round or rocket launcher round.



~ Tank Techniques ~

===================

- Using the A8 Tiger is generally a piece of cake for most novice/veteran

players. It's simple, drive the tracks with the keyboard, aim & swivel with

the mouse. Piloting the Nekomata can be a tad more challenging due to the

unique strafing function added to the mouse. Here's a few Nekomata

engagement techniques:



(a) Always move

= If your tank has built-in strafing on both the mouse and keyboard,

then always strafe-move. When strafing with the Nekomata, strafe so

that your front is always facing the opponent as such:



[ENEMY] <>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-



============================

- 6) Features -

============================

DICE was nice enough to actually add a few elements of content to Battlefield

2142 such as 40+ ranks, 40 unlocks, a slightly tweaked game engine, and the new

Titan game mode. This section will go on to describe the more intricate

elements of the BF2142 engine along with a few tips.



_________________

/Titan Strategies/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=



" WHAT IS TITAN MODE? "

=======================

- Titan mode is different from Conquest mode, but similar. Each team starts

off with a ship called the Titan. The Titan is like a mothership. It holds

some of your air vehicles, has cannons that can be operated by you to fire

explosive rounds, has anti-air turrets that can be operated by you, has

ejection pods, and also acts as a mobile spawn point. The goal of Titan mode

is to destroy the enemy titan. Start off by capturing the silos on the map. A

blue one is friendly, a red one is an enemy silo, and a black one is neutral.

If you hold down T, you will notice a timer appears under the silos at the

top of your screen. This is the amount of time before a missile launches from

the silo. These missiles that launch are anti-shield missiles. They fire at

the enemy's titan to lower the enemy's shield surrounding their titan.



- When enough of the missiles hit their Titan, and the shield is destroyed,

you can now access their titan. You have 2 options:



(1) - Board their Titan, infiltrate and destroy a console in 4 different

hallways, then destroy an energy core in the reactor room.



(2) - Continue capturing silos so the anti-Titan missiles eventually

destroy their Titan.



- The first manner is the quickest way to destroy a Titan, but also the most

challenging. You must get aboard their Titan. This can be accomplished by

getting in an APC then using an ejection pod. You can also bail out of a

transport helojet or land one on it. You can also eject out of an ejection

pod on your Titan (these are the 6 circular cylinders to the left & right

of you when you spawn on your own Titan), or you can spawn on a squad

beacon. When aboard their Titan, go inside. There are 4 hallways lined up

like this:





[Door 3] [Reactor Door] [Door 4]









[Door 1] [Door 2]



- Proceed into the door and you'll see a long hallway. Watch for enemies at

the ends of the hallways. Proceed down it and you'll see a console against

the wall. Shoot the console with a gun, blow it up with explosives until it

is destroyed. When it is destroyed, head back out the way you came, and

proceed to the next console panel. You can see the status of the consoles

underneath their Titan logo at the top of your display. Once all 4 reactors

have been destroyed, the Reactor Door will open up. Inside will be a purplish

energy core that must be blown up or shot at. Do this until their reactor

reaches 0% (you will see the shadowing in their Titan begin to fill up at the

logo at the top of your screen). When the Titan is destroyed, sprint out

towards the back and jump off the Titan. If you do and manage to land to the

ground, you will survive. If you don't, you will die bravely.



- The second manner of winning would just be to keep capturing silos. By

doing this, your missiles will continue to hit their Titan resulting in a

slight loss of its hull. Once enough missiles hit, the Titan will be

destroyed, and you will win. This method takes longer, but may be the ONLY

way to victory if your opponent has a tight defense.



" DEFENDING MY TITAN "

======================

- One common trait of any good Titan defender is surprise and stability. You

are capable of holding a hallway through the use of good skills or great item

placement, OR, you are able to flank attackers from the rear. To do this, you

must locate the ejection pods on your Titan. When you first spawn on your

Titan. Turn around and look at the computer panels that operate your turrets.

Now look left & right of them. You will see 3 cylinders on each side. Press E

to enter one. Now you can rotate around. Click the mouse to launch yourself

in ejection pod.



- To TWIST EJECT, look straight up in the air, then eject. Now twist your

mouse so you guide yourself to the roof of your own Titan. Try to land on the

upper area above the back hangar. You will see 2 ventilation shafts. Drop

into either one, and now kill the attackers in these vents. If there are no

attackers in these vents, look in your base room from this vent location, and

you should be able to shoot or flank any attackers currently on your Titan.



- To defend a hallway, be Support or Assault. If support, use an IPS Shield

and Sentry Gun. Mount them a fair distance away from the entrance corner, as

this will provide them some cover from corner grenades. Place the IPS shield

wherever you plan on proning. If you don't plan to prone, then stand against

one of the side columns that provide mid-level cover. Remember that the LMGs

get more accurate when fired longer, so simply fire down the corridor and

keep firing to kill a target. You can also spam hand grenades by dropping an

ammo box and continually tossing them down the hallway to kill potential

attackers.



- If Recon, use APMs at the entrance to hallways to kill oncoming attackers.

It is VERY hard for opponents to take care of APMs without killing

themselves.



- Operate the anti-air turrets (there are 2 of them) to destroy enemy

dropships attempting a landing. You will rack up easy points. If both Titans

are near each other, aim your turret at the opposing Titan's hangar and

destroy any vehicles that exit their energy shield.



" ATTACKING A TITAN "

=====================

- Difficult, but doable. Be Recon, Assault, or Support. The main goal of an

attacker is efficiency. The idea is not to run in like Rambo. The idea is to

run in like Rambo with RDX, or to kill as many defenders as you can to clear

the path for your men to charge in. Doing neither of these objectives leads

to no victory. So our goal on the enemy titan is to have a high K:D ratio, or

to be the guy who blows up ALL the consoles or the reactor core with RDX. You

have a choice on which role you want to play:



(1) RDX Destroyer

- Equip some RDX to a recon player, and give him light armor. Get on

the enemy titan, and have a cloak if possible. Use your primary weapon

to kill defenders down the hallways in conjunction with frag grenades.

If multiple defenders are down a hallway, use the cloak, and charge

forward. When you see the console, bunnyhop towards it, uncloak,

quickly drop as many RDX charges as possible and hit the detonator.

You may kill yourself but will also get credit for destroying the

console and anyone near it. This technique works best in the reactor

room. Remember to bunnyhop through the doorway to avoid sentry fire

and potential APMs. When landing RDX charges on the core, run around

the corner while doing it so the enemy fires while you're moving. This

makes it harder to die. You will damage the core quite a bit. This is

the only true technique to destroying cores/consoles when they are

heavily defended. You may not have the best points score, but you will

be the key reason your team wins, despite your sacrifice of life. It

will take a few tries to master.



(2) K:D Ratio Guy

- Try to be assault or support. Board their titan, but do so from the

2 ventilation shafts. Use the window accesses to snipe potential

defenders inside. Watch your rear for knifers. Drop down if your team

needs assistance in the hallways. Spam frag grenades or revived down

combatants, but wants yourself as most defenders also toss grenades

down their hallways. The K:D role best works when attacking a reactor

room. You want to pick off as many defenders from an angle in the vent

as possible, which will help alleviate less pressure to your RDX men.



____________________

/Teamwork Advantages/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you follow orders in BF2142, and kill someone in the radius of an assigned

order, you get 1 additional point for following the order. It is unknown as to

how far the radius is, but these points do add up and make it more beneficial

to play in squads. Squad leaders also get points for killing people near their

squad members, or for having enough people spawning on their squad beacon.



Commanders get points based on the average sum of points on your own team.



In Titan mode, you can get double the points by being in a squad and killing

someone on THEIR titan or on your OWN titan with a squad member nearby. You can

also get just the titan attack or titan defense bonus for killing someone on a

Titan.



________

/Knifing/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=

One of the unique features of Battlefield 2142 is the ability to knife people.

However, you get to knife people and BE REWARDED for it - talk about

incentives! When you knife someone in a game, you are given a dogtag of their

character with their name on it. You can get the dogtag again by knifing them

again, but getting unique dogtags comes from knifing different people.



- You can view your list of acquired dog tags by going to the leaderboards,

clicking on stats, then clicking the small dashed arrow in the upper right

corner.



- An exact number is not known, but after about 75 knife kills, your default

BJ-2 Combat Knife turns into the Dogtagger Knife. This knife has a dog tag

attached to the base handle. It is just a skin upgrade, and nothing changes

when you kill someone. It just looks pretty darn cool.



- The Code of Honor is a gaming policy where if someone pulls out their knife,

you do the same. Then, it becomes a knife fight to the death. If they pull out

a knife, and you pull out a different weapon, you are considered "not" to have

honor. Honestly, do what makes you sleep at night best.



__________________________

/Mounted Cannon Strategies/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mounted cannons are specifically ground-based or Titan-based cannons that can

only be operated by interacting with them (press E). There are 4 types of

cannons:



> (1) Titan Cannons

> (2) Titan AA Guns

> (3) Ground AA Guns

> (4) Ground Rail Guns



=(1)= Titan Cannons

> These can be operated inside your Titan. Look for four computer

consoles near the middle pillar in your Titan. Press E to operate one of

them. You'll then be in the viewing camera of a cannon below your Titan.

There are 4 cannons as there placement is as follows:



___

/ X \ - The cannons have infinite ammo, and fire explosive rays that

| | cause mediocre explosions on the ground level. They do heavy

|X X| damage towards infantry, and average damage to vehicles. It

\ / takes some time to get use to aiming them. If a cannon is

\X/ destroyed, you can repair it with the engineer's welder. Weld

the console panel to repair it.



- To destroy one, get some form of explosive device, a rocket,

or AA cannon, and shoot at the Titan cannon above you. You

will get a Titan Attack Score point for doing so.



- This is the main firepower of the Titan and the main reason

why commanders move the Titan, so you can fire the cannons.

Make sure to do so!



=(2)= Titan AA Guns

> These are also near the cannons, but there are only two of them. One

swivels to protect the hangar bay of your Titan, while the other swivels

to protect the back side of your Titan. Since they are mounted on top,

they have a limited range. These cannons fire high-rate anti-air bullets

designed to take out dropships or helojets.



- A good strategy is to fire at your opponent's Titan so that any

aircraft taking off are instantly destroyed. However, both Titans must

be close to each other in order for this to happen.



=(3)= Ground AA Guns

> These are black guns on the ground that have two barrels sticking out

of them. They can swivel 360 degrees, and have a high angle of

direction. They fire plasma generated heat rounds that have a slow

velocity, but do excessive damage to air targets. They have no effect

on ground targets. You have to lead your shots with the ground AA a bit

in order to hit helojets. You will also hear a lock-on sound. If it

beeps and locks on, right click to fire 2 EMP missiles. These will

disable the engines for about 5 seconds on the helojet causing it to

crash or stall for a bit. This should make it easier to shoot down.



=(4)= Ground Rail Guns

> These are black guns with one long barrel on them. They can rotate

360 degrees, but have limited height on the angle of firing. Right-click

to focus the aim for a more precise shot. Note that you cannot swivel the

turret as much when it is focused aimed. Now left click to fire. There

will be a slight discharge, then an EXTREMELY FAST railgun round will

fire. This weapon kills infantry with one hit, wounds armor much like a

powerful projectile would. It instant kills armor in any weak spot. Jump

in one of these if you have no nearby explosive weapons, or you need to

quickly take out an approaching vehicle. Remember, it does not have to be

focused to fire - just as long as your aim the reticle over the intended

target.



___________

/Commanding/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Although not a whole lot of players endorse the role of being the Commander, it

is still an essential part of BF2142 that must be discussed thoroughly. This

section will go over a few brief hints or general strategies when issuing

orders or using commander assets. The Commander's HUD is setup with individual

buttons that do certain actions, along with squads displayed on the left, what

icons compose their squad abilities, and the current orders of the squad (if

you click on one). To issue an order, you can right-click on a squad with this

menu to the left, or click on the squad # button. Most of the orders are voice

commands. You can also highlight a squad then right-click a point on the

overview map and issue the order to the squad. It is up to the squad leader to

accept your order, or deny it.



If you want to speak to your squad leaders over your microphone, hold down B

and do so. Remember, this goes to ALL squad leaders.



One of the neat and unknown features for Commanders is that they can see

everything on the battlefield including enemies without having to waste asset

power. Press N two times to zoom in twice. You'll notice the overview map

displays a real-time view that shows movement on the ground. From here, you can

spot enemies by right-clicking. Few commanders spot enemies manually because it

displays an annoying commander voice, and it takes a bit of work, but it is

helpful for large enemy movements.



)(@ COMMANDER ASSETS @)(

========================

Knowing when to use a commander asset is essential to victory on the

battlefield. Each asset will recharge naturally by a light highlighted bar

inside the button for the asset itself. The Sat Track always charges the

fasted, along with the EMP Strike & Supply Drop coming in a close second.

The UAV & Orbital Strike recharge the slowest since they are the most useful

commanding assets.



>> SAT TRACK

= This nifty little device is for commanders only. It can not be seen

by players in the game. It will do a quick overall scan of the map

showing red dots or vehicles representing all enemies. The red

markers will fade after about five seconds. You can quickly mark the

enemies from this overview map by right clicking and manually

spotting. This is great if there are a few stray enemies left on the

map, or you need to tell your squad leaders where the next big

attack is coming. DO NOT manually spot all the time though. It

becomes annoying, and people may vote kick you out of the commander

spot.



>> EMP STRIKE

= The EMP Strike is designed for disabling vehicles, so your soldiers

can attack the vehicle, or retreat from it. This does not destroy

vehicles, but only disables them a bit longer than EMP mines or EMP

grenades. When you press the button down, pick a point where you

want it to fire. This function works best in zoomed mode as you can

precisely aim the strike at an enemy vehicle. It will fire within a

matter of seconds once it is targetted. Try to use it on mechs or

large encampments of tanks to disable groups. It can be used to

somewhat disrupt the visuals of enemy soldiers, but leave the use of

the device to disabling vehicles.



>> ORBITAL STRIKE

= This is only available in capture the flag, but when it is available

it's damn good. The orbital strike has the equivalency of artillery

strikes in BF2. It's a tad less powerful, but disperses mini-bombs

that explode on impact with the ground. This must be aimed just like

the EMP strike. There is a longer delay from targetting to the

actual firing, so try to aim the Orbital Strikes in popular areas

where lots of enemy infantry are. Orbital Strikes damage vehicles as

well and can destroy walkers, but they must be direct hits. Since

the orbital strikes tends to scatter the bomb droplets, do not

expect concentrated fire. Try to estimate and lead your strikes in

front of infantry groups that appear to be charging. Use a sat track

before attempting an orbital strike so you have an idea where the

enemy actually is. Orbital Strikes work wonders around flag points

that are spawning enemies, or are in the process of being captured.

Orbital strikes will have a small airplane flying circularly in the

air. If a friendly or enemy destroys the small airplane, the orbital

strike will cease firing.



>> UAV

= Probably the most useful commander asset out there. This displays

a public radar radius signal that displays ALL enemies (vehicles or

soldiers) within the radius. The radius is fairly large, and is

often deployed around popular points so you know where every single

enemy is. A small airplane will fly overhead distributing the UAV.

If a friendly or enemy destroys it, the UAV will stop firing. Has

the longest recharge time, so use it in key spots where most of your

team is. Never use this in the middle of nowhere, that's what your

Sat Track is for.



>> SUPPLY DROP

= This is a small cargo box that heals, repairs vehicles, and issues

resupplies of ammo. It tends to drop instantly after being

targetted. Drop this near key vehicles (specifically battle walkers

or large convoys, or large soldier groupings). The box can easily be

destroyed, but that's not the point. This can also repair commander

assets that have been destroyed. These are generally in your home

base.



- Your commander assets are destroyable objects in your very home base. If an

enemy manages to destroy one, they will turn yellow. To repair them, find an

engineer with a welder, or drop a supply box. There will be an asset control

for the EMP Strike, Orbital Strike (if it exists), Sat Track, and UAV. There is

not one for the Supply Drop.



- Remember that you do not want to issue the same order to all squads. You want

to divide a balance of your forces across the entire map. If CTF, have a

majority of your squads at the major contact points, and have 1-2 squads

flanking along perimeters for exterior flags. If Titan mode, you want to have

1-2 squads defending the Titan, 2-3 squads attacks, and 1-2 squads on ground

level capping silos (assuming Titan shields have gone down).



_______

/Awards/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=

One of the better features of Battlefield 2142 is awards. These are proud

accomplishments that any players can take satisfaction in, especially when

knowing you have done good and are being rewarded for it. There are 4 types of

awards:



>> Badges

>> Medals

>> Ribbons

>> Pins



This section will only briefly describe the effects of awards. If you are

interested in knowing the requirements, please visit either of the following

sites:



http://www.totalbf2.com/



-or-



http://www.bf2142fever.com/



- I am not listing awards requirements mainly due to the fact that DICE

constantly changed the requirements in Battlefield 2, and I do not want to have

to update this guide if they decide to do the same in BF2142. If you cannot

access either of those sites, simply login to your BFHQ, and place your mouse

over the designated award. The requirements for the award should be shown.



_+ BADGES +_

^^^^^^^^^^^^

-> Badges come in 3 different forms: Bronze, Silver, or Gold

-> Badges can only be earned ONCE, however, their point values are high:



Bronze = 20

Silver = 500

Gold = 1000



-> Badge List:

+ Support Service

+ Recon Service

+ Assault Service

+ Engineer Service

+ Squad Leader

+ Collectors

+ Pistol Commendation

+ Explosive Gallantry

+ Air Defense

+ Commander Excellence

+ Titan Commander

+ Engineer Excellence

+ Medic Excellence

+ Resupply Service

+ Armor Service

+ Aircraft Service

+ Transport Service

+ Titan Combat Excellence

+ Titan Defense Excellence

+ Titan Destruction Achievement



_+ MEDALS +_

^^^^^^^^^^^^

-> Medals can only be earned ONCE with exception to Bronze, Silver, Gold, or

Purple Heart

-> Medals have no point values, but are recognition of your skills and

hardest to achieve



-> Medal List:

+ Bronze Star

+ Silver Star

+ Gold Star

+ Distinguished Service Medal

+ Infantry Combat Medal

+ Meritorious Infantry Combat Medal

+ Infantry Combat of Merit Medal

+ Medal of Gallantry

+ European Honorific Cross

+ Distinguished Pan Asian Star

+ Meritorious Conquest Medal

+ Meritorious Titan Medal

+ Aircraft Combat Medal

+ Armor Service Medal

+ Good Conduct Medal

+ Honorable Service Medal

+ Purple Heart

+ Air Transport Transfer Medal

+ Titan Medallion

+ Ground Base Medallion





_+ RIBBONS +_

^^^^^^^^^^^^^

-> Ribbons can only be earned ONCE, however, their point values are high:



Range from 20 to 2000 points



-> Ribbon List:

+ Air Defense

+ Aircraft Service

+ HALO

+ Infantry Officer

+ Combat Commander

+ Distinguished Unit Service

+ Meritorious Unit Service

+ Valorous Unit Service

+ War College

+ Armored Service

+ Crew Service

+ PAC Duty

+ European Duty

+ Soldier Merit

+ Good Conduct

+ Legion of Merit

+ Ground Base Defense

+ Aerial Service

+ Titan Aerial Defense

+ Titan Commander



_+ PINS +_

^^^^^^^^^^

-> Pins can only be earned multiple times, but their point values are low:



Range from 5 to 20 points



-> Pin List:

+ Combat Efficiency

+ Distinguished Combat Efficiency

+ Problem Solver

+ Titan Destructor

+ Troop Transporter

+ Titan Defender

+ Infiltrator

+ Wheels of Hazard

+ Collectors

+ Explosive Efficiency

+ Emergency Rescue

+ Firearm Efficiency

+ Clear Skies

+ Close Combat

+ Titan Survival (New in 1.06. Must bail off ENEMY TITAN and touch ground

to receive)



______

/Ranks/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=

One of the best aspects of Battlefield 2142 is the MORE RANKS. There are

literally twice as many ranks when compared to BF2. Each rank increase equals

one unlock point. Unlock points are used to further develop your character.

This section will go over the 40+ ranks and requirements.



- If you preordered the game from Best Buy, you get 1 free unlock & the special

SCAR-11 skin.



- If you were a veteran from Battlefield 2 and signed up for the veteran

program, you get 1 free unlock.



_________________

= RECRUIT (REC) =

-----------------

Requirements: 0 pts

Description: The lowly sign of a new account. I wouldn't trust this guy to

even wash my boots. Nonetheless, recruits are prevalent, and

sometimes due to a stat error, a person with a different rank

will show up as a recruit.



_________________

= PRIVATE (PVT) =

-----------------

Requirements: 40 pts

Description: The Private is the man who just got the game and is learning

how to score points. This person may not be good, but at least

they're scoring in the positive points.



_____________________________

= PRIVATE FIRST CLASS (PFC) =

-----------------------------

Requirements: 80 pts

Description: The Private First Class is a slight upgrade from before. It's

either someone with an alternate account, or they're starting

to get some useful upgrades.



_______________________

= GUNNER SILVER (GNS) =

-----------------------

Requirements: 120 pts

Description: The Gunner Silver is one of the new players that finally has

a cool-looking logo, the silver eagle. They're still

inexperienced and their worthiness in battle can be taken with

a grain of salt.



_____________________

= GUNNER GOLD (GNG) =

---------------------

Requirements: 200 pts

Description: The Gunner Gold is someone on their way to becoming

experienced. Often, they can be confused for someone with a

higher rank due to the somewhat ominous eagle, but their

existence is real and true.



_________________________

= CORPORAL SILVER (CPS) =

-------------------------

Requirements: 330 pts

Description: The weird-looking Shaman hat logo is the sign of someone who

has started out and is getting better. By now, they probably

have some uber-looking gun and think they're awesome with it,

but still lack basic maneuvering skills amongst the

battlefield.



_______________________

= CORPORAL GOLD (CPG) =

-----------------------

Requirements: 520 pts

Description: This soldier has earned a decent amount of points to get

respect on the battlefield. They probably know the basics of

the game, while not good at doing anything much, can do

something when told to. Don't trust them in actually taking

down targets quickly though.



_______________________________

= LANCE CORPORAL SILVER (LCS) =

-------------------------------

Requirements: 750 pts

Description: Now that this soldier has two angled dashes, we know they

have some skill on the battlefield. Maybe they can't shoot for

crap, but they can contribute, and probably understand the

gameplay mechanics fluently.



_____________________________

= LANCE CORPORAL GOLD (LCG) =

-----------------------------

Requirements: 1050 pts

Description: Well this man is certainly getting there. Their skills are

getting better, and they're contributing to the team, but they

still have a long way to go.



________________________________

= MASTER CORPORAL SILVER (MCS) =

--------------------------------

Requirements: 1400 pts

Description: This is where the evolution begins. The soldier begins to

experiment by trying to fly things, and maybe even fools around

with a tank once in awhile. They still fear the battle walker.



______________________________

= MASTER CORPORAL GOLD (MCG) =

------------------------------

Requirements: 1800 pts

Description: As they trot along the level of respect, they're still not

close enough where the average veteran will trust their life in

this person's hands.



_________________________

= SERGEANT SILVER (SGT) =

-------------------------

Requirements: 2250 pts

Description: The Sergeant is the ultimate grunt of the army. Once someone

the sergeant rank, I would gladly welcome them into my squad. I

would give them some respect, not awhole lot, but enough to

have fun together.



_______________________

= SERGEANT GOLD (SGG) =

-----------------------

Requirements: 2850 pts

Description: A definite improvement, and it is showing in their points

total. This person is now starting to reach the K:D ratio of

1:1, and most likely is use to battle walkers. They still can't

fly for a pot full of gold.



________________________________

= MASTER SERGEANT SILVER (MSS) =

--------------------------------

Requirements: 3550 pts

Description: This is where you know the person has dedicated some effort to

their character. Reaching this level shows they actually care

for the account, and most average players reach this rank who

play on rare occasions (2-3 hours / week).



______________________________

= MASTER SERGEANT GOLD (MSG) =

------------------------------

Requirements: 4400 pts

Description: These are the types of guys that you want as squadmates. They

are grunts who have been through a ton. Points aren't

necessarily their main goal, although winning is.



_______________________________

= SERGEANT MAJOR SILVER (SMS) =

-------------------------------

Requirements: 5300 pts



Description: The Sergeant Major is the premiere of grunts in the game. It's

someone who probably understands every element of the game

fluidly, can fly, can kill people, or can defend the Titan with

ease.



_____________________________

= SERGEANT MAJOR GOLD (SMG) =

-----------------------------

Requirements: 6250 pts

Description: The huge jump in points probably means this person has earned

several awards, or plays a decent amount of time. This rank is

where I start to make a person my buddy, and play together in

squads.



____________________________________

= SERGEANT MAJOR OF THE ARMY (SMA) =

------------------------------------

Requirements: 7250 pts

Description: The Sergeant Major of the Army is definitely the coolest rank

in the game. The overwhelming amount of dashes boxed into a

small icon makes it look very high rankish. Not to mention the

fact that it takes a decent amount of playing time to reach,

then you know this person is experienced. Trustworthy as a

pilot or mech driver and a considerable veteran in terms of

2142 gameplay.



____________________________________

= CHIEF PETTY OFFICER SILVER (COS) =

------------------------------------

Requirements: 8250 pts

Description: The cat-face icon looks somewhat lower than it should be, but

this person has earned the rank of an officer. They should be

proud, and so should you if they're in your squad.



__________________________________

= CHIEF PETTY OFFICER GOLD (COG) =

----------------------------------

Requirements: 9300 pts

Description: As they continue to ascend the ranking chain, this person

most likely is specialized in two classes, or makes a great

squad leader due to their amount of unlocks. Either way,

they're beginning to be one of the more versatile soldiers on

the battlefield.



________________________________

= WARRANT OFFICER SILVER (WOS) =

--------------------------------

Requirements: 10400 pts

Description: The giant silver box makes you think this person is good.

They probably are, and probably can handle any situation with

relative ease.



______________________________

= WARRANT OFFICER GOLD (WOG) =

------------------------------

Requirements: 11500 pts

Description: Point requirements continue to go up, along with the need

for score to give them even more respect. Warrant Officers

still aren't considered elite, at least not yet.



_______________________________

= 1ST LIEUTENANT SILVER (1LS) =

-------------------------------

Requirements: 12700 pts

Description: Seeing the wide dual bars makes you think of Top Gun, or some

other great 80s movie. Seeing one on a BF2142 player makes me

consider them a skilled veteran.



_____________________________

= 1ST LIEUTENANT GOLD (1LG) =

-----------------------------

Requirements: 14000 pts

Description: This is someone who I would serve under as a commander any

day. They're probably one of the best players on your team in

most servers.



_______________________________

= 2ND LIEUTENANT SILVER (2LS) =

-------------------------------

Requirements: 15300 pts

Description: Expectations continue to roar along with your rank. By now,

your slim bar is the announcement in a server that you're damn

good. You should expect no less than to be a top 5 player on

your team.



_____________________________

= 2ND LIEUTENANT GOLD (2LG) =

-----------------------------

Requirements: 16700 pts

Description: Continue scoring points, and continue kicking butt - it's what

you do best.



________________________

= CAPTAIN SILVER (CAS) =

------------------------

Requirements: 18300 pts

Description: This is where I equate a dedicated person. This person probably

spends a ton of time playing the game, and has a few months

experience. Definitely trustworthy and deserving of the utmost

respect.



______________________

= CAPTAIN GOLD (CAG) =

----------------------

Requirements: 20100 pts

Description: This guy is like John Miller from WW2. He's the man you

respect, listen to as a squad leader, and charge with on the

hills of Cerbere Landing.



______________________

= MAJOR SILVER (MAS) =

----------------------

Requirements: 22100 pts

Description: The Major is a high ranking of superiority, and the weird star

shape is enough to make me feel tidy in a bunker with.



____________________

= MAJOR GOLD (MAG) =

--------------------

Requirements: 24200 pts

Description: It's starting to get a tad ridiculous. Unless this person has

limited thier playing time, this player most likely is addicted

to the game. To reach this rank, it takes a ton of kills and a

ton of points.



___________________________________

= LIEUTENANT COLONEL SILVER (LNS) =

-----------------------------------

Requirements: 26400 pts

Description: This is the rank where I begin to question my own skills, and

start to hone up by praising this person. Most likely an expert

in jet piloting, mech raping, APC whoring, sniping, and just

plain kicking butt.



_________________________________

= LIEUTENANT COLONEL GOLD (LNG) =

---------------------------------

Requirements: 28800 pts

Description: This is where you start to see a separation in the commonality

of a rank. You start to see fewer and fewer of these rare icons

starting with the Lieutenant Colonel Gold.



________________________

= COLONEL SILVER (CNS) =

------------------------

Requirements: 31500 pts

Description: The "Chuck Norris" of BF2142. Only few players reach the

beloved "V" icon in their rank box, and if they have it, they

either stat padded or earned it legit through some damn hard

work.



______________________

= COLONEL GOLD (CNG) =

----------------------

Requirements: 34200 pts

Description: This is the guy the n00bs idolize. This person has earned their

way to the top, and anyone joins this guy's squad. He knows

what he's doing, he knows how to win, and no one is going to

stop him. He'll risk his own neck to take out the reactor core

if he must.



__________________________

= COMMISSAR SILVER (CMS) =

--------------------------

Requirements: 37100 pts

Description: Definitely someone not to disobey on the battlefield.



________________________

= COMMISSAR GOLD (CMG) =

------------------------

Requirements: 40200 pts

Description: Start to question the legitness of the rank. Anyone with this

rank is either elite, has stat padded (and not been caught

yet), or is someone you should follow and learn the ways. Think

of them as the master samurai.



________________________________

= FIELD COMMISSAR SILVER (FCS) =

--------------------------------

Requirements: 43300 pts

Description: The lone star makes you think they are a general. If they are a

general, then they are god-like. Idolize this person, and treat

him as the Egyptian kind on the slave-driven caravan.



______________________________

= FIELD COMMISSAR GOLD (FCG) =

------------------------------

Requirements: 46900 pts

Description: These guys are rare. Take a screenshot and gloat to your

friends as to how you spotted this rarity.



______________________________

= FIELD MARSHAL SILVER (FMS) =

------------------------------

Requirements: 50500 pts

Description: This is the third highest rank (minus the monthly ranks).

Most people will reach this after a year of playing, which is

somewhat sad to say.



____________________________

= FIELD MARSHAL GOLD (FMG) =

----------------------------

Requirements: 54100 pts

Description: All I can say is that Rommel would be angry if you got this

rank.



___________________________

= BRIGADIER GENERAL (BGG) =

---------------------------

Requirements: 57700 pts

Description: The absolute highest rank anyone that is normal will achieve.

The multitude of stars in the icon represent respect, honor,

and courage. Never disrespect this person unless you caught

them cheating (hehe).



_______________________

= MAJOR GENERAL (MJG) =

-----------------------

Requirements: Unknown (1 per month)

Description: The Major General rank is the third highest rank in the game,

but only one is handed out each month. It is not known as to

how this rank is handed out.



____________________________

= LIEUTENANT GENERAL (LTG) =

----------------------------

Requirements: Unknown (1 per month)

Description: The massive amount of stars boxed in, along with the rarity

of this rank make it a godsend. Considering it is a once-a-

month rank, seeing this guy is like seeing Ghandi back from the

dead.



___________________________

= SUPREME COMMANDER (SPC) =

---------------------------

Requirements: Unknown (1 per month)

Description: The Supreme Commander is the man who owns all. He has the

highest points total in one month I believe (may be total

points though). The boxed stars surrounded by an eagle and

ultimate eliteness makes me want to screenshot this for

sentimental value.



______

/Stats/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Stats are recorded somewhat differently as they were in Battlefield 2. Now,

CAREER POINTS are what counts towards your ranks, not your actual real-time

score in a game. Your real-time score + (any awards, badges, pins, ribbons)

point values are called career points. Career points are what count towards

your actual rank. If you want to check your rank, you must login with your EA

account, and select your character at the following site:



http://www.battlefield.ea.com/battlefield/bf2142/



- Other stat sites will be available in the future, as of right now, stats are

currently disabled on partner sites.



_________________

/Recording Videos/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=

- FRAPs is the easiest method in recording videos. More information about FRAPs

can be found here:



http://www.fraps.com/



- Developers are currently making mods that will make it easier to record

videos in case you want to make a montage.



______________

/Single-Player/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The single player section of BF2142 is a tad worse than BF2. Only 5 maps are

available, and you must be logged in to your account online to actually play

single player. Each map must be played in conquest mode, and are only 16-player

versions. There are currently mods in the works to increase the compatibility

of maps and size, but for now, this is all you have to deal with. The

difficulty of the bots can be adjusted with a set of variable sliders.



_______________________

/In-Game Advertisements/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you noticed when you first opened up your box of Battlefield 2142, there is

a white paper disclaimer telling you that the game will take information from

your computer for in-game advertisements.



- I'm not going to get into the issue of whether or not this is spyware, but

the main purpose of this disclaimer is to tell you that BF2142 will have in-

game advertisements. The in-game advertisements are decided based on what sites

you visit on the internet. In a sense, they figure out if you're a male or

female, then put up in-game ads on in-game billboards. You may have seen a few

while playing a level. EA is suppose to incorporate varying ads in the coming

months, as this is a way for them to generate income.



__________________

/In-Game Tips List/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=

When loading a map or game, there is a small brief tip that appears in the

loading box. This is suppose to teach you something new or what not. I'd like

to give credit to:



http://www.totalbf2142.com/



- for providing this list. Thanks a ton!



Any time during play, you can customize your kit. The changed equipment will be

in your inventory on next spawn. (1)



When you are playing as a squad, you will see the Field Upgrade Bar in the

upper-left corner. When this is full, squad members are eligible to select a

Field Upgrade. (2)



Field Upgrades are temporary unlocks. Once unlocked, these can be used as long

as you stay on the server. (3)



The three Squad Leader Unlocks can only be used by Squad Leaders. Anyone can

unlock them, but only Squad Leaders with a squad of a certain size are allowed

to use them. (4)



The five player ability unlocks can be unlocked as any other weapon or item.

The difference is, once unlocked they are always equipped and not a part of the

customization. (5)



On the Kit Customization screen - you can choose between light or heavy body

armor. The heavy armor reduces the sprint capacity, so it's not all good with

more protection. (6)



When you are promoted during a round, you can choose the unlock at the End of

Round or - if you are in a hurry to get back to the fighting - wait and do this

later on in BFHQ. (7)



Do not forget to check out the training film on the Titans. The film will guide

you through the tactical information on the Soldier HUD, the rules of the

battle, and provide valuable tips on how to best bring down the enemy Titan.

(8)



Anytime during a round, you can press ESCAPE to get to the menu. Once you are

done, just press ESCAPE again and you will return to the fight. (9)



Getting recommended for badges, ribbons and pins will help your Soldier's

progress up in rank. (10)



Watch out for those Sentry Guns support troops can deploy. You do not want to

get too close before finding out if they were deployed by friendlies or enemy

troops. (11)



You do not have to choose an unlock right away. Your unlock credits will be

available in the Unlocks section of BFHQ. (12)



The Leaderboards in BFHQ show the best of the best. They can be filtered to

show just your buddies, players from your country, or to only show the players

you have dog tags from. (13)



The graph showing your stats progress in BFHQ will also predict your upcoming

performance based on your recent efforts. (14)



Several awards can be achieved multiple times and they help you go up in rank.

(15)



You can join a server your Buddy is playing on by pressing the join button, in

the expanded Buddy List. (16)



When you knife kill someone, you get their dog tags. Snipers all over - beware.

(17)



Some unlocks are not items but permanent upgrades to either kit or soldier.

(18)



The Gruber 5 Scope Stabilizer unlock helps you settle your rifle drift as a

sniper. Unlock it and pick off those dog tag collectors more easily. (19)



The A12 Enforcer Sentry Guns will scan the area for enemies. Tactically used

they can be very effective in guarding important areas or paths. (20)



Commanders and Squad Leaders can give orders by using the context sensitive

communication rose (default on 'T'). Just aim at a strategic spot and send the

order. (21)



Look out for drones as a good way of spotting a Squad Leader. Be sure to spot

them before they spot you. (22)



Sentry Guns can be destroyed by firing at them. Or why not take them out with a

well-placed EMP grenade? (23)



The enemy Titan giving you and your teammates a hard time? Do not forget that

the weapon systems on the Titan exterior can be destroyed. (24)



EMP is an effective way of temporarily disabling vehicles. An EMP mine will do

the job faster than the EMP grenades. Sneaky people are known for hijacking

vehicles this way. (25)



A sniper who aims at the head will be more successful than the one that goes

for the easy body shot. (26)



If you run out of ammo your sidearm can be a lifesaver. Do whatever it takes to

keep your dog tags. (27)



The away bonus will help you get back on track with your career after some R&R.

But the fastest way to go up in rank is to earn it on the battlefield. (28)



Any kills following your Squad Leader's attack or defend orders will generate a

bonus score. (29)



If you see a "2" next to a player's name, this means they are veterans from

Battlefield 2(TM). So, either be extra careful around those vets, or go after

them extra hard to welcome them to the future. (30)



Which weapon is the Voss L-AR? Read more about it in BFHQ Unlocks or on the Kit

Customization screen. (31)



You can have up to four (4) Soldiers with their own persistence per EA Account.

If you would like to create a fifth Soldier, you will have to delete an

existing Soldier first. (32)



Field Upgrades are only rewarded to soldiers in squads. This is one of the many

reasons squad play might be the way to go, if you want the best experience.

(33)



The NetBat system allows soldiers in the same squad to share information on

enemy locations. (34)



Use the Squad Leader Bacon together with scrambled eggs for a nutritious

breakfast for all of your freshly spawned squad. (35)



The Squad Leader Spawn Beacon allows squad members to spawn in on tactical

locations. However, soldiers will be dropped in pods, so it is not the most

stealthy spawn. (36)



Titan Commanders should be careful to avoid putting their Titan directly over a

missile silo, as it will hit their Titan even if it was aimed for the enemy.

(37)



Squad Leaders will climb the ranks faster if they have a habit of issuing

tactically correct orders. The same is true for Commanders. (38)



Squad members will gain from carrying out their Squad Leaders' orders. Each

kill while following orders will count in the pursuit of the next rank. (39)



The Commander score is determined by the individual team members' scores. And

if the Commander leads the troops to a victorious round, there will be an

additional bonus. (40)



Do not forget to customize your kits. Your last configuration will be saved.

(41)



APCs have seats equipped with launch pods, which provide an excellent way of

getting aboard the Titan. (42)



If you experience motion sickness during play, set Camera Shake OFF in the

Options. (43)



Each kit has two separate unlock branches, which both lead to a new weapon. Go

wide if you want a little bit of everything, and go deep if you more quickly

want to unlock a new main weapon. (44)



Your skill in combat and the support of your fellow troops will - together with

the awards you receive - add to your experience and help you climb the ranks.

(45)



Don't forget you can pick up fallen soldiers' kit equipment. They might have

more unlocks than you, and this is an excellent way to try them out. (46)



Field Upgrades are an excellent way to try out unlocks before you unlock them

permanently. (47)



Squad members will gain from carrying out their Squad Leader's orders. Each

kill while following orders to attack or defend gets the squad one step closer

to a Field Upgrade. (48)



Healing, reviving and rearming your fellow squad members - and repairing their

vehicles - will give you points and also help your squad getting a Field

Upgrade. (49)



When you play a Co-op game, any number of friends can join the game up to the

16 player limit. When someone joins, a bot will be kicked out of the game. (50)



When you play a LAN game or a Singleplayer game - as long as you are connected

to the Internet you will be able to use the items and weapons you have

previously unlocked. (51)



Active Defense can be used on most vehicles to protect you from incoming

missiles and rockets. You'll have to use it carefully as it only lasts for a

few seconds and takes a while to recharge. (52)



Boost is available on the fast attack vehicles - use it to get out of those

nasty situations in which only speed can save you. (53)



Vehicles have different armor values in different locations. For example, many

vehicles have less armor in the rear than in the front. Try to keep this in

mind when you go up against other vehicles. (54)



You cannot armor everything - some vehicles have inherent weak spots which have

less armor and are more vulnerable to fire from more types of weapons. (55)



APCs have assault pods which can be used to launch into combat. When launched,

you can control their flight using the standard movement keys. (56)



Weapon accuracy varies depending on your stance, movement and whether you are

zoomed. Practise with each weapon so that you understand its strengths and

weaknesses. (57)



Not all weapons are created equally - they are designed to be good at different

ranges and conditions. Practise with each weapon to learn more about its

strengths and weaknesses. (58)



Infantry can equip themselves with light armor which allows them to sprint

further and recuperate from a sprint faster. However, light armor provides less

protection. (59)



Visual disturbances and electronic sounds might be signs of a Recon soldier

using the IT-33 Active Camouflage in your immediate vicinity. Use an EMP

grenade to reveal them. (60)



The Networked Battlefield is your squad's best friend. Look at an enemy unit

and you will pass information such as the type of enemy to the rest of your

squad. (61)



When in a squad, watch for the Networked Battlefield icons in your 3D HUD.

These icons indicate that someone in your squad is viewing or engaging an enemy

and you can move into a supporting position. (62)



Different infantry types can provide different functions for the Networked

Battlefield. Each infantry type has its own speciality. Practise with your

squad members to get the best use out of the system. (63)



Networked Battlefield icons appear anywhere a squad member has made contact

with the enemy. Just because you see the NetBat icon doesn't mean that the

enemy is in your visual range. (64)



When using the Scope Stabilizer unlock, be sure to hold the 'SHIFT' key

(default) down in order to use it effectively. (65)



You can set the range at which a rifle rocket explodes. When in zoom mode roll

the mouse wheel to set the detonation range. When fired, the rocket will auto-

explode at the preset range. (66)



The smoke grenade is a highly effective tool for the assault soldier. It

provides excellent cover during an attack in tight quarters and is especially

useful during a Titan boarding. (67)



The PDS-1 unlock allows the engineer infantry to fix the position of enemy

vehicles. Place it to cover known routes and it will update you and your squad

via the NetBat. (68)



The AE Defuser unlock allows Engineer infantry to remove explosive devices.

Keep an eye out for the enemy who set the explosive as they may be using it to

bait you. (69)



The II-29 Motion Mine unlock is the latest generation of anti-vehicle

explosives. They will actively track on moving enemy vehicles and follow until

they make contact and explode. (70)



The DysTek Pulse Meter is a short-ranged reconnaissance tool which will

identify any enemy units in range. The information will be passed on to each

squad member via the NetBat. (71)



EMP can be used to stop a vehicle in its tracks as well as hinder their ability

to track and engage opponents. While the effect is temporary it is still very

effective in making vehicles vulnerable. (72)



Can't move your vehicle? Is your HUD showing discharge and visual glitches?

You've just been EMPed. Your options are to wait until the effect passes or get

out of the vehicle. (73)



EMP can affect infantry by causing their advanced helmet optics to experience

temporary visual glitches. (74)



The IPS Shield unlock is the perfect tool for providing cover when necessary.

It blocks small arms fire but vehicle munitions will penetrate it easily. (75)



The IPS Shield unlock can block most bullets. However, if you aim at the

control box you can disable it. It takes a skilled rifleman to shoot the small

target. (76)



The SLSB unlock is only available to the squad leader. It allows the squad

leader to place a spawn point on the map. The beacon can be seen and destroyed

by opponents. (77)



The DysTek Pulse Meter can fix the position of enemy squad leader beacons. Use

it when you suspect a beacon has been placed nearby. (78)



The RD-4 Otus is a squad leader unlock. It functions as a recon drone

identifying enemy units within range. The information is passed on to the squad

via the Networked Battlefield system. (79)



The SD-8 Accipiter is a squad leader unlock. It will target and engage enemy

infantry which appear within its target acquisition field. Extremely useful for

watching the squad's back. (80)



Even with no or few unlocks you can activate or deactivate your heavy armor, on

the Customization screen. (81)



The two icons to the left of the soldier in the Customization screen are the

HUD and kit upgrades that you can unlock. (82)



Make sure you check these game tips during load since they do change. (83)



From the in-game scoreboard, you can invite other players to your Buddy List.

Go to the Manage tab of the scoreboard to send a request to a specific player.

(84)



If you hit an opponent there will be a small white indicator around your

crosshair to help you. If you never see this, you might want to adjust your

aim. (85)



When you are getting hit by incoming fire there will be an indicator that

lights up in the direction of the threat. So, spin around and get even. (86)



Spawning in from a squad leader beacon will put you inside a drop pod. Be sure

to have a quick look around on your way down so you know of possible threats.

They will no doubt see you coming. (87)



Despite what people might tell you in the chat or over VoIP; pressing Alt and

F4 at the same time is not a way to get an unlock in this game. (88)



In the Awards section of BFHQ, you can see what criteria there are for each

awards and your progress towards them. (89)



Don't forget to add your friends to your Buddy List. This way, you can always

see if they are online and which server they are playing on. (90)



Short-winded? Fatigued easily? Need cardio? Get more points and unlock the two

sprint ability unlocks. One gives you longer sprint distance and the other one

faster recovery. (91)



When you receive a Buddy Message in a round you will get a notification on the

HUD. To read and reply to the message, press ESCAPE to go to the menu. (92)



In the Titan game mode, you can check the time left until a missile silo

launches, by pressing the 'T' (default) key. (93)



As the Titan Commander you can put your mouse cursor over your Titan, in your

Command interface, to check its movement path. (94)



As the Titan Commander you can place your mouse pointer over a missile silo, in

your Command interface, to see the flightpath for that missile. (95)



The Titan under your command can affect quite a large area around it. Try and

find the best position on the battlefield to help support your ground forces.

(96)



As the commander, your job is to settle for nothing less than total victory.

Therefore your score is based solely on the performance of your team. You will

also receive a substantial bonus for winning. (97)



In the Titan game mode, APCs and Air Transports are also spawnpoints. (98)



As a squad Leader, or commander, you can place orders on many Networked

Battlefield icons; by putting your crosshair over the icon, hitting the 'T' key

and choosing Issue Order. (99)



Some of the ranked servers are Rank Restricted. Only players with the first 10

ranks can join games on these servers. (100)



Only a set number of players can have the three Top Officer ranks at the same

time. And there can only be one Supreme Commander. (101)



The drones help you as a squad leader but if they are activated in the wrong

place they can give away your position. (102)



Hitting the vehicles' soft spots will help you bring them down faster. (103)



The DysTek Hi-Scope x4 unlock enhances your sniper rifle with some extra zoom

possibility. (104)



The 3D map can be switched on and off using the corresponding key. When it is

enabled, you will see all the information made available by the Networked

Battlefield (NetBat) system. (105)



-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-



============================

- 7) Modifications (7.1) -

============================

Modifications are custom styles based off of a base engine in which gameplay

can be modified or change not only graphically, but physically in the game

engine. As of right now, there is no official modificationl editor tool

released by DICE. Battlefield 2 had one released shortly after the game's

release do small developer groups could make their own mods. It will probably

be a matter of time before one is. When any quality announced mods are

released, I will post them in this section with a link to access them along

with a mini-review.



**NOTE: This section will be small right now as there are not any solidly

good MODs for BF2142. If they do exist, I probably have not played

them. I'm looking for quality mods, generally like Day of Defeat, or

ones that incorporate custom themes.



-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-



============================

- 8) Common Questions -

============================



)) Gameplay ((

----------------------------



<<>>



- Patch 1.05 will be coming out around the end of November. It will fix a few

stability issues, and some stat padding issues will be addressed. The Titan

Survival Pin will be introduced as well.



<<>>



- Most likely. There have been rumors that a third faction will be added in the

upcoming expansion, along with a few North American maps where the ice has

covered most of the continent. It would only make sense as just about every

other Battlefield game has had an expansion month released within half-a-year

after the game's initial release. Also expect potential booster packs to be

released instead.



<<>>



- To be frank and simplistic, a [9/10]. My review is a bit biased as I played

Battlefield 2 for one year, and thought that game was a gift from the heavens.

It was. Battlefield 2142 is basically a polished BF2. It takes what went wrong

with the BF2 product, and fixes it. Ranks and point requirements are just about

balanced. I enjoy how each rank gives me a point to earn towards a new unlock.

Most of all, the game has a futuristic element that adds a higher fun factor.

Bashing people on the head with escape pods, the new Titan game mode, and a few

new maps is what really inspired me to get it. Now, most people will claim the

game is just an expansion pack for BF2. Well, in a sense it is. It's like a

total-conversion mod, except better than a mod, and polished more efficiently.

It's still not perfect, but it's getting there.



<<>>



- It plays a lot like Joint Ops, BF2, BF1942, or any other game that involves

infantry combat & vehicles meshed together. Since this is in the future,

everything is pretty much identical, just a tad more fast. Spaceships are there

rather than choppers. Spacesuits are equipped rather than traditional clothes.

The game has what every gamer wants, lots of flag capping, lots of killing, and

lots of explosions.



<<>>



- No, this was released exclusive for the PC as of right now.



<<>>



- Yes. Originally, BF2 came out in a 3-CD set or DVD disc. BF2142 only came out

in the DVD version. If you do not have a DVD drive, then do not get this game.



<<>>



- I'd say I'm better than 70% of the players out there. While ranking is mainly

determined by how much time you invest, I tend to play a wide variety of

classes, and generally end up in the top 3 on my team during a solid round of

gameplay. Unfortunately, due to the overwhelming amount of stat padders, it's

hard right now for anyone legit to really show their earnest rank compared to

anyone non-legit. My strengths lie in sniping, engineer vehicle destroying, and

assault rifling abilities. I rarely play support unless equipped with the

shotgun.



<<>>



- My character name is antseezee. Right now I'm a Chief Petty Officer Gold. I

would be a higher rank, but have taken some time off to play an alternate

character. Like I said, I generally enjoy VOIPing with other squadmates and

kicking butt for the victory.



)) Troubleshooting ((

---------------------



<<>>



- You probably have close to 512MB of RAM, or a stalling hard-drive. The coders

for BF2142 actually optimized the gaming engine to use less resources, and it's

true. If you compare loading times between BF2 & BF2142 with identical

settings, you'll notice the "Verifying Client Data" bar takes much less time.

Texture loading at the beginning of your first game will eat up less time as

well, which means less stutter lag. I'd recommend at least 1GB of ram. Either

that, or make sure your Hard-drive & video card drivers are up to date.



<<>>



- Read the official list. You gotta google for it. I know for a fact that

anyone who could run BF2 with a video card can also run BF2142.



<<>>



- Press CTRL + ALT + DEL, and get rid of any unnecessary programs. Quit any

programs in your taskbar, especially file sharers. Make sure your virus scan

programs aren't working in the background. Altering the in-game options can

also increase FPS, or reduce stutter lag. Try putting the textures setting on

Low, but put everything else on High, with exception to Shadows (turn them

off), and Lighting (Low). The game will work significantly well, despite cruddy

textures. You'll get great landscape and appearances for the most part.

Obviously, keeping the base resolution on prevents slowdown issues. Stretching

your resolution out can cause extra unnecessary slowdown.



<<>>



- If you're using a laptop, or widescreen display, go to the Battlefield 2142

shortcut, right-click, and look for the command line. After the normal mumbo

jumbo, put +szx (resolution in X, get rid of parentheses), put +szy (resolution

in Y, get rid of parentheses). While the game won't actually reinforce a custom

resolution per say, it will stretch the in-game setting display to match your

screen size. I did this for awhile but tuned it back since it looked awkward.



<<>>



- There are two reasons; you must complete a round to get your score recorded &

give it time. BFHQ only records stats on ranked servers. Make sure you did not

play on a non-ranked server. Secondly, you cannot quit during a round and

expect the score to be added. EA only records stats after a round has ended,

and you reach that goofy scoreboard screen. That brief loading process is

actually EA recording down the stats to the respective accounts. Finally, I

have noticed during busy times (a new patch or update) that BFHQ may take up to

two hours to update. Just check it out the next time you log in.



<<>>



- It is located on the back of the instruction manual inside the BF2142 case.

You should see black text printed on the top of the back cover of the

instruction manual. If 2 users with the same CD key log on at the same time,

only one will be permitted to play. The other one will get locked out with a CD

key in use message. Be careful when buying this game on eBay for that exact

reason.



<<>>



- Find a better server. Better yet, filter out filled servers, and then click

on the Ping tab at the top to order them from lowest to highest. Only join

servers that give a green lighted bar. Yellow means you'll have close to 100

ping to about 175ish. Red will appear as anything close to 200 or greater.



<<>>



- This means your video card is not sufficient for the game. About 70% of the

time this is the cause. The brief black flash after startup means there's some

incompatibility issue. You most likely have an outdated video card, one not

supported, or possibly outdated drivers. Try updating the drivers. If it

doesn't work, reinstall the game.



<<>>



- Probably spyware or a background program running. This is actually happening

on my laptop as of right now, and I'm trying to isolate the process causing the

problem. If you have a wireless mouse, and the batteries are low, the game may

minimize for the mouse drivers to take priority.



<<>>



- Type renderer.drawfps 1 in the console. It will show some red numbers in the

upper left corner. You can turn it off by pressing the same command but putting

in a 0.





)) Tips ((

----------



<<>>



- Use the default sniper rifles for long-range firing, or the Lambert for close

range maps. Use APMs & RDX on defense, or use RDX & the cloak on offense. Go

with a light armor setup with this class.



<<>>



- Try to use the default rifles or the Voss. Get the defibrilator and PK74

Rockets as your equipment setup. These guys make great defenders or great

attackers.



<<>>



- Use the LMG on defense, and the shotgun on offense. Use the IPS Shield &

Sentry Gun as your equipment combination. These guys make excellent Titan

defenders.



<<>>



- Use this class with armor, or when you want to destroy armor. Use this class

during the first half of a Titan round when the enemy's shield is up, then

switch classes when their shield is down. Repair your own vehicle in a safe

spot after a combat-intensive fight. Roller Mines & the Microprocessor are the

2 best equipment combinations.



)) How to Report Cheaters ((

----------------------------



<<>>



- Find a cheater in the game. Now, look at them with their name visible and

take a screenshot (press Print Screen button on top of keyboard near top

right). This will put a screenshot in My Documents/Battlefield

2142/Screenshots/ folder. Take another screenshot of the person performing the

action, and one more of the scorebox showing their name (hold down TAB and

press Print Screen key). Go to:



http://www.bfroe.com/



And then fill in the appropriate information in the box. Upload the screenshot

pictures as proof. If you need a file host for the pictures, go to

www.imageshack.us and host the pictures. Submit the report. The person will

generally have their stats wiped or be deleted within 3-7 days. It seems like a

long process, but it takes 15 minutes, and it rids of one cheater or stat

padder.



<<>>



- I will not go into the specifics in fear of revealing an exploit. But

generally cheaters will have points along these lines:



>> example: 40 Teamwork Points, 2 kills, 1 death

>> example: 200+ points in a round, mostly all teamwork points



- Most of the previous stat padding techniques have been removed in patch 1.06.

If you noticed an ally and an enemy standing next to each other, but they are

not shooting each other, they're most likely cheating (they're doing actions to

stack points, sometimes a third person involved).



<<>>



- Yes, it's in the EULA. EA is clearing names right now. I had someone who I

reported for stat padding. Their entire account was cleared down to 0 points.

Poor guy played one round for 5 points, then never touched the account again.

EA fixed the exploit problems in patch 1.06.



<<>>



- Look at their stats. Anyone with an excessive amount of Resupply points or an

extremely single round high score most likely cheated. EA has been swiping

accounts that have been reported or rejected their filtering test for high

scores in a round. There are still a fair amount of cheaters left on the

leaderboard.



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=====================================================

- 9) Copyright/Distribution/Reproduction Guidelines -

=====================================================

This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted

by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO

NOT steal anything from this FAQ. If you want to use some information in your

own guide, simply ask me. If you want to place this guide on your website,

either link to the GameFAQs game page, or download the file and place it on

your own web server. Basically, you can post this on your website as long as

it's in ORIGINAL form, and not linking directly to GameFAQs. Aside from that,

all proper credit is due when necessary. Also, don't even think about selling

FAQs. Trying to prosper off of other people's work will get you in big time

trouble (coming from an eBay seller myself).



Any site out there has permission to host my FAQs (following the above terms),

however, these are a list of current sites that host my FAQs officially:



- http://www.gamefaqs.com/

- http://www.ign.com/

- http://www.neoseeker.com/

- http://www.cheatcc.com/

- http://www.cheatplanet.com/



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============================

- 10) Proper Credit -

============================

I'd like to thank the following people for their help in making this FAQ

possible:



)) CJayC (( for constantly updating GameFAQs, and dedicating his entire life

to it. Takes a lot of effort to keep a site going this long.



)) Rootsecure.net (( for letting me use an excellent ASCII generator, which

composed this creative-style art. Excellent.



)) DICE (( for creating an excellent sequel to BF2. Albeit it's not the type of

game that blows you away, but it did polish what was wrong with BF2 to an

extent.



)) Totalbf2142.com (( for providing me with several shortcut names to the

weapons. I had played and used each of them during the game, I just could not

remember the exact in-game names.



)) BF2142fever.com (( for providing excellent preview information on the game,

and my main fuel to the fire as to why I preordered BF2142. Right on!



)) 0wnz (( for providing the jihad tip under the Recon class strategies.



)) Alex Pierson (( for correcting me on the error of the # of Battlefield games

in the series.



)) Alex Hanson (( for correcting me on the error of the # of Battlefield games

in the series.



"Some people make sacrifices to make other people happy." - Chris Zawada

"Freeeeeeddooommmmmmmmm!" - William Wallace (Braveheart)

















































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